Esempio n. 1
0
        public GameState(Piece[] board, Piece active, Castling castling, Cell enpassant, int draw, int move)
        {
            if (board.Length != 64)
            {
                throw new ArgumentException("Board must be 64 squares", nameof(board));
            }

            if (active != Piece.White && active != Piece.Black)
            {
                throw new ArgumentException("Must be White or Black", nameof(active));
            }

            Board = new Board((Piece[])board.Clone());
            Active = active;
            Castling = castling;
            Enpassant = enpassant;
            DrawClock = draw;
            Move = move;
        }
Esempio n. 2
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        public void GameState_FromForsythEdwardsNotation_Parses_Board_Successfully()
        {
            var expectedBoard = new Board(new[]
            {
                Piece.WhiteRook, Piece.WhiteKnight, Piece.WhiteBishop, Piece.WhiteQueen, Piece.WhiteKing, Piece.WhiteBishop, Piece.WhiteKnight, Piece.WhiteRook,
                Piece.WhitePawn, Piece.WhitePawn,   Piece.WhitePawn,   Piece.WhitePawn,  Piece.WhitePawn, Piece.WhitePawn,   Piece.WhitePawn,   Piece.WhitePawn,
                Piece.None,      Piece.None,        Piece.None,        Piece.None,       Piece.None,      Piece.None,        Piece.None,        Piece.None,
                Piece.None,      Piece.None,        Piece.None,        Piece.None,       Piece.None,      Piece.None,        Piece.None,        Piece.None,
                Piece.None,      Piece.None,        Piece.None,        Piece.None,       Piece.None,      Piece.None,        Piece.None,        Piece.None,
                Piece.None,      Piece.None,        Piece.None,        Piece.None,       Piece.None,      Piece.None,        Piece.None,        Piece.None,
                Piece.BlackPawn, Piece.BlackPawn,   Piece.BlackPawn,   Piece.BlackPawn,  Piece.BlackPawn, Piece.BlackPawn,   Piece.BlackPawn,   Piece.BlackPawn,
                Piece.BlackRook, Piece.BlackKnight, Piece.BlackBishop, Piece.BlackQueen, Piece.BlackKing, Piece.BlackBishop, Piece.BlackKnight, Piece.BlackRook,
            });

            var state = GameState.FromForsythEdwardsNotation("rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1");

            Assert.IsNotNull(state);

            for (Cell i = Cell.a1; i <= Cell.h8; i++)
            {
                Assert.AreEqual(expectedBoard[i], state.Board[i]);
            }
        }
Esempio n. 3
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 public Grid GetNewGame()
 {
     Board b = new Board(true);
     Grid toReturn = GetGridFromBoard(b);
     return toReturn;
 }
Esempio n. 4
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        private Grid GetGridFromBoard(Board b)
        {
            Grid toReturn = new Grid()
            {
                CurrentMessage = Message.GetMessage(ChessMessage.NewGame),
                IsGridShifted = false,
                MoveNumber = 2,
                NextPlayerToPlay = 1,
                NumberColumns = 8,
                NumberLines = 8
            };

            toReturn.PawnLocations = GetAllPieces(b);

            if (b.PawnPromoted)
            {
                //We list the propositions :
                toReturn.NumberLines = 9;
                toReturn.MoveNumber = 1;
            }

            return toReturn;
        }
Esempio n. 5
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        private List<Pawn> GetAllPieces(Board b)
        {
            List<Pawn> toReturn = new List<Pawn>();
            Piece[,] board = b.AllPieces();
            for (int i = 0; i < 8; i++)
            {
                for (int j = 0; j < 8; j++)
                {
                    if (board[i, j] != null)
                    {
                        Piece p = board[i, j];
                        Pawn toAdd = GetPawn(p, j, i);
                        toReturn.Add(toAdd);
                        if (p is IHasAlreadyMoved && ((IHasAlreadyMoved)p).HasAlreadyMoved)
                        {
                            Pawn infoHasAlreadyMoved = GetPawn(p, j, i);
                            infoHasAlreadyMoved.Coord.x = -infoHasAlreadyMoved.Coord.x;
                            infoHasAlreadyMoved.Coord.y = -infoHasAlreadyMoved.Coord.y;
                            infoHasAlreadyMoved.Name = HaveAlreadyMovedSpecialName;
                            toReturn.Add(infoHasAlreadyMoved);
                        }
                    }
                }
            }
            if (b.EnPassant != null)
            {
                Pawn enPassant = new Pawn(EnPassantSpecialName, -(Board.Columns[b.EnPassant.Item1] + 1), -(b.EnPassant.Item2));
                toReturn.Add(enPassant);
            }

            if (b.PawnPromoted)
            {
                //We list the propositions :
                int currentColumn = 0;
                foreach (Piece p in b.PawnPromotedChoice())
                {
                    Pawn PawnChoice = GetPawn(p, currentColumn, 8);
                    toReturn.Add(PawnChoice);
                    currentColumn++;
                }
            }
            return toReturn;
        }
Esempio n. 6
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 private Board GenerateBoardFromGrid(Grid currentState)
 {
     Board b = new Board(false);
     List<Tuple<char, int>> HaveAlreadyMoved = new List<Tuple<char, int>>();
     //0 Special Pawn
     foreach (Pawn pawn in currentState.PawnLocations)
     {
         if(pawn.Coord.x < 1 || pawn.Coord.y < 1){
             //Special Pawn!
             if (pawn.Name == EnPassantSpecialName)
             {
                 b.EnPassant = new Tuple<char, int>(Board.Columns_Inv[Math.Abs(pawn.Coord.x)], Math.Abs(pawn.Coord.y));
             }
             else
             {
                 if (pawn.Name == HaveAlreadyMovedSpecialName)
                 {
                     var hasAlreadyMoved = new Tuple<char, int>(Board.Columns_Inv[Math.Abs(pawn.Coord.x)], Math.Abs(pawn.Coord.y));
                     HaveAlreadyMoved.Add(hasAlreadyMoved);
                 }
                 else
                 {
                     throw new Exception(String.Format("Piece Unknown ({0}) or badly located: [{1},{2}]", pawn.Name, pawn.Coord.x, pawn.Coord.y));
                 }
             }
         }
         else{
             if (pawn.Coord.x < 9 && pawn.Coord.y < 9)
             {
                 var p = GetPiece(pawn);
                 b.PutPiece(p, Board.Columns_Inv[pawn.Coord.x], pawn.Coord.y);
             }
         }
     }
     foreach (var hasAlreadyMoved in HaveAlreadyMoved)
     {
         var piece = b.GetPiece(hasAlreadyMoved.Item1, hasAlreadyMoved.Item2);
         ((IHasAlreadyMoved)piece).HasAlreadyMoved = true;
     }
     return b;
 }
Esempio n. 7
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 public Game(Loader loader)
 {
     _currentPlayer = new Player(Color.White);
     _board = new Board(loader);
     _turns = loader.Turns;
 }