Esempio n. 1
0
File: Game.cs Progetto: Rerbun/rcdvk
        public override void Update(cObject o)
        {
            o.handled = true;

            bool iscontrollable = true;
            if (disablecontrol > 0)
            {
                disablecontrol--;
                iscontrollable = false;
            }

            //Velocity momentum handle
            double resistance = o.velocityMomentum <= 1 ? 1 : o.velocityMomentum;

            if (game._cKeyboard.IsKeyPressed(controls.forward) && iscontrollable && !freezecontrols)
            {
                if (o.velocityMomentum < maxVelocity) o.velocityMomentum += 5 / resistance;

                if (fuel < 2000)
                {
                    double ok = (fuel / 2000);
                    o.velocityMomentum *= ok;
                }
            }
            else if (game._cKeyboard.IsKeyPressed(controls.backward) && iscontrollable && !freezecontrols)
            {
                if (o.velocityMomentum >= 0) o.velocityMomentum -= 0.5;
                else o.velocityMomentum -= o.velocityMomentum < -5 ? 0 : 1;
            }
            else if (o.velocityMomentum > 0)
            {
                double factor = 0.2;
                if (game._cKeyboard.IsKeyPressed(controls.brake)) factor = 1;
                o.velocityMomentum -= factor;
                if (o.velocityMomentum < 0) o.velocityMomentum = 0;
            }
            else if (o.velocityMomentum < 0)
            {
                double factor = 0.2;
                if (game._cKeyboard.IsKeyPressed(controls.brake)) factor = 1;
                o.velocityMomentum += factor;
                if (o.velocityMomentum > 0) o.velocityMomentum = 0;
            }

            //Velocity angle handle
            if (o.velocityMomentum > 0.5)
            {
                if (game._cKeyboard.IsKeyPressed(controls.right) && iscontrollable && !freezecontrols) o.rotation -= o.velocityMomentum / (5 * (o.velocityMomentum / maxVelocity));
                if (game._cKeyboard.IsKeyPressed(controls.left) && iscontrollable && !freezecontrols) o.rotation += o.velocityMomentum / (5 * (o.velocityMomentum / maxVelocity));
            }
            else if (o.velocityMomentum < -0.5)
            {
                if (game._cKeyboard.IsKeyPressed(controls.right) && iscontrollable && !freezecontrols) o.rotation += o.velocityMomentum / (5 * (o.velocityMomentum / maxVelocity));
                if (game._cKeyboard.IsKeyPressed(controls.left) && iscontrollable && !freezecontrols) o.rotation -= o.velocityMomentum / (5 * (o.velocityMomentum / maxVelocity));
            }

            if (game._cKeyboard.IsKeyPressed(controls.forward) && game._cKeyboard.IsKeyPressed(controls.right) && iscontrollable && !freezecontrols)
            {
                if (game._cKeyboard.IsKeyPressed(32)) driftright += driftright < 45 ? 2 : 0;
                else driftright += driftright < 30 ? 0.5 : 0;

                o.velocityAngle = new Angle(o.rotation + driftright, Angle.Degrees);
            }
            else if (game._cKeyboard.IsKeyPressed(controls.forward) && game._cKeyboard.IsKeyPressed(controls.left) && iscontrollable && !freezecontrols)
            {
                if (game._cKeyboard.IsKeyPressed(32)) driftleft += driftleft < 45 ? 2 : 0;
                else driftleft += driftleft < 30 ? 0.5 : 0;
                o.velocityAngle = new Angle(o.rotation - driftleft, Angle.Degrees);
            }
            else
            {
                driftright = 0;
                driftleft = 0;
                o.velocityAngle = new Angle(o.rotation + driftleft - driftright, Angle.Degrees);
            }

            double vx = 0.0, vy = 0.0;
            o.GetVelocity(ref vx, ref vy);
            o.posX += vx;
            o.posY += vy;

            if (driftright > 5 || driftleft > 5)
            {
                double ox = 0, oy = 0;
                o.GetPosition(ref ox, ref oy);

                double ptx = 10, pty = -5;
                ptx += ox;
                pty += oy;

                cMath.RotatePointAroundOrigin(new Angle(o.rotation, Angle.Degrees), ox + (o.Image.Width / 2), oy - (o.Image.Height / 2), ref ptx, ref pty);

                double ptx2 = 10, pty2 = -25;
                ptx2 += ox;
                pty2 += oy;

                cMath.RotatePointAroundOrigin(new Angle(o.rotation, Angle.Degrees), ox + (o.Image.Width / 2), oy - (o.Image.Height / 2), ref ptx2, ref pty2);

                double skidrotation = o.rotation;
                game.skidmarks[game.skidcounter % game.skidmarks.Length].SetImage(Properties.Resources.skidmark);
                game.skidmarks[game.skidcounter % game.skidmarks.Length].SetRotation(new Angle(skidrotation, Angle.Degrees));
                game.skidmarks[game.skidcounter++ % game.skidmarks.Length].SetPosition(ptx, pty);

