Esempio n. 1
0
        public void OnAsyncRequestCompleted(FCgTraceRequest request)
        {
            // Setup Response
            FCgTraceResponse response = AllocateResponse();

            response.CopyHitResults(ref request.Results);

            float currentTime = FCgManager_Time.Get().GetTimeSinceStart(TimeType);

            response.ResolveHitBuffers(currentTime, request.Start, request.End);

            response.ElapsedTime = currentTime - request.StartTime;

#if UNITY_EDITOR
            if (DrawResponses.Draw())
            {
                if (response.bResult)
                {
                    // Sphere around Start
                    FCgManager_GizmoDraw.Get().DrawSphere(response.OutHits[FIRST].TraceStart, 16.0f, Color.green, 0.1f);
                    // Line from Start to End
                    FCgManager_GizmoDraw.Get().DrawLine(response.OutHits[FIRST].TraceStart, response.OutHits[FIRST].Location, Color.red, 0.1f);
                }
            }
#endif // #if UNITY_EDITOR

            LogTransaction(ECgManagerTraceCached.OnAsyncRequestCompleted, ECgTraceTransaction.Complete, request, response);

            // Broadcast Response
            request.OnResponse_Event.Broadcast(request.Id, response);
            response.Reset();

            request.bProcessing = false;
            request.bCompleted  = true;
        }
Esempio n. 2
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        public virtual void OnPawnDeActivate()
        {
            Hide();
            Disable();

            bReloadingHandle.Set(false);
            ReloadStartTime = FCgManager_Time.Get().GetTimeSinceStart(TimeType) + ReloadTime.Get(DATA_VALUE) + 1.0f;
        }
Esempio n. 3
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        public FCgTraceResponse Trace(FCgTraceRequest request)
        {
            request.StartTime = FCgManager_Time.Get().GetTimeSinceStart(TimeType);

            bool addPending = !request.bForce && TraceCountThisFrame >= RequestsProcessedPerTick;

            // TODO: Print warning for a normal trace moved to Async
            if (addPending && !request.bAsync)
            {
                request.Reset();
                FCgDebug.LogWarning("FCsManager_Trace.Trace: Reached maximum RequestsProcessedPerTick: " + RequestsProcessedPerTick + " and Request is NOT Async. Abandoning Request.");
                return(null);
            }

            // Async
            if (request.bAsync ||
                addPending)
            {
                // if NOT Pending, Start Async
                if (!addPending)
                {
                    // if Successful in processing Request, EXIT
                    if (ProcessRequest(request))
                    {
                        AddPendingRequest(request);
                        IncrementTraceCount(request);
                        return(null);
                    }
                }

                // ADD Pending Request
                AddPendingRequest(request);
                return(null);
            }
            // Normal
            else
            {
#if UNITY_EDITOR
                if (DrawRequests.Draw())
                {
                    // Sphere around Start
                    FCgManager_GizmoDraw.Get().DrawSphere(request.Start, 0.16f, Color.green, 0.1f);
                    // Line from Start to End
                    FCgManager_GizmoDraw.Get().DrawLine(request.Start, request.End, Color.red, 0.1f);
                }
#endif // #if UNITY_EDITOR

                FCgTraceResponse response = AllocateResponse();

                response.ElapsedTime = 0.0f;

                // Line
                if (request.Type == ECgTraceType.Line)
                {
                    // Test
                    if (request.Method == ECgTraceMethod.Test)
                    {
                        // Linecast
                        response.bResult = Physics.Linecast(request.Start, request.End, request.LayerMask);
                    }
                    // Single
                    else
                    if (request.Method == ECgTraceMethod.Single)
                    {
                        FCgDebug.LogWarning("FCsManager_Trace.Trace: Line Trace Single is NOT supported. Use TraceMethod: Test or Multi. Abandoning Request.");
                    }
                    // Multi
                    else
                    if (request.Method == ECgTraceMethod.Multi)
                    {
                        // RaycastNonAlloc
                        Vector3 v        = request.End - request.Start;
                        float   distance = v.magnitude;
                        Vector3 dir      = distance > 0.0f ? v / distance : Vector3.zero;

