Esempio n. 1
0
 //a generic object that can be used as a locking mechanism.
 // static readonly object theLock = new object();
 public ServerGUI()
 {
     InitializeComponent();
     string strHostName = System.Net.Dns.GetHostName();
     IPHostEntry ipEntry = System.Net.Dns.GetHostEntry(strHostName);
     IPAddress[] addr = ipEntry.AddressList;
     lblAddress.Text = "Server IP address is " + addr[addr.Length - 2].ToString();
     serverCore = new GameServer(this);
     output("Server ready to accept connections!");
 }
Esempio n. 2
0
 /*Constructor is just for initialization. This does not give the client state,
  * only a user name and the network connection to the client computer.  */
 public GameClient(string name, TcpClient ClientSocket, GameServer netInt)
 {
     client = ClientSocket;
     server = netInt;
     userName = name;
     curTable = null;
     networkStream = null;
     connected = true;
     msgSent = new List<string>();
 }