public static void Main(string[] args) { Console.Title = "Hatman"; Console.Write("Reading config..."); if (!File.Exists("Config.txt")) { Console.WriteLine("Config.txt not found." + " \nPlease ensure the file can be found within the working directory."); Console.Read(); return; } var email = ""; var pass = ""; ReadConfig(out email, out pass); Console.Write("done.\nLogging into SE..."); chatClient = new Client(email, pass); Console.Write("done.\nJoining room..."); chatRoom = chatClient.JoinRoom(roomURL, true); Extensions.SelfID = chatRoom.Me.ID; ChatEventRouter router = new ChatEventRouter(chatRoom); Console.WriteLine("done.\n"); chatRoom.PostMessageLight("Hiya"); router.ShutdownMre.WaitOne(); chatRoom.PostMessageLight("Cya"); chatRoom.Leave(); }
/// <summary> /// Joins the room with the settings passed in. /// </summary> public void JoinRoom(InstallationSettings settings) { // Copy over the settings into this class so this class can use it. this.settings = settings; // Create the ChatMessageProcessor. cmp = new ChatMessageProcessor(settings); cmp.StopBotCommandIssued += cmp_StopBotCommandIssued; // Logic to join the chat room. chatClient = new Client(settings.Email, settings.Password); cvChatRoom = chatClient.JoinRoom(settings.ChatRoomUrl); ChatBotStats.LoginDate = DateTime.Now; cvChatRoom.StripMention = false; // Say the startup message? if (!settings.StartUpMessage.IsNullOrWhiteSpace()) { // This is the one of the few instances to not using the "OrThrow" method. var startMessage = cvChatRoom.PostMessage(settings.StartUpMessage); if (startMessage == null) { throw new InvalidOperationException("Unable to post start up message to room."); } } cvChatRoom.EventManager.ConnectListener(EventType.MessagePosted, new Action<Message>(cvChatRoom_NewMessage)); cvChatRoom.EventManager.ConnectListener(EventType.MessageEdited, new Action<Message>(cvChatRoom_NewMessage)); }
public Chat() { chatClient = new Client(Configuration.LoginEmail, Configuration.LoginPassword, Configuration.ProxyUrl, Configuration.ProxyUsername, Configuration.ProxyPassword); try { chatRoom = chatClient.JoinRoom(Configuration.RoomUrl); } catch (AuthenticationException) { Console.WriteLine("Cannot Login"); chatClient.Dispose(); } }
static void Main() { Console.WriteLine("This is a ChatExchange.Net demonstration. Press the 'Q' key to exit...\n\n"); // Create a client to authenticate the user (which will then allow us to interact with chat). var client = new Client("*****@*****.**", "MySuperStr0ngPa55word"); // Join a room by specifying its URL (returns a Room object). var sandbox = client.JoinRoom("http://chat.stackexchange.com/rooms/1/sandbox"); // Post a new message in the room (if successful, returns a Message object, otherwise returns null). // (If you have no use of the returned Message object, I'd recommend using .PostMessageFast() instead.) var myMessage = sandbox.PostMessage("Hello world!"); // Listen to the InternalException event for any exceptions that may arise during execution. // See our wiki for examples of other events // (https://github.com/ArcticEcho/ChatExchange.Net/wiki/Hooking-up-chat-events). sandbox.EventManager.ConnectListener(EventType.InternalException, new Action<Exception>(ex => Console.WriteLine("[ERROR] " + ex))); // Listen to the MessagePosted event for new messages. sandbox.EventManager.ConnectListener(EventType.MessagePosted, new Action<Message>(message => { // Print the new message (with the author's name). Console.WriteLine(message.Author.Name + ": " + message.Content); // If the message contains "3... 2... 1...", post "KA-BOOM!" (this is simply an [awful] example). if (message.Content.Contains("3... 2... 1...")) { // Create a new MessageBuilder to format our message. var msgBuilder = new MessageBuilder(); // Append the text "KA-BOOM!" (formatted in bold). msgBuilder.AppendText("KA-BOOM!", TextFormattingOptions.Bold); // Finally post the formatted message. // (PostMessage() internally calls the message's ToString() method.) var success = sandbox.PostMessage(msgBuilder) != null; Console.WriteLine("'KA-BOOM' message successfully posted: " + success); } })); // Listen to the UserEntered event and post a welcome message when the event is fired. sandbox.EventManager.ConnectListener(EventType.UserEntered, new Action<User>(user => { var success = sandbox.PostMessage("Hello " + user + "!") != null; Console.WriteLine("'Welcome' message successfully posted: " + success); })); // Wait for the user to press the "Q" key before we exit (not the best way to do this, but it'll suffice). while (char.ToLower(Console.ReadKey(true).KeyChar) != 'q') { Thread.Sleep(500); } // Not necessary for safe disposal, but still, it's nice to "physically" // leave the room rather than letting timeouts figure out that we've gone. sandbox.Leave(); // Safely dispose of the client object (which'll also clean up all created room instances). client.Dispose(); }