Esempio n. 1
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 public void AddBadge(Badge badge)
 {
     badges.Add(badge.BadgeID, badge);
     badgeNumbers.Add(badge.BadgeID);
 }
Esempio n. 2
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 public void RemoveBadge(Badge b)
 {
     badges.Remove(b.BadgeID);
     badgeNumbers.Remove(b.BadgeID);
 }
Esempio n. 3
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 //This is where I got lost for updating the doors. Really lost for replacing only the value part of a dictionary. SOS
 public void AddDoorToBadge(Badge badge, string door)
 {
     var newDoorList = _badgeDictionary[badge.BadgeID];
 }
Esempio n. 4
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 public void AddBadgeToDictionary(Badge badge)
 {
     _dictionaryOfBadges[badge.BadgeID] = badge.Door;
 }
 public void NewBadge(Badge badge)
 {
     _badgePairs.Add(badge.BadgeID, badge.Door);
 }
Esempio n. 6
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 public void AddBadgeToDictionary(Badge badge)
 {
     BadgeID.Add(badge.BadgeNum, badge.DoorList);
 }
Esempio n. 7
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        public void Run()
        {
            Badge One = new Badge
            {
                BadgeId   = 1,
                DoorNames =
                    new List <string>()
                {
                    "a1", "a5", "d4"
                }
            };
            Badge Two = new Badge
            {
                BadgeId   = 2,
                DoorNames =
                    new List <string>()
                {
                    "a1", "a4", "b1", "b2"
                }
            };
            Badge Three = new Badge
            {
                BadgeId   = 3,
                DoorNames =
                    new List <string>()
                {
                    "a4", "a5"
                }
            };

            _badgeRepo.AddBadgeToList(One);
            _badgeRepo.AddBadgeToList(Two);
            _badgeRepo.AddBadgeToList(Three);
            bool isRunning = true;

            while (isRunning)
            {
                Console.WriteLine("What would you like to do?\n\t1. Create a new badge.\n\t2. " +
                                  "Update doors on an existing badge.\n\t3. Delete a badge.\n\t4. Show a list" +
                                  " with badge numbers and door access.\n\t5. Exit.");
                int reply = int.Parse(Console.ReadLine());
                switch (reply)
                {
                case 1:
                    CreateNewBadge();
                    break;

                case 2:
                    UpdateDoors();
                    break;

                case 3:
                    DeleteBadge();
                    break;

                case 4:
                    PrintList();
                    break;

                case 5:
                    isRunning = false;
                    break;

                default:
                    Console.WriteLine("Invalid input.");
                    break;
                }
            }
        }
 public void UpdateBadgeInList(Badge info)
 {
     _badgePairedToDoors[info.BadgeId] = info.DoorNames;
 }
Esempio n. 9
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        public void CreateBadge(int badgeNum, List <string> list)
        {
            Badge newBadge = new Badge(badgeNum, list);

            _badgeDictionary.Add(newBadge.BadgeID, newBadge.AccessList);
        }
Esempio n. 10
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        public void UpdateDoors()
        {
            Console.WriteLine("Which badge # do you want to update?");
            var id = int.Parse(Console.ReadLine());
            Dictionary <int, List <string> > badges = _badgeRepo.ShowList();

            List <string> doors     = badges[id];
            bool          isRunning = true;

            while (isRunning)
            {
                Console.WriteLine("Do you want to remove a door from this badge? y/n");
                string answer = Console.ReadLine();
                if (answer == "y")
                {
                    Console.WriteLine("Enter the door that this badge can no longer access: ");
                    var door = Console.ReadLine();
                    doors.Remove(door);
                }
                else
                {
                    break;
                }
                Console.WriteLine("Do you want to remove another door? y/n");
                var reply = Console.ReadLine();
                if (reply == "y")
                {
                    isRunning = true;
                    Console.WriteLine("Enter another door that this badge can no longer access:");
                    var doorTwo = Console.ReadLine();
                    doors.Remove(doorTwo);
                }
                else
                {
                    isRunning = false;
                    break;
                }
            }
            bool isRunningTwo = true;

            while (isRunningTwo)
            {
                Console.WriteLine("Do you want to add a door to this badge? y/n");
                var replyTwo = Console.ReadLine();
                if (replyTwo == "y")
                {
                    Console.WriteLine("Enter the door that this badge can access: ");
                    var doorThree = Console.ReadLine();
                    doors.Add(doorThree);
                }
                else
                {
                    isRunningTwo = false;
                    break;
                }
                Console.WriteLine("Do you want to add another door? y/n");
                var replyThree = Console.ReadLine();
                if (replyThree == "y")
                {
                    isRunningTwo = true;
                    Console.WriteLine("Enter another door that this badge can access:");
                    var doorTwo = Console.ReadLine();
                    doors.Add(doorTwo);
                }
                else
                {
                    isRunningTwo = false;
                    break;
                }
            }
            Badge newBadge = new Badge(id, doors);

