Esempio n. 1
0
        public bool UpdatePosition(Move move)
        {
            // Update terrain
            Pons from = Board[move.from.y, move.from.x];
            Pons to   = Board[move.to.y, move.to.x];

            Console.WriteLine("{0}:{1} -> {1}:{2}", move.from.y, move.from.x, move.to.y, move.to.x);

            // Check if the move is legal
            if (rules(from, to, move))
            {
                // Copy the piece and erase the previous one
                Board[move.to.y, move.to.x]     = Board[move.from.y, move.from.x];
                Board[move.from.y, move.from.x] = new Pons();
            }
            else
            {
                Console.WriteLine("Illegal Move!");
                Console.ReadKey();
                return(false);
            }

            return(true);
        }
Esempio n. 2
0
        public bool rules(Pons PONS_FROM, Pons PONS_TO, Move move)
        {
            // Régle numéro 1: IT'S MY TURN!
            // Si le tour, modulo 2 == 0 blanc, n'est pas 1 == blanc alors zouh
            if ((Program.Turn % 2 == 0 && PONS_FROM.player != 1) || (Program.Turn % 2 != 0 && PONS_FROM.player == 1))
            {
                return(false);
            }


            // Régle numéro 2: Friendly Fire!
            if (!(PONS_TO.player != PONS_FROM.player))
            {
                return(false);
            }


            // Régle numéro 2: YOU CAN'T DO THAT DUDE

            // Vérifie si la destination est accesible par la pièce, et leurs comportement
            // Autorise les pieces suivantes
            switch (PONS_FROM.unit_)
            {
            // Roi
            case "O":
                // Can only move 1 ahead and can't eat friendly piece

                if ((move.from.x + 1 >= move.to.x) || (move.from.y + 1 >= move.to.y))
                {
                    return(true);
                }

                break;

            // Reine
            case "Q":

                return(true);

                break;

            // Pion
            case "P":


                // Can only go forward
                if (move.from.x != move.to.x)
                {
                    return(false);
                }

                // Trying a first move when already one happend
                if (move.from.x + 2 <= move.to.x && PONS_FROM.first_move == false)
                {
                    return(false);
                }

                Console.WriteLine(move.from.y + ":" + move.to.y);

                if (move.from.y - move.to.y < 1)
                {
                    return(true);
                }


                // Signale le premier mouvement, pas besoin de if, opération inutile.
                PONS_FROM.first_move = true;



                break;

            default: return(false);
            }



            return(true);
        }