private static void Main(string[] args) { try { var match = new ChessMatch(); while (!match.IsMatchCompleted) { try { Console.Clear(); Screen.PrintMatch(match); Console.Write("Origin: "); Position origin = Screen.ReadChessPosition()?.ToPosition(); match.ValidateOriginPosition(origin); bool[,] possibleMoves = match.Board.GetPiece(origin).PossibleMoves(); Console.Clear(); Screen.PrintBoard(match.Board, possibleMoves); Console.WriteLine(); Console.Write("Destination: "); Position destination = Screen.ReadChessPosition()?.ToPosition(); match.ValidateDestinationPosition(origin, destination); match.ExecutePlay(origin, destination); } catch (BoardException ex) { Console.WriteLine(ex.Message); Console.ReadKey(); } Console.Clear(); Screen.PrintMatch(match); } } catch (Exception e) { Console.WriteLine(e.Message); } Console.ReadLine(); }