            _badgeRepo.UpdateBadgeInList(newBadge);
        }
Esempio n. 11
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        public void Run()
        {
            Badge badgeOne = new Badge {
                BadgeID = 1, DoorAccess = new List <string>()
                {
                    "A1", "C4", "D2"
                }
            };
            Badge badgeTwo = new Badge {
                BadgeID = 2, DoorAccess = new List <string>()
                {
                    "A1", "C2", "C3"
                }
            };
            Badge badgeThree = new Badge {
                BadgeID = 3, DoorAccess = new List <string>()
                {
                    "A2", "B1", "B3", "D1"
                }
            };

            badgeRepo.AddBadgeToList(badgeOne);
            badgeRepo.AddBadgeToList(badgeTwo);
            badgeRepo.AddBadgeToList(badgeThree);

            bool isRunning = true;

            while (isRunning)
            {
                Console.WriteLine("What would you like to do?\n\t" +
                                  "1. Create New Badge\n\t" +
                                  "2. Update Existing Badge\n\t" +
                                  "3. Delete Existing Badge\n\t" +
                                  "4. View Badge Access List\n\t" +
                                  "5. Exit");

                int input = badgeRepo.ParseResponseToInt();

                switch (input)
                {
                case 1:
                    CreateNewBadge();
                    break;

                case 2:
                    UpdateExistingBadge();
                    break;

                case 3:
                    DeleteBadgeID();
                    break;

                case 4:
                    ViewBadgeAccessList();
                    break;

                case 5:
                    isRunning = false;
                    break;

                default:
                    break;
                }
            }
        }
        public void Run()
        {
            while (isRunning)
            {
                int    badgeID;
                string input = Menu();
                Dictionary <int, List <string> > badges = badgeRepo.GetBadges();
                switch (input)
                {
                case "1":
                    List <string> doorValue = new List <string>();
                    Console.WriteLine("\nWhat is the badge identification number?:");
                    badgeID = int.Parse(Console.ReadLine());
                    bool doorList = true;
                    while (doorList)
                    {
                        Console.WriteLine("\nList a door that it needs access to:");
                        doorValue.Add(Console.ReadLine());
                        bool doorLoop = true;
                        while (doorLoop)
                        {
                            Console.WriteLine("\nAny other doors(y/n)?");
                            string doorInput = Console.ReadLine();
                            switch (doorInput)
                            {
                            case "y":
                                doorLoop = false;
                                doorList = true;
                                Console.Clear();
                                break;

                            case "n":
                                doorLoop = false;
                                doorList = false;
                                Badge badge = new Badge(badgeID, doorValue);
                                badgeRepo.NewBadge(badge);
                                Console.Clear();
                                break;

                            default:
                                doorLoop = true;
                                Console.Clear();
                                break;
                            }
                        }
                    }
                    break;

                case "2":
                    Console.WriteLine("What is the ID of the badge you'd like to update?");
                    badgeID = int.Parse(Console.ReadLine());

                    if (badges.Keys.Contains(badgeID))
                    {
                        bool keyLoop = true;
                        while (keyLoop)
                        {
                            Console.WriteLine($"\nBadge {badgeID} can access the following doors: ");
                            badges[badgeID].ForEach(i => Console.Write($"{i},  "));
                            Console.WriteLine("\n\nWhat would you like to do?\n" +
                                              "1. Remove door\n" +
                                              "2. Add door\n" +
                                              "3. Cancel\n");
                            string doorInput = Console.ReadLine();
                            switch (doorInput)
                            {
                            case "1":
                                keyLoop = false;
                                Console.WriteLine("\nSelect a door to remove.");
                                string remove = Console.ReadLine();
                                badges[badgeID].Remove(remove);
                                Console.Clear();
                                break;

                            case "2":
                                keyLoop = false;
                                Console.WriteLine("\nAdd a door number for access");
                                string add = Console.ReadLine();
                                badges[badgeID].Add(add);
                                Console.Clear();
                                break;