                        float EXTEND = 0.1f;

                        response.OutHitCount = Physics.RaycastNonAlloc(request.Start, dir, response.OutHitBuffer, distance + EXTEND, request.LayerMask);
                        response.ResolveHitBuffers(request.StartTime, request.Start, request.End);
                    }
                }
                // Sweep
                else
                if (request.Type == ECgTraceType.Sweep)
                {
                    // Test
                    if (request.Method == ECgTraceMethod.Test)
                    {
                        // Box
                        if (request.Shape == ECgCollisionShape.Box)
                        {
                            // CheckBox
                            response.bResult = Physics.CheckBox(request.BoxParams.Center, request.BoxParams.HalfExtents, request.BoxParams.Orientation, request.LayerMask);
                        }
                        // Sphere
                        else
                        if (request.Shape == ECgCollisionShape.Sphere)
                        {
                            // CheckSphere
                            response.bResult = Physics.CheckSphere(request.SphereParams.Position, request.SphereParams.Radius, request.LayerMask);
                        }
                        // Capsule
                        else
                        if (request.Shape == ECgCollisionShape.Capsule)
                        {
                            // CheckCapsule
                            response.bResult = Physics.CheckCapsule(request.CapsuleParams.Start, request.CapsuleParams.End, request.CapsuleParams.Radius, request.LayerMask);
                        }
                    }
                    // Single
                    else
                    if (request.Method == ECgTraceMethod.Single)
                    {
                        FCgDebug.LogWarning("FCsManager_Trace.Trace: Sweep Trace Single is NOT supported. Use TraceMethod: Test or Multi. Abandoning Request.");
                    }
                    // Multi
                    else
                    if (request.Method == ECgTraceMethod.Multi)
                    {
                        // Box
                        if (request.Shape == ECgCollisionShape.Box)
                        {
                            // BoxCastNonAlloc
                            Vector3 v        = request.End - request.Start;
                            float   distance = v.magnitude;
                            Vector3 dir      = distance > 0.0f ? v / distance : Vector3.zero;

                            float EXTEND = 0.1f;

                            response.OutHitCount = Physics.BoxCastNonAlloc(request.BoxParams.Center, request.BoxParams.HalfExtents, dir, response.OutHitBuffer, request.BoxParams.Orientation, distance + EXTEND, request.LayerMask);
                            response.ResolveHitBuffers(request.StartTime, request.Start, request.End);
                        }
                        // Sphere
                        else
                        if (request.Shape == ECgCollisionShape.Sphere)
                        {
                            // SphereCastNonAlloc
                            Vector3 v        = request.End - request.Start;
                            float   distance = v.magnitude;
                            Vector3 dir      = distance > 0.0f ? v / distance : Vector3.zero;

                            float EXTEND = 0.1f;

                            response.OutHitCount = Physics.SphereCastNonAlloc(request.Start, request.SphereParams.Radius, dir, response.OutHitBuffer, distance + EXTEND, request.LayerMask);
                            response.ResolveHitBuffers(request.StartTime, request.Start, request.End);
                        }
                        // Capsule
                        else
                        if (request.Shape == ECgCollisionShape.Capsule)
                        {
                            // CapsuleCastNonAlloc
                            Vector3 v        = request.End - request.Start;
                            float   distance = v.magnitude;
                            Vector3 dir      = distance > 0.0f ? v / distance : Vector3.zero;

                            float EXTEND = 0.1f;

