Esempio n. 1
0
        public SceneManager(Menu m, World l, EndScreen e)
        {
            menu      = m;
            level     = l;
            endScreen = e;

            fsm = new FSM(this);

            inMenu.AddTransition(new Transition(inGame, () => bChange));
            inGame.AddTransition(new Transition(inEndScreen, () => !level.Player.Active));
            inEndScreen.AddTransition(new Transition(inMenu, () => bChange));

            fsm.AddState(inMenu);
            fsm.AddState(inGame);
            fsm.AddState(inEndScreen);
        }
Esempio n. 2
0
        protected override void Initialize()
        {
            base.Initialize();

            widgetManager = new WidgetManager(graphics.GraphicsDevice, menuContents, levelContents, endScreenContents);
            widgetManager.AddSpriteFont(spriteFont);


            scoreManager            = new ScoreManager(GraphicsDevice, Content);
            scoreManager.InfoLoader = gameInfoLoader;


            camera             = new Camera();
            camera.AspectRatio = (float)graphics.GraphicsDevice.Viewport.Width / graphics.GraphicsDevice.Viewport.Height;

            debug = new DebugDraw(GraphicsDevice);

            //Craete scenes
            gameMenu  = new Menu(this);
            gameWorld = new World(this,
                                  gameInfoLoader, levelContents,
                                  collisionManager, powerUpManager,
                                  backgroundManager, projectileManager,
                                  enemyProjectileManager, enemyManager,
                                  scoreManager, camera
                                  );
            endScreen = new EndScreen(this);


            widgetManager.SetSpriteBatch(spriteBatch);
            widgetManager.SetPlayer(gameWorld.Player);
            widgetManager.SetScoreManager(scoreManager);
            //Create scene manager with scenes
            sceneManager = new SceneManager(gameMenu, gameWorld, endScreen);
            sceneManager.Start();
        }