                            case "3":
                                keyLoop = false;
                                Console.Clear();
                                break;

                            default:
                                Console.Clear();
                                break;
                            }
                        }
                        break;
                    }
                    break;

                case "3":

                    Console.WriteLine("\nBadgeID\t\tDoorAccess\n");
                    foreach (int id in badges.Keys)
                    {
                        string listDoor = "";
                        foreach (string door in badges[id])
                        {
                            listDoor += door + "\t";
                        }
                        Console.WriteLine($"{id}\t\t{listDoor}");
                    }
                    break;

                case "4":
                    isRunning = false;
                    break;

                default:
                    break;
                }
            }
        }
 public void AddBadge(Badge badge)
 {
     _badgeID.Add(badge.BadgeNum, badge.Doors);
 }
Esempio n. 14
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 public void AddBadge(Badge content)
 {
     dictOfBadges.Add(content.BadgeID, content.DoorName);
 }
        public void Run()
        {
            while (loop)
            {
                int    badgeID;
                string input = ConsoleMenu();
                Dictionary <int, List <string> > badges = _badgeRepo.GetBadges();
                switch (input)
                {
                case "1":
                    bool          y         = true;
                    List <string> doorValue = new List <string>();
                    Console.WriteLine("\nWhat is the number on the badge:");
                    badgeID = int.Parse(Console.ReadLine());
                    while (y)
                    {
                        Console.WriteLine("\nList a door that it needs access to:");
                        doorValue.Add(Console.ReadLine());
                        bool looping = true;
                        while (looping)
                        {
                            Console.WriteLine("\nAny other doors(y/n)?");
                            System.ConsoleKeyInfo ans = Console.ReadKey();
                            string answer             = ans.KeyChar.ToString();
                            switch (answer)
                            {
                            case "y":
                                looping = false;
                                y       = true;
                                Console.Clear();
                                break;

                            case "n":
                                looping = false;
                                y       = false;
                                Badge badge = new Badge(badgeID, doorValue);
                                _badgeRepo.NewBadge(badge);
                                Console.Clear();
                                break;

                            default:
                                looping = true;
                                Console.Clear();
                                break;
                            }
                        }
                    }
                    break;

                case "2":
                    Console.WriteLine("\nWhat is the badge number to update?");
                    badgeID = int.Parse(Console.ReadLine());

                    if (badges.Keys.Contains(badgeID))
                    {
                        bool t = true;
                        while (t)
                        {
                            Console.WriteLine($"\nBadge number {badgeID} has acsess to doors: ");
                            badges[badgeID].ForEach(i => Console.Write("\t{0}", i));
                            Console.WriteLine("\n\nWhat would you like to do?\n" +
                                              "[1] Remove a door\n" +
                                              "[2] Add a door\n" +
                                              "[3] Cancel\n");
                            System.ConsoleKeyInfo pushed = Console.ReadKey();
                            string push = pushed.KeyChar.ToString();
                            switch (push)
                            {
                            case "1":
                                t = false;
                                Console.WriteLine("\nWhich door would you like to remove?");
                                string remove = Console.ReadLine();
                                badges[badgeID].Remove(remove);
                                Console.Clear();
                                break;

                            case "2":
                                t = false;
                                Console.WriteLine("\nWhich door would you like to add?");
                                string add = Console.ReadLine();
                                badges[badgeID].Add(add);
                                Console.Clear();
                                break;

                            case "3":
                                t = false;
                                Console.Clear();
                                break;

                            default:
                                Console.Clear();
                                break;
                            }
                        }
                        break;
                    }
                    break;

                case "3":

                    Console.WriteLine("\nBadge#\t\tDoorAccess\n");
                    foreach (int id in badges.Keys)
                    {
                        string listDoor = "";
                        foreach (string door in badges[id])
                        {
                            listDoor += door + "\t";
                        }
                        Console.WriteLine($"{id}\t\t{listDoor}");
                    }
                    break;

                case "X":
                    loop = false;
                    break;

