Esempio n. 1
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 void playButton_Tapped(object sender, EventArgs e)
 {
     // When the "Play" button is tapped, we load the GameplayScreen
     LoadingScreen.Load(ScreenManager, true, PlayerIndex.One, new GameplayScreen());
 }
Esempio n. 2
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 /// <summary>
 /// Event handler for when the Play Game menu entry is selected.
 /// </summary>
 void PlayGameMenuEntrySelected(object sender, PlayerIndexEventArgs e)
 {
     LoadingScreen.Load(ScreenManager, true, e.PlayerIndex,
                        new GameplayScreen());
 }
Esempio n. 3
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 public virtual void HandleLevelComplete()
 {
     LoadingScreen.Load(ScreenManager, false, null, new BackgroundScreen(), new GameEndScreen("Mission Complete!"));
 }
Esempio n. 4
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 /// <summary>
 /// Event handler for when the user selects ok on the "are you sure
 /// you want to quit" message box. This uses the loading screen to
 /// transition from the game back to the main menu screen.
 /// </summary>
 void ConfirmQuitMessageBoxAccepted(object sender, PlayerIndexEventArgs e)
 {
     LoadingScreen.Load(ScreenManager, false, null, new BackgroundScreen(),
                        new MainMenuScreen());
 }
Esempio n. 5
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 public virtual void HandleGameOver()
 {
     LoadingScreen.Load(ScreenManager, false, null, new BackgroundScreen(), new GameEndScreen("Game Over"));
 }