// // copied the source file by https://github.com/stackprobe/Factory/blob/master/SubTools/CopyLib.c // public int Perform(string title, string[] items, int selectIndex) { DDCurtain.SetCurtain(); DDEngine.FreezeInput(); for (; ;) { if (this.MouseUsable) { DDMouse.UpdatePos(); int musSelIdxY = DDMouse.Y - (this.Y + this.YStep); if (0 <= musSelIdxY) { int musSelIdx = musSelIdxY / this.YStep; if (musSelIdx < items.Length) { selectIndex = musSelIdx; } } if (DDMouse.L.GetInput() == -1) { break; } if (DDMouse.R.GetInput() == -1) { selectIndex = items.Length - 1; break; } } bool chgsel = false; if (DDInput.A.IsPound()) { break; } if (DDInput.B.IsPound()) { if (selectIndex == items.Length - 1) { break; } selectIndex = items.Length - 1; chgsel = true; } if (DDInput.DIR_8.IsPound()) { selectIndex--; chgsel = true; } if (DDInput.DIR_2.IsPound()) { selectIndex++; chgsel = true; } selectIndex += items.Length; selectIndex %= items.Length; if (this.MouseUsable && chgsel) { DDMouse.X = 0; DDMouse.Y = this.Y + (selectIndex + 1) * this.YStep + this.YStep / 2; DDMouse.ApplyPos(); } DDCurtain.DrawCurtain(); if (this.WallColor != null) { DX.DrawBox(0, 0, DDConsts.Screen_W, DDConsts.Screen_H, DDUtils.GetColor(this.WallColor.Value), 1); } if (this.WallPicture != null) { DDDraw.DrawRect(this.WallPicture, 0, 0, DDConsts.Screen_W, DDConsts.Screen_H); //DDDraw.DrawCenter(this.WallPicture, DDConsts.Screen_W / 2.0, DDConsts.Screen_H / 2.0); // old DDCurtain.DrawCurtain(this.WallCurtain); } if (this.Color != null) { DDPrint.SetColor(this.Color.Value); } if (this.BorderColor != null) { DDPrint.SetBorder(this.BorderColor.Value); } DDPrint.SetPrint(this.X, this.Y, this.YStep); //DDPrint.SetPrint(16, 16, 32); // old DDPrint.Print(title + " (Mouse=" + this.MouseUsable + ")"); DDPrint.PrintRet(); for (int c = 0; c < items.Length; c++) { DDPrint.Print(string.Format("[{0}] {1}", selectIndex == c ? ">" : " ", items[c])); DDPrint.PrintRet(); } DDPrint.Reset(); DDEngine.EachFrame(); } DDEngine.FreezeInput(); return(selectIndex); }
public static void EachFrame() { // app > @ enter EachFrame //Ground.EL.ExecuteAllTask(); // < app DDGround.EL.ExecuteAllTask(); DDMouse.ApplyPosNowIfNeeded(); DDCurtain.EachFrame(); if (DDSEUtils.EachFrame() == false) { DDMusicUtils.EachFrame(); } if (DDGround.MainScreen != null && DDSubScreenUtils.CurrDrawScreenHandle == DDGround.MainScreen.GetHandle()) { DDSubScreenUtils.ChangeDrawScreen(DX.DX_SCREEN_BACK); if (DDGround.RealScreenDraw_W == -1) { if (DX.DrawExtendGraph(0, 0, DDGround.RealScreen_W, DDGround.RealScreen_H, DDGround.MainScreen.GetHandle(), 0) != 0) // ? 失敗 { throw new DDError(); } } else { if (DX.DrawBox(0, 0, DDGround.RealScreen_W, DDGround.RealScreen_H, DX.GetColor(0, 0, 0), 1) != 0) // ? 失敗 { throw new DDError(); } if (DX.DrawExtendGraph( DDGround.RealScreenDraw_L, DDGround.RealScreenDraw_T, DDGround.RealScreenDraw_L + DDGround.RealScreenDraw_W, DDGround.RealScreenDraw_T + DDGround.RealScreenDraw_H, DDGround.MainScreen.GetHandle(), 0) != 0) // ? 失敗 { throw new DDError(); } } } GC.Collect(0); FrameProcessingMillis = (int)(DDUtils.GetCurrTime() - FrameStartTime); if (FrameProcessingMillis_Worst < FrameProcessingMillis || DDUtils.CountDown(ref FrameProcessingMillis_WorstFrame) == false) { FrameProcessingMillis_Worst = FrameProcessingMillis; FrameProcessingMillis_WorstFrame = 120; } // DxLib > DX.ScreenFlip(); if (DX.CheckHitKey(DX.KEY_INPUT_ESCAPE) == 1 || DX.ProcessMessage() == -1) { throw new DDCoffeeBreak(); } // < DxLib CheckHz(); ProcFrame++; DDUtils.CountDown(ref FreezeInputFrame); WindowIsActive = DDUtils.IsWindowActive(); if (IntTools.IMAX < ProcFrame) // 192.9日程度でカンスト { ProcFrame = IntTools.IMAX; // 2bs throw new DDError(); } DDPad.EachFrame(); DDKey.EachFrame(); DDInput.EachFrame(); DDMouse.EachFrame(); if (DDGround.RealScreen_W != DDConsts.Screen_W || DDGround.RealScreen_H != DDConsts.Screen_H || DDGround.RealScreenDraw_W != -1) { if (DDGround.MainScreen == null) { DDGround.MainScreen = new DDSubScreen(DDConsts.Screen_W, DDConsts.Screen_H); } DDGround.MainScreen.ChangeDrawScreen(); } else { if (DDGround.MainScreen != null) { DDGround.MainScreen.Dispose(); DDGround.MainScreen = null; } } // app > @ leave EachFrame // < app }