Esempio n. 1
0
        public static bool TakePiece(int p, Pieces ps, List <Pieces> boardPieces)
        {
            bool res = false;

            Pieces pt = (from b in boardPieces where b.Position.Equals(p) && b.IsActive select b).SingleOrDefault();

            if (pt.Color != ps.Color)
            {
                int     newP = 0;
                RowColl rc   = new RowColl(p);
                if (ps.Color == ColorPeace.black)
                {
                    if (((p - ps.Position) == 7 && rc.col > 1) || ((ps.Position - p) == 9 && rc.col < 6))
                    {
                        newP = p + (p - ps.Position);
                        res  = PlayMove.IsEmptyPlace(newP, boardPieces);
                    }
                }
                else
                {
                    if (((ps.Position - p) == 9 && rc.col > 1) || ((p - ps.Position) == 7 && rc.col < 6))
                    {
                        newP = p - (ps.Position - p);
                        res  = PlayMove.IsEmptyPlace(newP, boardPieces);
                    }
                }
                res = true;
            }

            return(res);
        }
Esempio n. 2
0
        /// <summary>
        /// Inicia la Manipulacion de la ficha, determinando si puede o no mover.
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void Ellipse_ManipulationStarted(object sender, System.Windows.Input.ManipulationStartedEventArgs e)
        {
            this.ellipse = sender as Ellipse;
            Pieces p = (from b in boardPieces
                        where b.Name.Equals(this.ellipse.GetValue(NameProperty))
                        select b).Single();

            if (!this.turn && p.Color == ColorPeace.white || this.turn && p.Color == ColorPeace.black)
            {
                this.txt.Text = "No es tu turno.";
                this.canMove  = false;
            }
            else
            {
                this.txt.Text = "";
                this.canMove  = PlayMove.CanMove(p, boardPieces);
                if (!this.canMove)
                {
                    this.txt.Text = "La ficha seleccionada no se puede mover.";
                }
            }
        }
Esempio n. 3
0
        public static bool CanMove(Pieces p, List <Pieces> boardPieces)
        {
            if (!p.IsActive)
            {
                return(false);
            }
            bool    res = false;
            Pieces  pc  = null;
            RowColl rc  = new RowColl(p.Position);

            if (p.Color == ColorPeace.black)
            {
                #region BlackPieces
                if (rc.row < 8)
                {
                    switch (rc.col)
                    {
                    case 0:
                        rc.col++;
                        pc = (from pos in boardPieces
                              where pos.Position.Equals(rc.col + ((rc.row + 1) * 8)) && pos.IsActive
                              select pos).FirstOrDefault();
                        if (pc != null)
                        {
                            res = false;
                            if (pc.Color == ColorPeace.white && PlayMove.IsEmptyPlace(p.Position + 18, boardPieces))
                            {
                                res = true;
                            }
                        }
                        else
                        {
                            res = true;
                        }
                        break;

                    case 7:
                        rc.col--;
                        pc = (from pos in boardPieces
                              where pos.Position.Equals(rc.col + ((rc.row + 1) * 8)) && pos.IsActive
                              select pos).FirstOrDefault();
                        if (pc != null)
                        {
                            res = false;
                            if (pc.Color == ColorPeace.white && PlayMove.IsEmptyPlace(p.Position + 14, boardPieces))
                            {
                                res = true;
                            }
                        }
                        else
                        {
                            res = true;
                        }
                        break;

                    default:
                        pc = (from pos in boardPieces
                              where pos.Position.Equals((rc.col + 1) + ((rc.row + 1) * 8)) && pos.IsActive
                              select pos).FirstOrDefault();
                        if (pc != null)
                        {
                            res = false;
                            if (pc.Color == ColorPeace.white && PlayMove.IsEmptyPlace(p.Position + 18, boardPieces))
                            {
                                res = true;
                            }
                        }
                        else
                        {
                            res = true;
                        }
                        if (res)
                        {
                            break;
                        }
                        pc = (from pos in boardPieces
                              where pos.Position.Equals((rc.col - 1) + ((rc.row + 1) * 8)) && pos.IsActive
                              select pos).FirstOrDefault();
                        if (pc != null)
                        {
                            res = false;
                            if (pc.Color == ColorPeace.white && PlayMove.IsEmptyPlace(p.Position + 14, boardPieces))
                            {
                                res = true;
                            }
                        }
                        else
                        {
                            res = true;
                        }
                        break;
                    }
                }
                #endregion
            }
            else
            {
                #region WhitePieces
                if (rc.row > 0)
                {
                    switch (rc.col)
                    {
                    case 0:
                        rc.col++;
                        pc = (from pos in boardPieces
                              where pos.Position.Equals(rc.col + ((rc.row - 1) * 8)) && pos.IsActive
                              select pos).FirstOrDefault();
                        if (pc != null)
                        {
                            res = false;
                            if (pc.Color == ColorPeace.black && PlayMove.IsEmptyPlace(p.Position - 14, boardPieces))
                            {
                                res = true;
                            }
                        }
                        else
                        {
                            res = true;
                        }
                        break;

