/** * GameController Constructors * Create and Setup Board, initialise class variables. */ public GameController(bool b, Position pos) { this.board = new Board(b, pos, this); board.setup(); this.position = pos; this.movegen = new MoveGenerator(); this.tutorialFlag = false; this.Subscribe(this); }
public GameController(bool b, Position pos, bool blackIsAI, bool whiteIsAI) { this.board = new Board(b, pos, this, !blackIsAI); board.setup(); this.position = pos; this.movegen = new MoveGenerator(); this.Subscribe(this); this.blackIsAI = blackIsAI; this.whiteIsAI = whiteIsAI; TurnGenerator = SetupTurnGenerator(); if (blackIsAI & whiteIsAI) { bw = new BackgroundWorker(); bwSetup(); }else{ AI = new ComputerPlayer(engine.engineProcess.StandardOutput, engine.engineProcess.StandardInput); ResetEngineDifficulty(); } }