public FPSTestState(TextureManager textureManager) { _textureManager = textureManager; _font = new Font(textureManager.Get("font"), FontParser.Parse("font.fnt")); _fpsText = new Text("FPS:", _font); }
public Text(string text, Font font, int maxWidth) { _text = text; _font = font; _maxWidth = maxWidth; CreateText(0, 0, _maxWidth); }
public SpecialEffectState(TextureManager manager) { _font = new Font(manager.Get("font"), FontParser.Parse("font.fnt")); _text = new Text("Hello", _font); }
public Text(string text, Font font) : this(text, font, -1) { }
public CharacterBounceState(TextureManager manager) { _font = new Font(manager.Get("font"), FontParser.Parse("font.fnt")); _text = new Text("Hello", _font); }