public static void printMatch(ChessMatch match) { Console.WriteLine("The White Pieces is the Green Pieces"); Console.WriteLine("The Black Pieces is the Yellow Pieces"); Console.WriteLine(); Screen.printBoard(match.board); Console.WriteLine(); printCapturedPieces(match); Console.WriteLine(); Console.Write(" TURN: " + match.Turn); if (!match.Finishe) { Console.WriteLine(" WAITING FOR MOVE " + match.Player); if (match.Check) { Console.WriteLine("Check!"); } } else { Console.WriteLine("CHECKMATE"); Console.WriteLine("WINNER: " + match.Player); } }
public static void PrintMatch(ChessMatch match) { PrintBoard(match.BoardOfMatch); Console.WriteLine(); PrintTakenPieces(match); Console.WriteLine(); Console.WriteLine("Turn: " + match.Turn); Console.WriteLine("Waiting For: " + match.ActualPlayer); if (!match.Ended) { if (match.Check) { Console.WriteLine(match.ActualPlayer + ": You are under Check!"); } } else { Console.WriteLine("Checkmate!"); Console.WriteLine("Winner: " + match.ActualPlayer); } }
public static void printCapturedPieces(ChessMatch match) { Console.WriteLine("Captured Pieces"); Console.Write("Whites: "); printSet(match.piecesCaptured(Color.White)); Console.WriteLine(); Console.Write("Blacks: "); printSet(match.piecesCaptured(Color.Black)); }
static void Main(string[] args) { ChessMatch chessMatch = new ChessMatch(); List <ChessPiece> capturedPieces = new List <ChessPiece>(); while (!chessMatch.CheckMate) { try { Console.Clear(); UI.PrintMatch(chessMatch, capturedPieces); Console.Write("\nSource: "); ChessPosition source = UI.ReadChessPosition(); bool[,] possibleMoves = chessMatch.PossibleMoves(source); Console.Clear(); UI.PrintBoard(chessMatch.MakeChessPieces(), possibleMoves); Console.Write("\nTarget: "); ChessPosition target = UI.ReadChessPosition(); ChessPiece capturedPiece = chessMatch.PerformChessMove(source, target); if (capturedPiece != null) { capturedPieces.Add(capturedPiece); } if (chessMatch.Promoted != null) { Console.Write("Enter piece for promotion (B/N/R/Q): "); string type = Console.ReadLine().ToUpper(); while (!type.Equals("B") && !type.Equals("N") && !type.Equals("R") && !type.Equals("Q")) { Console.Write("Invalid value! Enter piece for promotion (B/N/R/Q): "); type = Console.ReadLine().ToUpper(); } chessMatch.ReplacePromotedPiece(type); } } catch (ChessException e) { Console.WriteLine(e.Message); Console.ReadLine(); } catch (ArgumentException e) { Console.WriteLine(e.Message); Console.ReadLine(); } catch (Exception e) { Console.WriteLine(e.Message); Console.ReadLine(); } } Console.Clear(); UI.PrintMatch(chessMatch, capturedPieces); }
static void Main(string[] args) { try { ChessMatch match = new ChessMatch(); while (!match.Finishe) { try { Console.Clear(); Screen.printMatch(match); Console.WriteLine(); Console.Write("ORIGIN: "); Position origin = Screen.readPositionChess().toPosition(); match.validPositionOrigin(origin); bool[,] positionsPossibles = match.board.piece(origin).possibleMoviments(); Console.Clear(); Screen.printBoard(match.board, positionsPossibles); Console.WriteLine(); Console.Write("Destiny: "); Position destiny = Screen.readPositionChess().toPosition(); match.validPositionDestiny(origin, destiny); match.makeMove(origin, destiny); } catch (BoardException e) { Console.WriteLine(e.Message); Console.ReadLine(); } } Console.Clear(); Screen.printMatch(match); //Screen.printBoard(match.board); } catch (BoardException e) { Console.WriteLine(e.Message); } }
private static void PrintCapturedPieces(ChessMatch match) { Console.WriteLine("Captured Pieces: "); Console.Write("White: "); PrintSet(match.CapturedPieces(Color.White)); Console.WriteLine(); Console.Write("Black: "); ConsoleColor defaultColor = Console.ForegroundColor; Console.ForegroundColor = ConsoleColor.Yellow; PrintSet(match.CapturedPieces(Color.Black)); Console.ForegroundColor = defaultColor; Console.WriteLine(); }
