//Зайвий return public void Move() { Random rnd = new Random(); if (_desk.CheckersHaveToBit(Color).Count != 0) { do { int r1 = rnd.Next(0, _desk.CheckersHaveToBit(Color).Count - 1); CheckerOnDesk ch1 = _desk.CheckersHaveToBit(Color)[r1]; int r2 = rnd.Next(0, _desk.IsToBit(ch1).Count - 1); Point p2 = _desk.IsToBit(ch1)[r2]; _desk.MoveCheking(ch1.Point, p2, out _isBeat, Color); _movingChecker = _desk.GetCheckerOnDesk(p2); FirstPoint = ch1.Point; SecondPoint = p2; }while (_desk.IsToBit(_movingChecker).Count > 0); } else { if (_desk.ChekersToMove(Color).Count != 0) { int r1 = rnd.Next(0, _desk.ChekersToMove(Color).Count - 1); CheckerOnDesk ch1 = _desk.ChekersToMove(Color)[r1]; int r2 = rnd.Next(0, _desk.IsToMove(ch1).Count - 1); Point p2 = _desk.IsToMove(ch1)[r2]; _desk.MoveCheking(ch1.Point, p2, out _isBeat, Color); FirstPoint = ch1.Point; SecondPoint = p2; } } return; }
public void Move(Point point) { this.EndMove = false; if (!_switchClick) { FirstClick(point, out _switchClick); } else { _isCorrect = false; _endMove = false; SecondClick(point, out _isCangeChecker, out _wasBeat); if (_isCangeChecker) { FirstClick(point, out _switchClick); } if (_wasBeat) { if (_desk.IsToBit(_movingChecker).Count != 0) { FirstClick(point, out _switchClick); } } if (_isCorrect && _endMove) { _switchClick = false; this.LightPoints = null; this.EndMove = true; this.FirstPoint = _movingChecker.Point; this.SecondPoint = point; } } }