Esempio n. 1
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        /// <summary>
        /// Input a PossibleBlock if its valid it is returned. Else return NULL
        /// </summary>
        /// <param name="pBlock"></param>
        /// <returns></returns>
        private bool IsPBlockValid(PossibleBlock pBlock, MainBlock MBlock)
        {
            // Does the Possible Block contian all the Cells int MainBlock.CertainCells?
            if (MBlock.CertainCells.IsSubsetOf(pBlock.Cells))
            {
                //All the Cells in a possible block are looped through. Keeps track to check if all Cells are valid members of the Possible Block.
                bool isValid = true;

                // Loop through each cell in this Possible Block
                foreach (Cell cell in pBlock.Cells)
                {
                    //Is the Cell owned by a different MainBlock?
                    if (cell.IsOwnedByBlockOtherThan(MBlock))
                    {
                        //If Cell is owned by other block then this Possible Block is no longer valid.
                        isValid = false;
                        break;
                    }
                }
                //If the Possible Block is valid return it. Possible block must be superset of MainBlock.CertainCells && not contain a Cell owned by a different MainBlock
                if (isValid)
                {
                    return(true);
                }
                else
                {
                    return(false);
                }
            }
            else
            {
                return(false);
            }
        }
Esempio n. 2
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        /// <summary>
        /// Finds and returns the PossibleBlock from the new Grid that is equivalent to the input PossibleBlock.
        /// </summary>
        /// <param name="originalPBlock"></param>
        /// <param name="newGrid"></param>
        /// <returns></returns>
        private PossibleBlock GetEquivalentPossibleBlock(PossibleBlock originalPBlock, Grid newGrid)
        {
            // equivalent PossibleBlocks will have the same index in MainBlock.PossibleBlocks in both the orignal and new Grid.
            int PBlockPosition = OriginalGrid.Blocks[originalPBlock.Index].PossibleBlocks.IndexOf(originalPBlock);

            return(newGrid.Blocks[originalPBlock.Index].PossibleBlocks[PBlockPosition]);
        }
Esempio n. 3
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        /// <summary>
        /// The input Cells are the equivalent new and original. Gives the new Cell a reference to the correct new PossibleBlock via Cell.PossibleIndexs
        /// Adds the new Cell to all the relevant new PossibleBlocks.Cells.
        /// Sets the TopLeftCell of the new PossibleBlocks.
        /// </summary>
        /// <param name="newCell"></param>
        /// <param name="originalCell"></param>
        private void CreateNewCellPBlockReference(Cell newCell, Cell originalCell)
        {
            //PossibleIndexs is a dictionary of <int, List<PossibleBlock>>. The int represents the Blocks Index and the List<PossibleBlock> represents
            //all the PossibleBlocks of given index that contain this cell
            foreach (KeyValuePair <int, List <PossibleBlock> > KVP in originalCell.PossibleIndexs)
            {
                //create new PossibleBlock List that will be the value of the new Cell's PossibleIndexs. Will contain references to the new PossibleBlocks.
                List <PossibleBlock> newCellPBlockList = new List <PossibleBlock>();

                //The Key represents BlockIndex
                int blockIndex = KVP.Key;
                foreach (PossibleBlock originalPBlock in KVP.Value)
                {
                    //Search for the orignal Possible Block in original Grid.Blocks[relevant].PossibleBlocks and get the position in the list.
                    //The New and Original MainBlocks and PossibleBlocks have the equivalent block at the same position in the list.
                    //This will be used to generate reference to the new Possible Block.
                    int pBlockPosition = OriginalGrid.Blocks[blockIndex].PossibleBlocks.IndexOf(originalPBlock);

                    //Create reference to the new PossibleBlock that is equivalent to the original
                    PossibleBlock newPBlock = NewGrid.Blocks[blockIndex].PossibleBlocks[pBlockPosition];

                    //The new Cell is a Member of the new PossibleBlock
                    newPBlock.Cells.Add(newCell);