                default:
                    break;
                }
            }
        }
 public void AddBadgeToList(Badge info)
 {
     _badgePairedToDoors.Add(info.BadgeId, info.DoorNames);
 }
 public void AddBadgeToList(Badge badge)
 {
     _badgeList.Add(badge.BadgeID, badge.DoorsAccessible);
 }
Esempio n. 18
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 public BadgeEditScreen(Badge b)
 {
     this.badge = b;
 }
 public void AddBadgeIDToList(Badge badge)
 {
     _badgeRepo.Add(badge.BadgeID, badge.DoorNames);
 }
 public void AddDoortoList(Badge doors)
 {
     _Doors.Add();
 }
 public void UpdateBadgeID(Badge badge)
 {
     _badgeRepo[badge.BadgeID] = badge.DoorNames;
 }
Esempio n. 22
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        static void Main(string[] args)
        {
            Badge           badge     = new Badge();
            BadgeRepository badgeRepo = new BadgeRepository();
            Dictionary <int, List <string> > BadgeID = badgeRepo.GetDictionary();
            List <string> listOne = new List <string>();

            listOne.Add("A1");
            listOne.Add("A2");
            Badge one = new Badge(123, listOne);

            string response = null;

            while (response != "4")
            {
                Console.WriteLine($"Hello Security Admin!\n\nWhat would you like to do?\n\n1. Add a badge\n2. Edit a badge\n3. List all badges\n4. Exit program\n");
                response = Console.ReadLine();
                Console.Clear();
                if (response == "1")
                {
                    Console.WriteLine("Enter badge ID number:");
                    badge.BadgeNum = Int32.Parse(Console.ReadLine());

                    List <String> _newDoorsFromConsole = new List <string>();
                    bool          doorAddLoop          = true;
                    while (doorAddLoop)
                    {
                        Console.WriteLine("Assign new door: (A5, B3, C2, ect.)");
                        var newDoor = Console.ReadLine();
                        _newDoorsFromConsole.Add(newDoor);

                        Console.WriteLine("Would you like to add another door? y/n");
                        var addDoorResponse = Console.ReadLine();

                        if (addDoorResponse == "n")
                        {
                            doorAddLoop = false;
                        }
                    }
                    badge.DoorList = _newDoorsFromConsole;
                    badgeRepo.AddBadgeToDictionary(badge);
                    Console.Clear();
                }
                if (response == "2")
                {
                    Console.WriteLine("Which badge would you like to edit?");
                    var           desiredKey  = Int32.Parse(Console.ReadLine());
                    List <string> newDoorList = BadgeID[desiredKey];
                    var           doorString  = badgeRepo.ListToString(newDoorList);
                    Console.WriteLine($"\nBadge: {desiredKey} has access to doors {doorString}\n");
                    Console.WriteLine($"What would you like to change?\n\t1. Remove a door\n\t2. Add a door\n\t3. Change nothing");
                    var updateResponse = Int32.Parse(Console.ReadLine());
                    if (updateResponse == 1)
                    {
                        Console.WriteLine($"Badge: {desiredKey} has access to doors {doorString}\n\n");
                        string removeResponse = "y";
                        while (removeResponse != "n")
                        {
                            Console.WriteLine("Which door would you like to remove?");
                            var removeDoor = Console.ReadLine();
                            newDoorList.Remove(removeDoor);
                            Console.WriteLine("Would you like to remove another door? y/n");
                            removeResponse = Console.ReadLine();
                        }
                    }
                    else
                    {
                        while (updateResponse == 2)
                        {
                            Console.WriteLine("Enter door to be added.");
                            var newDoor = Console.ReadLine();
                            newDoorList.Add(newDoor);
                            Console.WriteLine("Would you like to add another door? y/n");
                            var newDoorResponse = Console.ReadLine();
                            if (newDoorResponse == "y")
                            {
                                updateResponse = 2;
                            }
                            else
                            {
                                updateResponse = 4;
                            }
                        }
                    }
                    Console.Clear();
                }
                if (response == "3")
                {
                    Console.WriteLine($"Here is a list of current badges: \n\nBadge ID number\t\tDoor Access\n");

                    foreach (KeyValuePair <int, List <string> > newBadgeID in BadgeID)
                    {
                        var doorString = badgeRepo.ListToString(newBadgeID.Value);
                        Console.WriteLine($"{newBadgeID.Key}\t\t{doorString}");
                    }
                    Console.WriteLine("Prese 'enter' to return to main menu.");
                    Console.ReadLine();
                    Console.Clear();
                }
                if (response == "4")
                {
                    break;
                }
            }
        }
Esempio n. 23
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 public void AddBadgeToDictionary(Badge badge)
 {
     _badgeDictionary.Add(badge.BadgeID, badge.Door);
 }