/// <summary> /// Create a new useractivity object. /// </summary> /// <param name="onlineID">Initial value of the OnlineID property.</param> public static useractivity Createuseractivity(global::System.Int32 onlineID) { useractivity useractivity = new useractivity(); useractivity.OnlineID = onlineID; return(useractivity); }
public useractivity modelToEntity(UserActivity uactivity) { var activity = new useractivity(); activity.UserID = uactivity.UserID; activity.ConnectionID = uactivity.ConnectionID; activity.Status = uactivity.Status; activity.Avater = uactivity.Avater; // msgData.MessageID = msg.MessageID; return activity; }
public UserActivity entityToModel(useractivity activity) { var uactivity = new UserActivity(); uactivity.OnlineID = activity.OnlineID; uactivity.UserID = activity.UserID; uactivity.ConnectionID = activity.ConnectionID; uactivity.Status = activity.Status; uactivity.Avater = activity.Avater; return uactivity; }
public useractivity modelToEntity(UserActivity uactivity) { var activity = new useractivity(); activity.UserID = uactivity.UserID; activity.ConnectionID = uactivity.ConnectionID; activity.Status = uactivity.Status; activity.Avater = uactivity.Avater; // msgData.MessageID = msg.MessageID; return(activity); }
public UserActivity entityToModel(useractivity activity) { var uactivity = new UserActivity(); uactivity.OnlineID = activity.OnlineID; uactivity.UserID = activity.UserID; uactivity.ConnectionID = activity.ConnectionID; uactivity.Status = activity.Status; uactivity.Avater = activity.Avater; return(uactivity); }
/// <summary> /// Deprecated Method for adding a new object to the useractivities EntitySet. Consider using the .Add method of the associated ObjectSet<T> property instead. /// </summary> public void AddTouseractivities(useractivity useractivity) { base.AddObject("useractivities", useractivity); }
/// <summary> /// Create a new useractivity object. /// </summary> /// <param name="onlineID">Initial value of the OnlineID property.</param> public static useractivity Createuseractivity(global::System.Int32 onlineID) { useractivity useractivity = new useractivity(); useractivity.OnlineID = onlineID; return useractivity; }