                game.skidmarks[game.skidcounter % game.skidmarks.Length].SetImage(Properties.Resources.skidmark);
                game.skidmarks[game.skidcounter % game.skidmarks.Length].SetRotation(new Angle(skidrotation, Angle.Degrees));
                game.skidmarks[game.skidcounter++ % game.skidmarks.Length].SetPosition(ptx2, pty2);
            }
            double dec = o.velocityMomentum == 0 ? 2.5 : o.velocityMomentum;
            if (fuel - Math.Abs(dec * 2) < 0) fuel = 0;
            else fuel -= Math.Abs(dec * 2);

            if (o.velocityMomentum <= 2)
            {
                if (playIdle == true)
                {
                    playFirst = playEnd = true;
                    playIdle = false;
                    if (o.velocityMomentum > 0)
                    {
                        OnceSounds.controls.stop();
                    }
                    TriggerLoop("idle.wav");
                }
            }
            else if (o.velocityMomentum > 2 && o.velocityMomentum < maxVelocity)
            {
                if (game._cKeyboard.IsKeyPressed(controls.forward) && iscontrollable)
                {
                    if (playFirst == true)
                    {
                        sound_triggered = ticker;
                        LoopSounds.controls.stop();
                        if (current_acc_pos > 0)
                        {
                            TriggerOnce("acc.wav", current_acc_pos);
                        }
                        else
                        {
                            TriggerOnce("acc.wav", 0);
                        }
                        playRelease = playEnd = playIdle = true;
                        playFirst = false;
                    }
                }
                else
                {
                    if (playRelease == true)
                    {
                        playFirst = playEnd = playIdle = true;
                        playRelease = false;
                        LoopSounds.controls.stop();
                        TriggerOnce("release.wav", 0);
                    }
                }
                current_acc_pos = (o.velocityMomentum / maxVelocity) * 5;
            }
            else if (o.velocityMomentum >= maxVelocity - 5)
            {
                if (playEnd == true)
                {
                    playIdle = playFirst = playRelease = true;
                    playEnd = false;
                    TriggerLoop("end.wav");
                }
            }
        }
Esempio n. 2
0
 public abstract void Update(cObject o);
Esempio n. 3
0
File: Game.cs Progetto: Rerbun/rcdvk
 public void SetStartObject(cObject o)
 {
     startpointobj = o;
 }
Esempio n. 4
0
File: Game.cs Progetto: Rerbun/rcdvk
        public bool CarCollision(PointF point, cObject o)
        {
            players[0].car.collisionHandled = true;

            switch (o.collisionType)
            {
                case (int)CollisionType.Bounce:
                    players[0].car.SetPosition(players[0].car.posXOld, players[0].car.posYOld);
                    players[0].car.rotation = players[0].car.rotationOld;

                    if (players[0].car.velocityMomentum < 10) players[0].car.velocityMomentum = 0;
                    players[0].car.customModule.Event(Car.Events.Collision, (int)players[0].car.velocityMomentum / 2);
                    players[0].car.velocityMomentum = (players[0].car.velocityMomentum / 4) * -1;
                    break;
                case (int)CollisionType.Car:
                    players[0].car.SetPosition(players[0].car.posXOld, players[0].car.posYOld);
                    players[0].car.rotation = players[0].car.rotationOld;

                    players[0].car.customModule.Event(Car.Events.Collision, (int)players[0].car.velocityMomentum / 2);
                    players[0].car.velocityMomentum /= 2;
                    break;
                case (int)CollisionType.Grass:
                    players[0].car.velocityMomentum *= 0.95;
                    break;
                case (int)CollisionType.Checkpoint:
                    if (players[0].cp == o)
                    {
                        races[activeRace].OnPlayerEnterCheckpoint(0);
                        return true;
                    }
                    else if (players[1].cp == o) break;
                    break;
            }

            return true;
        }
Esempio n. 5
0
File: Game.cs Progetto: Rerbun/rcdvk
 public void SetPlayerCheckpoint(int playerid, cObject o)
 {
     racers[playerid].checkpointobj = o;
 }
Esempio n. 6
0
File: Game.cs Progetto: Rerbun/rcdvk
 public void LinkObjectToPlayer(int playerid, cObject o)
 {
     racers[playerid].racer = o;
 }
Esempio n. 7
0
 public bool IsCameraFollowingObject(cObject o, int camid)
 {
     return cameras[camid].followingObject == o.objectId;
 }
Esempio n. 8
0
 public void FollowObject(cObject o, int camid)
 {
     cameras[camid].followingObject = o.objectId;
 }
Esempio n. 9
0
 public cObject CreateObject()
 {
     cObject o = new cObject(objects.Count);
     objects.Add(o);
     return o;
 }