                            response.OutHitCount = Physics.CapsuleCastNonAlloc(request.CapsuleParams.Start, request.CapsuleParams.End, request.CapsuleParams.Radius, dir, response.OutHitBuffer, distance + EXTEND, request.LayerMask);
                            response.ResolveHitBuffers(request.StartTime, request.Start, request.End);
                        }
                    }
                }
                // Overlap
                else
                if (request.Type == ECgTraceType.Overlap)
                {
                    // Test
                    if (request.Method == ECgTraceMethod.Test)
                    {
                        FCgDebug.LogWarning("FCsManager_Trace.Trace: Overlap Trace Test is NOT supported. Use TraceMethod: Multi. Abandoning Request.");
                    }
                    // Single
                    else
                    if (request.Method == ECgTraceMethod.Single)
                    {
                        FCgDebug.LogWarning("FCsManager_Trace.Trace: Overlap Trace Single is NOT supported. Use TraceMethod: Multi. Abandoning Request.");
                    }
                    // Multi
                    else
                    if (request.Method == ECgTraceMethod.Multi)
                    {
                        // Box
                        if (request.Shape == ECgCollisionShape.Box)
                        {
                            // OverlapBoxNonAlloc
                            response.OutOverlapCount = Physics.OverlapBoxNonAlloc(request.BoxParams.Center, request.BoxParams.HalfExtents, response.OutOverlapBuffer, request.BoxParams.Orientation, request.LayerMask);
                            response.ResolveOverlapBuffers(request.StartTime);
                        }
                        // Sphere
                        else
                        if (request.Shape == ECgCollisionShape.Sphere)
                        {
                            // OverlapSphereNonAlloc
                            response.OutOverlapCount = Physics.OverlapSphereNonAlloc(request.SphereParams.Position, request.SphereParams.Radius, response.OutOverlapBuffer, request.LayerMask);
                            response.ResolveOverlapBuffers(request.StartTime);
                        }
                        // Capsule
                        else
                        if (request.Shape == ECgCollisionShape.Capsule)
                        {
                            // CapsuleCastNonAlloc
                            response.OutOverlapCount = Physics.OverlapCapsuleNonAlloc(request.CapsuleParams.Start, request.CapsuleParams.End, request.CapsuleParams.Radius, response.OutOverlapBuffer, request.LayerMask);
                            response.ResolveOverlapBuffers(request.StartTime);
                        }
                    }
                }
                IncrementTraceCount(request);
                request.Reset();
#if UNITY_EDITOR
                if (DrawResponses.Draw())
                {
                    if (response.bResult)
                    {
                        // Sphere around Start
                        FCgManager_GizmoDraw.Get().DrawSphere(response.OutHits[FIRST].TraceStart, 0.16f, Color.green, 0.1f);
                        // Line from Start to End
                        FCgManager_GizmoDraw.Get().DrawLine(response.OutHits[FIRST].TraceStart, response.OutHits[FIRST].Location, Color.red, 0.1f);
                    }
                }
#endif // #if UNITY_EDITOR
                return(response);
            }
        }
Esempio n. 4
0
        public void OnUpdate(float deltaTime)
        {
            // Reset TraceCountThisFrame
            TraceCountThisFrame = 0;

            for (byte i = 0; i < TRACE_TYPE_MAX; ++i)
            {
                TraceCountThisFrameByType[i] = 0;
            }

            for (byte i = 0; i < TRACE_METHOD_MAX; ++i)
            {
                TraceCountThisFrameByMethod[i] = 0;
            }

            // Process Requests
            int processCountMax = Mathf.Max(0, RequestsProcessedPerTick - TraceCountThisFrame);

            Dictionary <byte, FCgTraceRequest> .KeyCollection keys = PendingRequestMap.Keys;

            int keyCount = keys.Count;
            int count    = Mathf.Min(keyCount, processCountMax);

            float currentTime = FCgManager_Time.Get().GetTimeSinceStart(TimeType);

            int index = 0;

            LinkedListNode <FCgTraceRequest> current = PendingRequestHead;

            while (current != null)
            {
                FCgTraceRequest request = current.Value;
                current = PendingRequestHead.Next;

                // If Processing, SKIP
                if (request.bProcessing)
                {
                    if (request.HasCommandCompleted())
                    {
                        OnAsyncRequestCompleted(request);
                    }
                    else
                    {
                        continue;
                    }
                }
                // If COMPLETED, Remove
                if (request.bCompleted)
                {
                    RemovePendingRequest(request);
                    continue;
                }
                // Check to remove STALE Request
                if (request.StaleTime > 0.0f &&
                    currentTime - request.StartTime >= request.StaleTime)
                {
                    RemovePendingRequest(request);
                    continue;
                }
                // PROCESS Request
                if (index < count)
                {
                    ProcessRequest(request);
                    IncrementTraceCount(request);
                }
                ++index;
            }
        }