private void cleanNoEatingMoves(List <Coin> i_CoinsList) { if (i_CoinsList.Any()) { foreach (Coin currentCoin in i_CoinsList) { List <Coordinate> eatingPossibilities = new List <Coordinate>(); foreach (Coordinate currentCoordinate in currentCoin.AvailableCoordinates) { if (!currentCoin.IsKing && currentCoin.IsEatingMove(currentCoordinate, out Coordinate o_RivalCoord)) { eatingPossibilities.Add(currentCoordinate); } else if (currentCoin is KingCoin) { KingCoin kingCopy = currentCoin as KingCoin; if (kingCopy.IsEatingMove(currentCoordinate, out Coordinate o_RivalCoordinate)) { eatingPossibilities.Add(currentCoordinate); } } } currentCoin.AvailableCoordinates = eatingPossibilities; } } }
private void eatCoin(Coin i_Coin, Coin i_RivalCoin) { if (i_Coin != null && i_RivalCoin != null) { if (i_Coin is KingCoin) { KingCoin kingCopy = i_Coin as KingCoin; if (kingCopy.IsAbleToEat(i_RivalCoin.Coordinates, out Coordinate target)) { Board.RemoveCoinFromBoard(kingCopy); kingCopy.Coordinates.CopyCoordinates(target); Board.SetCoinOnBoard(kingCopy); Player rivalPlayer = GetCoinOwner(i_RivalCoin); Board.RemoveCoinFromBoard(i_RivalCoin); rivalPlayer.CoinsList.Remove(i_RivalCoin); kingCopy.UpdateMoves(); } } else if (!i_Coin.IsKing && i_Coin.IsAbleToEat(i_RivalCoin.Coordinates, out Coordinate target)) { Board.RemoveCoinFromBoard(i_Coin); i_Coin.Coordinates.CopyCoordinates(target); Board.SetCoinOnBoard(i_Coin); Player rivalPlayer = GetCoinOwner(i_RivalCoin); Board.RemoveCoinFromBoard(i_RivalCoin); rivalPlayer.CoinsList.Remove(i_RivalCoin); i_Coin.UpdateMoves(); } } }
public bool HasEatingMoves(Player i_Player) { bool hasEatingMoves = false; if (i_Player != null) { foreach (Coin currentCoin in i_Player.CoinsList) { if (currentCoin.HasEatingMoves()) { hasEatingMoves = !hasEatingMoves; // true break; } else if (currentCoin is KingCoin) { KingCoin kingCopy = currentCoin as KingCoin; if (kingCopy.HasEatingMoves()) { hasEatingMoves = !hasEatingMoves; // true break; } } } } return(hasEatingMoves); }
public void UpdatePlayersAvailableMoves() { List <Player> players = new List <Player>(); players.Add(Player1); players.Add(Player2); foreach (Player currentPlayer in players) { foreach (Coin currentCoin in currentPlayer.CoinsList) { if (!currentCoin.IsKing) { currentCoin.UpdateMoves(); } // If king else if (currentCoin is KingCoin) { KingCoin kingCopy = currentCoin as KingCoin; kingCopy.UpdateMoves(); } } // Clean no eating moves if (HasEatingMoves(currentPlayer)) { cleanNoEatingMoves(currentPlayer.CoinsList); } } }
public KingCoin MakeKing() { KingCoin newKing = new KingCoin(CoinType, Board); newKing.Coordinates.CopyCoordinates(Coordinates); return(newKing); }
/// <summary> /// This method moves the given coin to the desired coordinate. /// If the move is invalid, the method will not change any coins location. /// </summary> /// <param name="i_Coin"></param> /// <param name="i_Target"></param> /// <returns>Type of move executed (Step, Eat, None)</returns> public eMoveType MoveCoin(Coin i_Coin, Coordinate i_Target) { eMoveType moveType = eMoveType.None; if (i_Coin != null && i_Target != null) { if (i_Coin is KingCoin) { KingCoin king = i_Coin as KingCoin; if (king.IsEatingMove(i_Target, out Coordinate rivalCoord) && king.AvailableCoordinates.Contains(i_Target)) { moveType = eMoveType.Eat; eatCoin(king, GetCoinFromBoard(rivalCoord)); } else if (king.isValidMove(i_Target) && king.AvailableCoordinates.Contains(i_Target)) { moveType = eMoveType.Step; moveCoin(king, i_Target); } UpdatePlayersAvailableMoves(); } else { if (i_Coin.IsEatingMove(i_Target, out Coordinate rivalCoord) && i_Coin.AvailableCoordinates.Contains(i_Target)) { moveType = eMoveType.Eat; eatCoin(i_Coin, GetCoinFromBoard(rivalCoord)); } else if (i_Coin.isValidMove(i_Target) && i_Coin.AvailableCoordinates.Contains(i_Target)) { moveType = eMoveType.Step; moveCoin(i_Coin, i_Target); } // If needs to be turned to a King coin if (hasReachedTheFarSideOfTheBoard(i_Coin)) { KingCoin newKing = i_Coin.MakeKing(); Player coinOwner = GetCoinOwner(i_Coin); Board.RemoveCoinFromBoard(i_Coin); coinOwner.CoinsList.Remove(i_Coin); coinOwner.CoinsList.Add(newKing); Board.SetCoinOnBoard(newKing); } } UpdatePlayersAvailableMoves(); } return(moveType); }
private List <Coordinate> getNextMovesByDirections(eVerticalDirections i_Vertical, eHorizontalDirections i_Horizontal) { List <Coordinate> moves = new List <Coordinate>(); Coordinate prevSquare = new Coordinate(); prevSquare.CopyCoordinates(Coordinates); Coin kingCopy = new KingCoin(CoinType, Board); kingCopy.Coordinates.CopyCoordinates(Coordinates); Coordinate nextSquare = GetNextSquare(ref kingCopy, i_Vertical, i_Horizontal); kingCopy.Coordinates = prevSquare; while (Board.IsValid(nextSquare)) { if (Board.IsEmptySquare(nextSquare)) { moves.Add(nextSquare); } else if (kingCopy.IsAbleToEat(nextSquare, out Coordinate target)) { moves.Add(target); break; } else { break; } prevSquare.CopyCoordinates(nextSquare); nextSquare = GetNextSquare(ref kingCopy, i_Vertical, i_Horizontal); } return(moves); }