Esempio n. 1
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        public override bool validateMove(Coord oldLoc, int newX, int newY, Board board, bool check)
        {
            /* Same x or y not an available move */
            if (oldLoc.getX() == newX || oldLoc.getY() == newY)
            {
                return(false);
            }
            else
            {
                List <Coord> validMove = allvalidMoves(board, oldLoc.getX(), oldLoc.getY(), newX, newY, true, check);

                // Was the newX/newY avaible on any of the Piece's valid paths
                if (validMove.Count != 0)
                {
                    return(true);
                }
                return(false);
            }
        }
Esempio n. 2
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        public override bool validateMove(Coord oldLoc, int newX, int newY, Board board, bool check)
        {
            List <Coord> validList = validMoves(board, oldLoc.getX(), oldLoc.getY(), newX, newY, check);

            /* Check new coords agaisnt List of Valid Moves, while checking if path is clear
             * on the way to the new Coords */
            foreach (Coord c in validList)
            {
                if (c.getX() == newX && c.getY() == newY)
                {
                    // Valid Move
                    return(true);
                }
            }
            return(false);
        }
Esempio n. 3
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        public override bool validateMove(Coord oldLoc, int newX, int newY, Board board, bool check)
        {
            // In this case, last boolean parameter does not matter
            List <Coord> validMove = allvalidMoves(board, oldLoc.getX(), oldLoc.getY(), newX, newY, true, check);

            /* Check new coords agaisnt List of Valid Moves */
            foreach (Coord c in validMove)
            {
                if (c.getX() == newX && c.getY() == newY)
                {
                    // New move exsits within list of old moves
                    return(true);
                }
            }
            return(false);
        }