private void ConnectToServer_Click(object sender, RoutedEventArgs e) { this.m_ConnectDialog = new InputDialog(this, "Connect...", "Enter server address (127.0.0.1[:port]):", "Connect", ConnectDialog_Click); this.m_ConnectDialog.ShowDialog(); }
private void miChangeNickname_Click(object sender, RoutedEventArgs e) { if(this.annoy != null) this.annoy.Stop(); this.m_NicknameDialog = new InputDialog(this, "Nickname...", "Enter new nickname:", "Change", NicknameDialog_Click); this.m_NicknameDialog.ShowDialog(); }
private void ChangeStatus_Click(object sender, RoutedEventArgs e) { String status = ((MenuItem)sender).Header.ToString().ToLower(); if (status == "custom...") { this.m_StatusDialog = new InputDialog(this, "Status...", "Enter new status message:", "Change", StatusDialog_Click); this.m_StatusDialog.ShowDialog(); return; } this.m_contacts.Status = status; }
private void Chat_Click(object sender, RoutedEventArgs e) { this.m_ChatConnectDialog = new InputDialog(this, "Connect...", "Enter client address (127.0.0.1):", "Chat", ChatConnectDialog_Click); this.m_ChatConnectDialog.ShowDialog(); }