Esempio n. 1
0
        //Sends generated letter when it is the corresponding players turn to choose.
        public static void SendGeneratedStringOfLetters()
        {
            String playflag = "";
            int    play     = Globals.count % 2;

            for (int i = 0; i < 2; i++)
            {
                playflag = "!wait!";
                Socket socketSend = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);

                //Send to player 1
                if (i == 0)
                {
                    if (play == 0)
                    {
                        playflag = "!play!";
                        ServerSend.SendToClient(Globals.players[i].Ip, (Globals.listOfLetters + "#" + playflag), socketSend);
                    }
                    else
                    {
                        ServerSend.SendToClient(Globals.players[i].Ip, (Globals.listOfLetters + "#" + playflag), socketSend);
                    }
                }

                //Send to player 2
                if (i == 1)
                {
                    if (play == 1)
                    {
                        playflag = "!play!";
                        ServerSend.SendToClient(Globals.players[i].Ip, (Globals.listOfLetters + "#" + playflag), socketSend);
                    }
                    else
                    {
                        ServerSend.SendToClient(Globals.players[i].Ip, (Globals.listOfLetters + "#" + playflag), socketSend);
                    }
                }
                socketSend.Close();
            }
        }
Esempio n. 2
0
        void ReceivedByServer()
        {
            Socket socketReceive = CreateSocketServer.ReceiveSocket();

            while (true)
            {
                //Create temporary socket to receive messages from clients
                Socket temp = null;
                try
                {
                    temp = socketReceive.Accept();
                    byte[] messageReceivedByServer = new byte[100];
                    int    sizeOfReceivedMessage   = temp.Receive(messageReceivedByServer, SocketFlags.None);
                    string str = Encoding.ASCII.GetString(messageReceivedByServer);
                    CheckIP.CheckIpAddress(str);

                    //Display message received from clients in server label.
                    labelShow.Text += "\r\n Client: " + str;
                    Console.WriteLine("Server element after P :" + str.ElementAt(str.IndexOf("^") + 2));


                    if (Globals.players.Count < 2)
                    {
                        Socket socketSend = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
                        ServerSend.SendToClient(Globals.players[0].Ip, "Wait for the other player", socketSend);
                    }
                    if (Globals.count == 2)
                    {
                        PlayGame.GameStart();
                    }

                    if (Globals.count > 2 && Globals.count < 13)
                    {
                        PlayGame.SendGeneratedStringOfLetters();
                    }
                    if (Globals.count > 12 && Globals.count < 15)
                    {
                        string found = CheckWord.CheckExistingWord(str);
                        //contains false send word does not exist
                        Console.WriteLine(found.ToString());
                        if (found.Contains("false"))
                        {
                            int    endPos     = found.IndexOf("e");
                            string userIP     = "";
                            Socket socketSend = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
                            for (int i = endPos + 1; i < found.Length; i++)
                            {
                                userIP += found.ElementAt(i);
                            }
                            ServerSend.SendToClient(userIP, "!Invalid!", socketSend);
                        }
                        if (Globals.count == 14)
                        {
                            PlayGame.SendScores();
                        }
                    }
                    if (str.Contains("!Reset!"))
                    {
                        Globals.count         = 2;
                        Globals.listOfLetters = "";
                        PlayGame.SendGeneratedStringOfLetters();

                        for (int i = 0; i < 2; i++)
                        {
                            Socket socketSend = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
                            string catchedMsg = ServerSend.SendToClient(Globals.players[i].Ip, "!Reset!", socketSend);

                            socketSend.Close();
                        }
                    }

                    if (str.ElementAt(str.IndexOf("#") + 1).Equals('4'))
                    {
                        if (str.ElementAt(str.IndexOf("^") + 2).Equals('1'))
                        {
                            Console.WriteLine("Server element after P :" + str.ElementAt(str.IndexOf("^") + 2));
                            Globals.P1Played = true;
                        }
                        if (str.ElementAt(str.IndexOf("^") + 2).Equals('2'))
                        {
                            Globals.P2Played = true;
                        }
                        if (Globals.P1Played && Globals.P2Played)
                        {
                            for (int i = 0; i < 2; i++)
                            {
                                Socket socketSend = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
                                string catchedMsg = ServerSend.SendToClient(Globals.players[i].Ip, "!DisplayScore!", socketSend);
                                Console.WriteLine(catchedMsg);

                                socketSend.Close();
                            }
                        }
                    }

                    if (str.Contains("RestartServer"))
                    {
                        for (int i = 0; i < 2; i++)
                        {
                            Socket socketSend = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
                            string catchedMsg = ServerSend.SendToClient(Globals.players[i].Ip, "!RestartClient!", socketSend);
                            Console.WriteLine(catchedMsg);

                            socketSend.Close();
                        }
                        Globals.ResetGlobals();
                    }
                }
                catch (Exception ex)
                {
                    MessageBox.Show(ex.Message + "\n" + ex.StackTrace + "\n" + ex.HelpLink + "\n" + ex.InnerException
                                    + "\n" + ex.Source + "\n" + ex.TargetSite);
                }
                finally
                {
                    temp.Close();
                }
            }
        }