Esempio n. 1
0
        private void Awake()
        {
            UnlockAllPositions = Config.Bind("Cheats", "Unlock all H positions", false, "Reload the H scene to see changes.");
            UnlockAllPositions.SettingChanged += (sender, args) => UnlockPositionsHooks.Enabled = UnlockAllPositions.Value;
            UnlockPositionsHooks.Enabled       = UnlockAllPositions.Value;

            UnlockAllPositionsIndiscriminately = Config.Bind("Cheats", "Unlock invalid H positions as well", false, "This will unlock all positions even if they should not be possible.\nWARNING: Can result in bugs and even game crashes in some cases.\nReload the H scene to see changes.");
            UnlockAllPositionsIndiscriminately.SettingChanged += (sender, args) => UnlockPositionsHooks.UnlockAll = UnlockAllPositionsIndiscriminately.Value;
            UnlockPositionsHooks.UnlockAll = UnlockAllPositionsIndiscriminately.Value;

            ToStringConverter.AddConverter <SaveData.Heroine>(heroine => !string.IsNullOrEmpty(heroine.Name) ? heroine.Name : heroine.nickname);
            ToStringConverter.AddConverter <SaveData.CharaData.Params.Data>(d => $"[{d.key} | {d.value}]");

            NoclipFeature.InitializeNoclip(this, () =>
            {
                if (!Game.IsInstance())
                {
                    return(null);
                }
                var player = Game.Instance.Player;
                if (player == null)
                {
                    return(null);
                }
                var playerTransform = player.transform;
                if (playerTransform == null)
                {
                    return(null);
                }
                return(playerTransform.GetComponent <NavMeshAgent>());
            });

            CheatToolsWindowInit.InitializeCheats();
        }
Esempio n. 2
0
        private void Awake()
        {
            BuildAnywhere = Config.Bind("Cheats", "Allow building anywhere", false);
            BuildAnywhere.SettingChanged += (sender, args) => BuildAnywhereHooks.Enabled = BuildAnywhere.Value;
            BuildAnywhereHooks.Enabled    = BuildAnywhere.Value;

            BuildOverlap = Config.Bind("Cheats", "Allow building overlap", false);
            BuildOverlap.SettingChanged += (sender, args) => BuildOverlapHooks.Enabled = BuildOverlap.Value;
            BuildOverlapHooks.Enabled    = BuildOverlap.Value;

            NoclipFeature.InitializeNoclip(this, () =>
            {
                if (!Map.IsInstance())
                {
                    return(null);
                }
                if (Map.Instance.Player == null)
                {
                    return(null);
                }
                if (Map.Instance.Player.Controller == null)
                {
                    return(null);
                }
                return(Map.Instance.Player.Controller.GetComponent <NavMeshAgent>());
            });

            ToStringConverter.AddConverter <AgentActor>(heroine => !string.IsNullOrEmpty(heroine.CharaName) ? heroine.CharaName : heroine.name);
            ToStringConverter.AddConverter <AgentData>(d => $"AgentData - {d.CharaFileName} | {d.NowCoordinateFileName}");
            ToStringConverter.AddConverter <ChaFile>(d => $"ChaFile - {d.charaFileName ?? "Unknown"} ({d.parameter?.fullname ?? "Unknown"})");
            ToStringConverter.AddConverter <ChaControl>(d => $"{d} - {d.chaFile?.parameter?.fullname ?? d.chaFile?.charaFileName ?? "Unknown"}");

            CheatToolsWindowInit.Initialize();
        }
Esempio n. 3
0
        private void Awake()
        {
            NoclipFeature.InitializeNoclip(this, () =>
            {
                if (Game.Player == null)
                {
                    return(null);
                }
                if (Game.Player.transform == null)
                {
                    return(null);
                }
                return(Game.Player.transform.GetComponent <NavMeshAgent>());
            });

            CheatToolsWindowInit.InitializeCheats();
        }