public static void PrintCapturedPieces(ChessMatch match) { Console.WriteLine("Peças capturadas:"); Console.Write("Brancas: "); PrintSet(match.CapturedPieces(Color.White)); Console.WriteLine(); Console.Write("Pretas: "); ConsoleColor aux = Console.ForegroundColor; Console.ForegroundColor = ConsoleColor.Yellow; PrintSet(match.CapturedPieces(Color.Black)); Console.ForegroundColor = aux; Console.WriteLine(); }
public static void printCapturedPieces(ChessMatch match) { Console.WriteLine("Captured pieces:"); Console.Write("White: "); printSet(match.capturedPieces(Color.White)); Console.WriteLine(); Console.Write("Black: "); ConsoleColor aux = Console.ForegroundColor; Console.ForegroundColor = ConsoleColor.Yellow; printSet(match.capturedPieces(Color.Black)); Console.ForegroundColor = aux; Console.WriteLine(); Console.WriteLine(); }
private void StartGame_Click(object sender, EventArgs e) { match = new ChessMatch(); selectedRow = -1; selectedCol = -1; targetRow = -1; targetCol = -1; pieceSelected = false; PlayerLabel.Text = "White to move"; BlackCapturedBox.Image = match.GenerateCapturedImage(false); WhiteCapturedBox.Image = match.GenerateCapturedImage(true); BoardImage.Image = match.GenerateBoardImage(); }
static void Main(string[] args) { try { ChessMatch match = new ChessMatch(); while (!match.Ended) { try { Console.Clear(); Screen.PrintMatch(match); Console.WriteLine(); Console.Write("Origin: "); Position origin = Screen.ReadChessPosition().ToPosition(); match.ValidateOriginPosition(origin); bool[,] possiblePositions = match.BoardOfMatch.UniquePiece(origin).PossibleMoviments(); Console.Clear(); Screen.PrintBoard(match.BoardOfMatch, possiblePositions); Console.WriteLine(); Console.Write("Destiny: "); Position destiny = Screen.ReadChessPosition().ToPosition(); match.ValidateDestinyPosition(origin, destiny); match.PerformPlay(origin, destiny); } catch (BoardException e) { Console.WriteLine(e.Message); Console.ReadLine(); } } Console.Clear(); Screen.PrintMatch(match); } catch (BoardException e) { Console.WriteLine(e.Message); } Console.ReadLine(); }
static void Main(string[] args) { try { ChessMatch match = new ChessMatch(); while (!match.EndedMatch) { try { Console.Clear(); Console.WriteLine("User Guide: K-King; B-Bishop; H-Knight; R-Rook; Q-Queen; P-Pawn"); Screen.PrintMatch(match); Console.WriteLine(); Console.Write("Origin: "); Position origin = Screen.ReadChessPosition().ToPosition(); match.ValidateOriginPosition(origin); bool[,] possiblePositions = match.Board.Piece(origin).PossibleMovements(); Console.Clear(); Screen.PrintBoard(match.Board, possiblePositions); Console.WriteLine(); Console.Write("Destination: "); Position destination = Screen.ReadChessPosition().ToPosition(); match.ValidateDestinationPosition(origin, destination); match.PerformMovement(origin, destination); } catch (BoardException exception) { Console.WriteLine(exception.Message); Console.WriteLine("Press Enter to continue..."); Console.ReadLine(); } } Console.Clear(); Screen.PrintMatch(match); } catch (BoardException exception) { Console.WriteLine(exception.Message); } }
static void Main(string[] args) { try { ChessMatch match = new ChessMatch(); while (!match.finished) { try { Console.Clear(); Screen.printMatch(match); Console.Write("Origin: "); Position origin = Screen.readChessPosition().toPosition(); match.validateOriginPosition(origin); bool[,] possiblePositions = match.chessboard.piece(origin).possibleMoves(); Screen.printBoard(match.chessboard, possiblePositions); Console.Write("Destiny: "); Position destiny = Screen.readChessPosition().toPosition(); match.validateDestinyPosition(origin, destiny); match.performMove(origin, destiny); } catch (BoardException e) { Console.WriteLine(e.Message); Console.ReadLine(); } } Console.Clear(); Screen.printMatch(match); } catch (BoardException e) { Console.WriteLine(e.Message); } Console.ReadLine(); }
public static void PrintMatch(ChessMatch chessMatch, List <ChessPiece> captured) { PrintBoard(chessMatch.MakeChessPieces()); PrintCapturedPieces(captured); Console.WriteLine("\nTurn: " + chessMatch.Turn); if (!chessMatch.CheckMate) { Console.WriteLine("Waiting Player: " + chessMatch.CurrentPlayer); if (chessMatch.Check) { Console.WriteLine("CHECK!"); } } else { Console.WriteLine("CHECKMATE!"); Console.WriteLine("Winner: " + chessMatch.CurrentPlayer); } }
