public Form1()
        {
            _fastLoop = new FastLoop(GameLoop);

            InitializeComponent();
            _openGLControl.InitializeContexts();


            if (_fullscreen)
            {
                FormBorderStyle = FormBorderStyle.None;
                WindowState     = FormWindowState.Maximized;
            }
            _stateSystem.AddState("splash", new SplashScreenState(_stateSystem));
            _stateSystem.ChangeState("splash");
        }
Esempio n. 2
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        public Form1()
        {
            _fastLoop = new FastLoop(GameLoop);

            InitializeComponent();
            _openGLControl.InitializeContexts();


            if (_fullscreen)
            {
                FormBorderStyle = FormBorderStyle.None;
                WindowState = FormWindowState.Maximized;
            }
            _stateSystem.AddState("splash", new SplashScreenState(_stateSystem));
            _stateSystem.ChangeState("splash");
        }