Esempio n. 1
0
        private void MouseDownHandler(object sender, MouseButtonEventArgs e)
        {
            int col = Grid.GetColumn((Image)sender);
            int row = Grid.GetRow((Image)sender);
            List<int[]> moveable = new List<int[]>();
            List<int[]> threatened = new List<int[]>();
            List<int[]> enPassant = new List<int[]>();
            bool promote = false;
            cvm.SelectOrMove(row, col, moveable, threatened, enPassant, ref promote);
            if (promote)
            {
                Piece.Type promoteTo = new Piece.Type();
                while (promoteTo == Piece.Type.Empty)
                {
                    Promotion promo = new Promotion(row, ref promoteTo);
                    promo.ShowDialog();
                    promoteTo = promo.PromoteTo();
                }
                mf.Promote(promoteTo, row, col, cvm.Playfield);
            }
            drawPieces();
            //draw borders for moveable squares

            foreach (int[] pair in moveable)
                drawBorder(pair[0], pair[1], "yellow");
            foreach (int[] pair in threatened)
                //only show red if there's a piece to take
                if (cvm.Playfield[pair[0], pair[1]].Exists && cvm.Highlight.Contains(pair))
                    drawBorder(pair[0], pair[1], "red");
            foreach (int[] pair in enPassant)
                drawBorder(pair[0], pair[1], "red");
        }
Esempio n. 2
0
 private void MouseDownHandler(object sender, MouseButtonEventArgs e)
 {
     bool moved = false;
     int col = Grid.GetColumn((Image)sender);
     int row = Grid.GetRow((Image)sender);
     List<int[]> moveable = new List<int[]>();
     List<int[]> threatened = new List<int[]>();
     List<int[]> enPassant = new List<int[]>();
     bool promote = false;
     cvm.SelectOrMove(row, col, moveable, threatened, enPassant, ref promote, ref moved);
     if (promote)
     {
         string promoteTo = null;
         while (string.IsNullOrEmpty(promoteTo))
         {
             Promotion promo = new Promotion(row, ref promoteTo);
             promo.ShowDialog();
             promoteTo = promo.PromoteTo();
         }
         mf.Promote(promoteTo, row, col, cvm.Playfield);
     }
     drawPieces();
     //draw borders for moveable squares
     foreach (int[] pair in moveable)
         drawBorder(pair[0], pair[1], "yellow");
     foreach (int[] pair in threatened)
         //only show red if there's a piece to take
         if (cvm.Playfield[pair[0], pair[1]].Exists && cvm.Highlight.Contains(pair))
             drawBorder(pair[0], pair[1], "red");
     foreach (int[] pair in enPassant)
         drawBorder(pair[0], pair[1], "red");
     if (moved)
     {
         ai.TakeTurn(cvm.Playfield, cvm.WhiteTaken, cvm.BlackTaken, cvm.whiteTakenIndeces, cvm.blackTakenIndeces, 0);
         drawPieces();
         cvm.WhiteTurn = !cvm.WhiteTurn;
     }
 }