Esempio n. 1
0
        /// <summary>
        /// Set a memory in your story
        /// </summary>
        /// <param name="token">Provide the token of the play-through where the memory should be changed.</param>
        /// <param name="recallValue">The recall value of the memory.</param>
        /// <param name="saveValue">The new value of the memory.</param>
        /// <param name="callback">Called when the mood has successfully been set.</param>
        public static void SetMemory(string token, string recallValue, string saveValue, Action callback = null)
        {
            var memory = new SetMemoryParams(recallValue, saveValue);

            var request = new HTTPRequest(
                new Uri($"{BaseUrl}/play/set-memory/"), HTTPMethods.Post, (
                    (originalRequest, response) =>
            {
                if (!response.IsSuccess)
                {
                    Debug.LogError("Error:" + originalRequest.Response.DataAsText);
                    return;
                }

                CharismaLogger.Log($"Set memory - '{memory.memoryRecallValue}' with value '{memory.saveValue}'");
                callback?.Invoke();
            }))
            {
                RawData = Encoding.UTF8.GetBytes(CharismaUtilities.ToJson(memory))
            };

            request.SetHeader("Authorization", $"Bearer {token}");
            request.AddHeader("Content-Type", "application/json");
            request.UseAlternateSSL = true;
            request.Send();
        }
Esempio n. 2
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        /// <summary>
        /// Set the mood of a Character in your story.
        /// </summary>
        /// <param name="token">Provide the token of the play-through where a characters mood should be set.</param>
        /// <param name="characterName">The name of the character who's mood should be set.</param>
        /// <param name="mood">The mood to update to.</param>
        /// <param name="callback">Called when the mood has successfully been set.</param>
        public static void SetMood(string token, string characterName, Mood mood, Action callback = null)
        {
            if (mood == null || characterName == null)
            {
                Debug.LogError("Charisma: You need to provide both a character name and a character mood modifier.");
                return;
            }

            var newMood = new SetMoodParams(characterName, mood);

            CharismaLogger.Log($"Setting new mood for {characterName}: CharismaUtilities.ToJson(newMood)");

            var request = new HTTPRequest(
                new Uri($"{BaseUrl}/play/set-mood"), HTTPMethods.Post, (
                    (originalRequest, response) =>
            {
                if (!response.IsSuccess)
                {
                    Debug.LogError("Error:" + originalRequest.Response.DataAsText);
                    return;
                }

                CharismaLogger.Log($"Updated mood of '{characterName}'");

                callback?.Invoke();
            }))
            {
                RawData = Encoding.UTF8.GetBytes(CharismaUtilities.ToJson(newMood))
            };

            request.SetHeader("Authorization", $"Bearer {token}");
            request.AddHeader("Content-Type", "application/json");
            request.UseAlternateSSL = true;
            request.Send();
        }
Esempio n. 3
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        /// <summary>
        /// Initialise a new conversation in a play-through.
        /// </summary>
        /// <param name="token">Valid play-through token.</param>
        /// <param name="callback">Called when a conversation has been generated.</param>
        public static void CreateConversation(string token, Action <int> callback)
        {
            var request = new HTTPRequest(new Uri($"{BaseUrl}/play/conversation/"), HTTPMethods.Post, (
                                              (originalRequest, response) =>
            {
                if (!response.IsSuccess)
                {
                    Debug.LogError("Error:" + originalRequest.Response.DataAsText);
                    return;
                }

                var data = Encoding.UTF8.GetString(response.Data);

                try
                {
                    callback?.Invoke(JsonConvert.DeserializeObject <Conversation>(data).ConversationId);
                    CharismaLogger.Log("Conversation request complete");
                }
                catch (Exception e)
                {
                    Debug.LogError($"Could not generate conversation; {e}");
                    throw;
                }
            }))
            {
                RawData = Encoding.UTF8.GetBytes(token)
            };

            request.SetHeader("Authorization", $"Bearer {token}");
            request.UseAlternateSSL = true;
            request.Send();

            CharismaLogger.Log("Requesting conversation");
        }
Esempio n. 4
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        private IEnumerator GenerateAudio(SpeechOptions options, byte[] data, Action <AudioClip> action)
        {
            switch (options.encoding)
            {
            case "mp3":
            {
                var tempFile = Application.persistentDataPath + "/bytes.mp3";

                if (Data != null)
                {
                    File.WriteAllBytes(tempFile, Data);
                }

                var clip = new WWW("file://" + tempFile);
                while (!clip.isDone)
                {
                    yield return(null);
                }