                    case 7:
                        rc.col--;
                        pc = (from pos in boardPieces
                              where pos.Position.Equals(rc.col + ((rc.row - 1) * 8)) && pos.IsActive
                              select pos).FirstOrDefault();
                        if (pc != null)
                        {
                            res = false;
                            if (pc.Color == ColorPeace.black && PlayMove.IsEmptyPlace(p.Position - 18, boardPieces))
                            {
                                res = true;
                            }
                        }
                        else
                        {
                            res = true;
                        }
                        break;

                    default:
                        pc = (from pos in boardPieces
                              where pos.Position.Equals((rc.col + 1) + ((rc.row - 1) * 8)) && pos.IsActive
                              select pos).FirstOrDefault();
                        if (pc != null)
                        {
                            res = false;
                            if (pc.Color == ColorPeace.black && PlayMove.IsEmptyPlace(p.Position - 14, boardPieces))
                            {
                                res = true;
                            }
                        }
                        else
                        {
                            res = true;
                        }
                        if (res)
                        {
                            break;
                        }
                        pc = (from pos in boardPieces
                              where pos.Position.Equals((rc.col - 1) + ((rc.row - 1) * 8)) && pos.IsActive
                              select pos).FirstOrDefault();
                        if (pc != null)
                        {
                            res = false;
                            if (pc.Color == ColorPeace.black && PlayMove.IsEmptyPlace(p.Position - 18, boardPieces))
                            {
                                res = true;
                            }
                        }
                        else
                        {
                            res = true;
                        }
                        break;
                    }
                }
                #endregion
            }

            return(res);
        }
Esempio n. 4
0
        /// <summary>
        /// Se termina la manipuralción de la ficha y determina si puede o no ubicarse en el lugar
        /// indicado, de lo contrario vuelve a su posición inicial.
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void Ellipse_ManipulationCompleted(object sender, System.Windows.Input.ManipulationCompletedEventArgs e)
        {
            if (this.canMove)
            {
                Pieces p = (from b in boardPieces
                            where b.Name.Equals(this.ellipse.GetValue(NameProperty))
                            select b).Single();

                RowColl initialPosition = new RowColl(p.Position);
                RowColl finalPosition   = new RowColl(p.Position);

                CompositeTransform cp = this.ellipse.RenderTransform as CompositeTransform;

                #region Set_Move
                if (p.Color == ColorPeace.black)
                {
                    if (e.TotalManipulation.Translation.Y > 0)
                    {
                        //Evaluamos si debemos sumar o restar una columna
                        if (e.TotalManipulation.Translation.X > 0)
                        {
                            if (e.TotalManipulation.Translation.Y > 40.5 && e.TotalManipulation.Translation.X > 40.5)
                            {
                                finalPosition.col = initialPosition.col + 1;
                                finalPosition.row = initialPosition.row + 1;
                            }
                        }
                        else
                        {
                            if (e.TotalManipulation.Translation.Y > 40.5 && e.TotalManipulation.Translation.X < -40.5)
                            {
                                finalPosition.col = initialPosition.col - 1;
                                finalPosition.row = initialPosition.row + 1;
                            }
                        }
                    }
                }
                else
                {
                    if (e.TotalManipulation.Translation.Y < 0)
                    {
                        //Evaluamos si debemos sumar o restar una columna
                        if (e.TotalManipulation.Translation.X > 0)
                        {
                            if (e.TotalManipulation.Translation.Y < -40.5 && e.TotalManipulation.Translation.X > 40.5)
                            {
                                finalPosition.col = initialPosition.col + 1;
                                finalPosition.row = initialPosition.row - 1;
                            }
                        }
                        else
                        {
                            if (e.TotalManipulation.Translation.Y < -40.5 && e.TotalManipulation.Translation.X < -40.5)
                            {
                                finalPosition.col = initialPosition.col - 1;
                                finalPosition.row = initialPosition.row - 1;
                            }
                        }
                    }
                }
                #endregion

                #region Movement
                if (PlayMove.IsEmptyPlace(finalPosition.GetPosition(), boardPieces))
                {
                    cp.TranslateX -= e.TotalManipulation.Translation.X;
                    cp.TranslateY -= e.TotalManipulation.Translation.Y;
                    this.ellipse.SetValue(Grid.ColumnProperty, finalPosition.col);
                    this.ellipse.SetValue(Grid.RowProperty, finalPosition.row);
                    (boardPieces.Where(piece => piece.Name.Equals(this.ellipse.GetValue(NameProperty))).ToList <Pieces>()).ForEach(pi => pi.Position = finalPosition.GetPosition());
                    this.turn = !this.turn;
                }
                else
                {
                    if (PlayMove.TakePiece(finalPosition.GetPosition(), p, boardPieces))
                    {
                        Pieces tp         = (from t in boardPieces where t.Position.Equals(finalPosition.GetPosition()) && t.IsActive select t).Single();
                        bool   takedPiece = false;

