Esempio n. 1
0
        public Asteroid(Game game)
            : base(game)
        {
            // Initialize to random position/orientation
            Vector2 randPos = Random.GetVector(new Vector2(-512.0f, -384.0f), new Vector2(512.0f, 384.0f));

            Position = randPos;

            Rotation = Random.GetFloat(0.0f, MathUtils.TwoPi);

            // Create a sprite component
            SpriteComponent sprite = new SpriteComponent(this);

            sprite.SetTexture(Game.Renderer.GetTexture("Assets/Asteroid.png"));

            // Create a move component, and set a forward speed
            MoveComponent move = new MoveComponent(this)
            {
                ForwardSpeed = 150.0f,
            };

            // Create a circle component (for collision)
            Circle = new CircleComponent(this)
            {
                Radius = 40.0f,
            };

            // Add to mAsteroids in game
            Game.AddAsteroid(this);
        }
Esempio n. 2
0
        public static bool Intersect(CircleComponent a, CircleComponent b)
        {
            // Calculate distance squared
            Vector2 diff   = a.Center - b.Center;
            float   distSq = diff.LengthSquared();

            // Calculate sum of radii squared
            float radiiSq = a.Radius + b.Radius;

            radiiSq *= radiiSq;

            return(distSq <= radiiSq);
        }