                // GenerateAudio the clip
                Clip = FromMp3Data(clip.bytes);

                action.Invoke(Clip);

                CharismaLogger.Log("Generated audio");
                break;
            }

            case "ogg":
            {
                var tempFile = Application.persistentDataPath + "/bytes.ogg";

                if (Data != null)
                {
                    File.WriteAllBytes(tempFile, Data);
                }

                var clip = new WWW("file://" + tempFile);
                while (!clip.isDone)
                {
                    yield return(null);
                }

                // GenerateAudio the clip
                Clip = clip.GetAudioClip(false, false, AudioType.OGGVORBIS);

                action.Invoke(Clip);

                CharismaLogger.Log("Generated audio");
                break;
            }

            default:
                throw new NotImplementedException();
            }
        }
Esempio n. 5
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        /// <summary>
        /// Send player response to Charisma.
        /// </summary>
        /// <param name="message">Message to send.</param>
        /// <param name="conversationId">Conversation to interact with.</param>
        public void Reply(int conversationId, string message)
        {
            if (!IsReadyToPlay)
            {
                Debug.LogError("Charisma: Socket not open. Connect before starting the interaction");
                return;
            }
            ;

            var playerMessage = new Reply(message, conversationId, _speechOptions);

            _socket?.Emit("reply", playerMessage);

            CharismaLogger.Log($"Sending player response '{message}' to conversation {conversationId}");
        }
Esempio n. 6
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        /// <summary>
        /// Send a tap event to Charisma.
        /// </summary>
        /// <param name="conversationId">Id of the conversation the tap should be sent to.</param>
        public void Tap(int conversationId)
        {
            if (!IsReadyToPlay)
            {
                Debug.LogError("Charisma: Socket not open. Connect before starting the interaction");
                return;
            }
            ;

            var tapOptions = new Tap(conversationId, _speechOptions);

            _socket?.Emit("tap", tapOptions);

            CharismaLogger.Log("Tap");
        }
Esempio n. 7
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        /// <summary>
        /// Start the story from selected scene.
        /// </summary>
        /// <param name="sceneIndex">The scene to start from.</param>
        /// <param name="speechOptions">Speech settings for the interaction.</param>
        /// <param name="conversationId">Id of the conversation we want to start.</param>
        public void Start(int conversationId, int sceneIndex, SpeechOptions speechOptions = null)
        {
            if (!IsReadyToPlay)
            {
                Debug.LogError("Charisma: Socket not open. Connect before starting the interaction");
                return;
            }
            ;

            // Initialise speech options
            _speechOptions = speechOptions;

            var startOptions = new StartOptions(conversationId, sceneIndex, speechOptions);

            _socket?.Emit("start", startOptions);


            CharismaLogger.Log("Starting interaction");
        }
Esempio n. 8
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        public static void Setup()
        {
            try
            {
                // Move HTTP updates to different thread
                if (!HTTPUpdateDelegator.IsThreaded)
                {
                    HTTPUpdateDelegator.IsThreaded = true;
                }

                // Create the coroutine consumer
                GameObject.Instantiate(Resources.Load <MainThreadConsumer>
                                           ("Prefabs/MainThreadConsumer"));

                CharismaLogger.Log("Set up complete!");
            }
            catch (Exception e)
            {
                Debug.LogError($"Error: Failed to set up properly! {e}");

                throw;
            }
        }
Esempio n. 9
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        // Disconnect from the current interaction.
        public void Disconnect()
        {
            if (!_socket.IsOpen)
            {
                return;
            }

            try
            {
                _socket.Disconnect();
                _socket = null;
                _socketManager.Close();
                _socketManager = null;

                IsReadyToPlay = false;
            }
            catch (Exception e)
            {
                Debug.LogError($"Charisma: failed to disconnect: {e}");
                return;
            }