                        #region Take_Piece
                        if (p.Color == ColorPeace.black)
                        {
                            if (e.TotalManipulation.Translation.Y > 0)
                            {
                                //Evaluamos si debemos sumar o restar una columna
                                if (e.TotalManipulation.Translation.X > 0)
                                {
                                    if (e.TotalManipulation.Translation.Y > 94.5 && e.TotalManipulation.Translation.X > 94.5)
                                    {
                                        finalPosition.col = initialPosition.col + 2;
                                        finalPosition.row = initialPosition.row + 2;
                                        takedPiece        = true;
                                    }
                                }
                                else
                                {
                                    if (e.TotalManipulation.Translation.Y > 94.5 && e.TotalManipulation.Translation.X < -94.5)
                                    {
                                        finalPosition.col = initialPosition.col - 2;
                                        finalPosition.row = initialPosition.row + 2;
                                        takedPiece        = true;
                                    }
                                }
                            }
                        }
                        else
                        {
                            if (e.TotalManipulation.Translation.Y < 0)
                            {
                                //Evaluamos si debemos sumar o restar una columna
                                if (e.TotalManipulation.Translation.X > 0)
                                {
                                    if (e.TotalManipulation.Translation.Y < -94.5 && e.TotalManipulation.Translation.X > 94.5)
                                    {
                                        finalPosition.col = initialPosition.col + 2;
                                        finalPosition.row = initialPosition.row - 2;
                                        takedPiece        = true;
                                    }
                                }
                                else
                                {
                                    if (e.TotalManipulation.Translation.Y < -94.5 && e.TotalManipulation.Translation.X < -94.5)
                                    {
                                        finalPosition.col = initialPosition.col - 2;
                                        finalPosition.row = initialPosition.row - 2;
                                        takedPiece        = true;
                                    }
                                }
                            }
                        }
                        #endregion

                        if (takedPiece)
                        {
                            foreach (var item in Board.Children)
                            {
                                // Solo nos interesan los objetos tipo Ellipse
                                if (item.GetType() == typeof(Ellipse))
                                {
                                    Ellipse eli = item as Ellipse;
                                    if (eli.GetValue(NameProperty).ToString() == tp.Name)
                                    {
                                        ImageBrush hib = new ImageBrush();
                                        hib.ImageSource = new BitmapImage(new Uri(@"pieceEmpty.png", UriKind.Relative));
                                        eli.Fill        = hib;
                                        eli.SetValue(Grid.ColumnProperty, 0);
                                        eli.SetValue(Grid.RowProperty, 0);
                                        boardPieces.Where(pc => pc.Name.Equals(tp.Name)).ToList().ForEach(ph => ph.IsActive = false);
                                        break;
                                    }
                                }
                            }
                            cp.TranslateX -= e.TotalManipulation.Translation.X;
                            cp.TranslateY -= e.TotalManipulation.Translation.Y;
                            this.ellipse.SetValue(Grid.ColumnProperty, finalPosition.col);
                            this.ellipse.SetValue(Grid.RowProperty, finalPosition.row);
                            boardPieces.Where(pc => pc.Name.Equals(this.ellipse.Name)).ToList().ForEach(ph => ph.Position = finalPosition.GetPosition());
                            this.turn = !this.turn;
                        }
                        else
                        {
                            cp.TranslateX -= e.TotalManipulation.Translation.X;
                            cp.TranslateY -= e.TotalManipulation.Translation.Y;
                        }
                    }
                    else
                    {
                        cp.TranslateX -= e.TotalManipulation.Translation.X;
                        cp.TranslateY -= e.TotalManipulation.Translation.Y;
                    }
                }
                #endregion

                if (PlayMove.IsCrow(finalPosition.GetPosition(), p.Color))
                {
                    ImageBrush qib = new ImageBrush();
                    boardPieces.Where(pc => pc.Name.Equals(this.ellipse.Name)).ToList <Pieces>().ForEach(pi => pi.IsQueen = true);
                    if (p.Color == ColorPeace.black)
                    {
                        qib.ImageSource = new BitmapImage(new Uri(@"blackCrown.png", UriKind.Relative));
                    }
                    else
                    {
                        qib.ImageSource = new BitmapImage(new Uri(@"whiteCrown.png", UriKind.Relative));
                    }
                    this.ellipse.Fill = qib;
                    this.txt1.Text    = string.Format("Damas Blancas {0} vs Damas Negras {1}",
                                                      boardPieces.Where(pc => pc.Color == ColorPeace.white && pc.IsActive && pc.IsQueen).ToList().Count.ToString(),
                                                      boardPieces.Where(pc => pc.Color == ColorPeace.black && pc.IsActive && pc.IsQueen).ToList().Count.ToString());
                }
            }

            this.txt.Text = string.Format("Blancas {0} vs Negras {1}",
                                          boardPieces.Where(p => p.Color == ColorPeace.white && p.IsActive).ToList().Count.ToString(),
                                          boardPieces.Where(p => p.Color == ColorPeace.black && p.IsActive).ToList().Count.ToString());

            if (boardPieces.Where(p => p.Color == ColorPeace.white && p.IsActive).ToList().Count == 0)
            {
                this.txt.Text = "Ganan las Rojas";
            }
            if (boardPieces.Where(p => p.Color == ColorPeace.black && p.IsActive).ToList().Count == 0)
            {
                this.txt.Text = "Ganan las Amarillas";
            }
        }