public static void PrintMatch(ChessMatch match) { PrintBoard(match.Board); Console.WriteLine(); PrintCapturedPieces(match); Console.WriteLine(); Console.WriteLine("Turno: " + match.Turn); if (!match.Ended) { Console.WriteLine("Aguardando: " + (match.Player == Color.White ? "Branca" : "Preta")); if (match.Check) { Console.WriteLine("XEQUE!"); } } else { Console.WriteLine("XEQUE-MATE!"); Console.WriteLine("Vecedor: " + (match.Player == Color.White ? "Branca" : "Preta")); } }
public static void printMatch(ChessMatch match) { printBoard(match.chessboard); Console.WriteLine(); printCapturedPieces(match); Console.WriteLine("Round: " + match.round); if (!match.finished) { Console.WriteLine("Waiting for " + match.currentPlayer + " to play"); if (match.check) { Console.WriteLine("CHECK!"); } } else { Console.WriteLine("CHECKMATE"); Console.WriteLine(match.currentPlayer + " player win!"); } }
public static void PrintMatch(ChessMatch match) { Screen.PrintBoard(match.Board); Console.WriteLine(); PrintCapturedPieces(match); Console.WriteLine(); Console.WriteLine("Turn: " + match.Turn); if (!match.EndedMatch) { Console.WriteLine("Waiting for movement: " + match.ActualPlayer); if (match.Check) { Console.WriteLine("Check!"); } } else { Console.WriteLine("Checkmate!"); Console.WriteLine("Winner: " + match.ActualPlayer); } }
public static void PrintTakenPieces(ChessMatch match) { ConsoleColor aux = Console.ForegroundColor; Console.WriteLine("Taken Pieces: "); Console.Write("White: "); Console.ForegroundColor = ConsoleColor.Red; PrintArray(match.CapturedPiecesOfTeam(Color.White)); Console.ForegroundColor = aux; Console.Write("Black: "); Console.ForegroundColor = ConsoleColor.Cyan; PrintArray(match.CapturedPiecesOfTeam(Color.Black)); Console.ForegroundColor = aux; }
static void Main(string[] args) { try { ChessMatch Match = new ChessMatch(); while (!Match.Ended) { try { Console.Clear(); Screen.PrintMatch(Match); Console.WriteLine(); Console.Write("Origem: "); Position origin = Screen.ReadPosition().ConvertPosition(); Match.ValidOriginPosition(origin); bool[,] possibleMoves = Match.Board.Piece(origin).PossibleMoves(); Console.Clear(); Screen.PrintBoard(Match.Board, possibleMoves); Console.WriteLine(); Console.Write("Destino: "); Position destiny = Screen.ReadPosition().ConvertPosition(); Match.ValidDestinyPosition(origin, destiny); Match.MakePlay(origin, destiny); } catch (BoardException e) { Console.WriteLine(e.Message); Console.ReadLine(); } } Console.Clear(); Screen.PrintMatch(Match); } catch (BoardException e) { Console.WriteLine(e.Message); } }
public King(Board board, Collor collor, ChessMatch match) : base(collor, board) { this.match = match; }
public King(Board board, Color color, ChessMatch match) : base(board, color) { _match = match; }
public Pawn(Board board, Color color, ChessMatch match) : base(board, color) { Match = match; }
public Pawn(PieceColor color, Board board, ChessMatch chessMatch) : base(color, board) { this.chessMatch = chessMatch; }
public Pawn(ChessBoard board, Color color, ChessMatch match) : base(board, color) { this.match = match; }
public King(Gameboard gameboard, Color color, ChessMatch match) : base(gameboard, color) { this.match = match; }
public King(Board board, Color color, ChessMatch chessMatch) : base(board, color) { ChessMatch = chessMatch; }
//Constructor // @param Color color, Board board public King(Color color, Board board, ChessMatch match) : base(color, board) { this._match = match; }
public King(Colors color, Board board, ChessMatch chessMatch) : base(color, board) { ChessMatch = chessMatch; }
public Pawn(Colors color, Board board, ChessMatch chessMatch) : base(color, board) { _chessMatch = chessMatch; }
/// <summary> /// Base constructor for a new standard chess board. /// </summary> public ChessBoard(ChessMatch match) : base(8, 8) { ChessMatch = match; }