            CharismaLogger.Log("Successfully disconnected");
        }
Esempio n. 10
0
        /// <summary>
        /// Generate a new play-through.
        /// </summary>
        /// <param name="tokenParams">Settings object for this play-through</param>
        /// <param name="callback">Called when a valid token has been generated</param>
        public static void CreatePlaythroughToken(GetPlaythroughTokenParams tokenParams, Action <string> callback)
        {
            var requestParams = tokenParams.StoryVersion != 0
                ? Encoding.UTF8.GetBytes(JsonConvert.SerializeObject(
                                             new { storyId = tokenParams.StoryId, version = tokenParams.StoryVersion }))
                : Encoding.UTF8.GetBytes(JsonConvert.SerializeObject(
                                             new { storyId = tokenParams.StoryId }));

            var request = new HTTPRequest(new Uri($"{BaseUrl}/play/token/"), HTTPMethods.Post, (
                                              (originalRequest, response) =>
            {
                if (!response.IsSuccess)
                {
                    Debug.LogError("Error:" + originalRequest.Response.DataAsText);
                    return;
                }

                var data = Encoding.UTF8.GetString(response.Data);

                try
                {
                    var token = JsonConvert.DeserializeObject <TokenResponseParams>(data).Token;
                    callback?.Invoke(token);
                    CharismaLogger.Log("Token request complete");
                }
                catch (Exception e)
                {
                    Debug.LogError($"Could not deserialize token. Is your debug token up to date?: {e}");
                    throw;
                }
            }))
            {
                RawData = requestParams
            };

            // Only pass the user token if we are debugging
            if (tokenParams.StoryVersion == -1 && !string.IsNullOrEmpty(tokenParams.DraftToken))
            {
                request.SetHeader("Authorization", $"Bearer {tokenParams.DraftToken}");
                CharismaLogger.Log("Using user draft token to generate playthrough");
            }

            // If the draft token is null or nonexistent, throw error
            if (tokenParams.StoryVersion == -1 && string.IsNullOrEmpty(tokenParams.DraftToken))
            {
                Debug.LogError("Please provide a draft token in order to play the draft version");
                return;
            }

            if (tokenParams.StoryVersion == 0)
            {
                CharismaLogger.Log("Generating playthrough token with latest published version");
            }


            if (tokenParams.StoryVersion != 0 && tokenParams.StoryVersion != -1)
            {
                CharismaLogger.Log($"Generating playthrough token with version {tokenParams.StoryVersion} of the story");
            }

            request.AddHeader("Content-Type", "application/json");
            request.UseAlternateSSL = true;
            request.Send();
        }
Esempio n. 11
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        /// <summary>
        /// Connect to Charisma
        /// </summary>
        /// <param name="onReadyCallback">Called when successfully connected to Charisma.</param>
        public void Connect(Action onReadyCallback)
        {
            if (IsConnected)
            {
                return;
            }

            var options = new SocketOptions
            {
                ConnectWith           = TransportTypes.WebSocket,
                AdditionalQueryParams = new ObservableDictionary <string, string> {
                    { "token", Token }
                }
            };

            _socketManager = new SocketManager(new Uri($"{BaseUrl}/socket.io/"), options)
            {
                Encoder = new LitJsonEncoder()
            };

            _socket = _socketManager.GetSocket("/play");

            _socket.On(SocketIOEventTypes.Connect, (socket, packet, args) =>
            {
                CharismaLogger.Log("Connected to socket");
            });

            _socket.On("error", (socket, packet, args) => {
                Debug.LogError(args[0].ToString());
            });

            _socket.On("status", (socket, packet, args) => {
                if ((string)args[0] == "ready")
                {
                    CharismaLogger.Log("Ready to begin play");
                    IsReadyToPlay = true;

                    onReadyCallback?.Invoke();
                }
                else
                {
                    Debug.LogError("Charisma: Failed to set up websocket connection to server");
                }
            });

            _socket.On("message", (socket, packet, args) =>
            {
                MainThreadConsumer.Instance.Enqueue((async() =>
                {
                    var response = await CharismaUtilities.GenerateResponse(packet.Payload);

                    OnMessage?.Invoke(response.ConversationId, response);


                    CharismaLogger.Log($"Received message");
                }));
            });

            _socket.On("start-typing", (socket, packet, args) =>
            {
                OnStartTyping?.Invoke(JsonConvert.DeserializeObject <Conversation>(packet.Payload).ConversationId);

                CharismaLogger.Log("Start typing");
            });

            _socket.On("stop-typing", (socket, packet, args) =>
            {
                OnStopTyping?.Invoke(JsonConvert.DeserializeObject <Conversation>(packet.Payload).ConversationId);

                CharismaLogger.Log("Stop typing");
            });

            _socket.On("problem", (socket, packet, args) =>
            {
                CharismaLogger.Log(JsonConvert.DeserializeObject <CharismaError>(packet.Payload).Error);
            });
        }