public Form1() { _fastLoop = new FastLoop(GameLoop); InitializeComponent(); _openGLControl.InitializeContexts(); if (_fullscreen) { FormBorderStyle = FormBorderStyle.None; WindowState = FormWindowState.Maximized; } // Initialize states _system.AddState("splash", new SplashScreenState(_system)); _system.AddState("title_menu", new TitleMenuState()); _system.ChangeState("splash"); }