                    //The input Cells are the equivalents. If the original Cell is the TopLeftCell then the new Cell must also be
                    if (originalPBlock.TopLeftCell == originalCell)
                    {
                        newPBlock.TopLeftCell = newCell;
                    }

                    newCellPBlockList.Add(newPBlock);
                }
                newCell.PossibleIndexs.Add(blockIndex, newCellPBlockList);
            }
        }
Esempio n. 4
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        /// <summary>
        /// Clones a single PossibleBlock and returns it. The new PossibleBlock references the new Grid.
        /// </summary>
        /// <param name="originalPBlock"></param>
        /// <returns></returns>
        private PossibleBlock DeepClonePossibleBlock(PossibleBlock originalPBlock)
        {
            ///new Possible
            PossibleBlock newPossibleBlock = new PossibleBlock(originalPBlock.Index, originalPBlock.Area, originalPBlock.DefinedCell, NewGrid);

            newPossibleBlock.Dimensions = originalPBlock.Dimensions;
            return(newPossibleBlock);
            //TopLeftCell (Cell) and Cells(Hashset<Cell>) remain unfilled for now as the new cells have not been created yet.
        }
Esempio n. 5
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        /// <summary>
        /// Finds the Largest Unsolved MainBlock. For each PossibleBlock in the MainBlock.PossibleBlock, Clones the Grid and sets the relevant PossibleBlock to be the Mainblock.
        /// Adds all the copied grids to a list and returns the list.
        /// </summary>
        /// <returns></returns>
        public List <Grid> GetGridsWithSetBlocks()
        {
            MainBlock largestUnsolved = GetLargestUnsolvedMainBlock();

            GridPlusSetBlocks = new List <Grid>();
            foreach (PossibleBlock possibleBlock in largestUnsolved.PossibleBlocks)
            {
                Grid          newGrid = _cloneGrid.CloneGrid();
                PossibleBlock toTry   = GetEquivalentPossibleBlock(possibleBlock, newGrid);
                toTry.SetAsMainBlock();
                GridPlusSetBlocks.Add(newGrid);
            }
            return(GridPlusSetBlocks);
        }
Esempio n. 6
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 /// <summary>
 /// Loops through all MainBlocks. Removes invalid PossibleBlocks. If there
 /// </summary>
 public void RemoveImposBlocksAndsetCertain()
 {
     foreach (MainBlock MBlock in Grid.Blocks)
     {
         RemoveImpossibleBlocks(MBlock);
         if (MBlock.PossibleBlocks.Count == 1)
         {
             PossibleBlock pBlock = MBlock.PossibleBlocks[0];
             pBlock.SetAsMainBlock();
         }
         else if (MBlock.PossibleBlocks.Count == 0)
         {
             ProvesNoSolution = true;
         }
     }
 }
        /// <summary>
        /// Creates a possible block by adding cells to a collection. If all the cells are lie within the grid and are not owned by another block, the possible block is valid.
        /// If the possible block is valid it is created and added to the relevant Block.PossibleBlocks
        /// </summary>
        /// <param name="i"></param>
        /// <param name="j"></param>
        /// <param name="xDim"></param>
        /// <param name="yDim"></param>
        private void CreatePossibleBlock(int i, int j, int xDim, int yDim, MainBlock block)
        {
            //xPos and yPos represent coordinates of the TopLefTCell of the PossibleBlock.
            int            xPos = block.DefinedCell.XPos + i, yPos = block.DefinedCell.YPos + j;
            HashSet <Cell> tempHash = new HashSet <Cell>();

            for (int k = 0; k < xDim; k++)
            {
                for (int l = 0; l < yDim; l++)
                {
                    if (Grid.AreValidCoordinates(xPos + k, yPos + l))
                    {
                        Cell tempCell = Grid.Cells[xPos + k, yPos + l];
                        if (!tempCell.IsOwnedByBlockOtherThan(block))
                        {
                            tempHash.Add(tempCell);
                        }
                        else
                        {
                            return;
                        }
                    }
                    else
                    {
                        return;
                    }
                }
            }



            PossibleBlock tempBlock = new PossibleBlock(block.Index, block.Area, block.DefinedCell, Grid)
            {
                Cells = tempHash, TopLeftCell = Grid.Cells[xPos, yPos]
            };

            tempBlock.Dimensions[0] = xDim;
            tempBlock.Dimensions[1] = yDim;
            block.PossibleBlocks.Add(tempBlock);
        }