public override bool Execute(
            INamedEntity self,
            IEntity caller,
            IInstancedEntity target,
            MessagePackObject[] arguments)
        {
            ICharacter character = (ICharacter)self;

            int statelId = (int)((uint)0xC0000000 | arguments[1].AsInt32() | (arguments[2].AsInt32() << 16));

            character.Stats[StatIds.externaldoorinstance].BaseValue      = 0;
            character.Stats[StatIds.externalplayfieldinstance].BaseValue = 0;

            if (arguments[1].AsInt32() > 0)
            {
                StatelData sd = PlayfieldLoader.PFData[arguments[1].AsInt32()].GetDoor(statelId);
                if (sd == null)
                {
                    throw new Exception(
                              "Statel " + arguments[3].AsInt32().ToString("X") + " not found? Check the rdb dammit");
                }

                Vector3 v = new Vector3(sd.X, sd.Y, sd.Z);

                Quaternion q = new Quaternion(sd.HeadingX, sd.HeadingY, sd.HeadingZ, sd.HeadingW);

                Quaternion.Normalize(q);
                Vector3 n = (Vector3)q.RotateVector3(Vector3.AxisZ);

                v.x += n.x * 2.5;
                v.z += n.z * 2.5;
                character.Playfield.Teleport(
                    (Dynel)character,
                    new Coordinate(v),
                    q,
                    new Identity()
                {
                    Type = (IdentityType)arguments[0].AsInt32(), Instance = arguments[1].AsInt32()
                });
            }

            return(true);

            self.Stats[StatIds.externalplayfieldinstance].Value = 0;
            self.Stats[StatIds.externaldoorinstance].Value      = 0;
            self.Playfield.Teleport(
                (Dynel)self,
                new Coordinate(100, 10, 100),
                ((ICharacter)self).Heading,
                new Identity()
            {
                Type = (IdentityType)arguments[0].AsInt32(), Instance = arguments[1].AsInt32()
            });
            return(true);
        }
Esempio n. 2
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        /// <summary>
        /// Calculate move vector
        /// </summary>
        /// <returns>Movevector</returns>
        private Vector.Vector3 calculateMoveVector()
        {
            double forwardSpeed;
            double strafeSpeed;

            Vector.Vector3 forwardMove;
            Vector.Vector3 strafeMove;

            if (!this.CanMove())
            {
                return(Vector.Vector3.Origin);
            }

            forwardSpeed = this.calculateForwardSpeed();
            strafeSpeed  = this.calculateStrafeSpeed();

            if ((forwardSpeed == 0) && (strafeSpeed == 0))
            {
                return(Vector.Vector3.Origin);
            }

            if (forwardSpeed != 0)
            {
                forwardMove           = (Vector.Vector3)Quaternion.RotateVector3(this.RawHeading, Vector.Vector3.AxisZ);
                forwardMove.Magnitude = Math.Abs(forwardSpeed);
                if (forwardSpeed < 0)
                {
                    forwardMove = -forwardMove;
                }
            }
            else
            {
                forwardMove = Vector.Vector3.Origin;
            }

            if (strafeSpeed != 0)
            {
                strafeMove           = (Vector.Vector3)Quaternion.RotateVector3(this.RawHeading, Vector.Vector3.AxisX);
                strafeMove.Magnitude = Math.Abs(strafeSpeed);
                if (strafeSpeed < 0)
                {
                    strafeMove = -strafeMove;
                }
            }
            else
            {
                strafeMove = Vector.Vector3.Origin;
            }

            return(forwardMove + strafeMove);
        }
        public override bool Execute(
            INamedEntity self,
            IEntity caller,
            IInstancedEntity target,
            MessagePackObject[] arguments)
        {
            uint externalDoorInstance = self.Stats[StatIds.externaldoorinstance].BaseValue;
            int  externalPlayfieldId  = self.Stats[StatIds.externalplayfieldinstance].Value;

            StatelData door =
                PlayfieldLoader.PFData[externalPlayfieldId].Statels.FirstOrDefault(
                    x =>
                    (uint)x.Identity.Instance == externalDoorInstance &&
                    (x.Identity.Type == IdentityType.Door /*|| x.Identity.Type==IdentityType.MissionEntrance*/));

            if (door != null)
            {
                Vector3 v = new Vector3(door.X, door.Y, door.Z);

                Quaternion q = new Quaternion(door.HeadingX, door.HeadingY, door.HeadingZ, door.HeadingW);

                Quaternion.Normalize(q);
                Vector3 n = (Vector3)q.RotateVector3(Vector3.AxisZ);

                v.x += n.x * 2.5;
                v.z += n.z * 2.5;
                self.Playfield.Teleport(
                    (Dynel)self,
                    new Coordinate(v),
                    q,
                    new Identity()
                {
                    Type = IdentityType.Playfield, Instance = externalPlayfieldId
                });
            }
            return(door != null);
        }
        public override bool Execute(
            INamedEntity self,
            IEntity caller,
            IInstancedEntity target,
            MessagePackObject[] arguments)
        {
            ICharacter character = (ICharacter)self;

            int statelId = (int)((uint)0xC0000000 | arguments[1].AsInt32() | (arguments[2].AsInt32() << 16));
            character.Stats[StatIds.externaldoorinstance].BaseValue = 0;
            character.Stats[StatIds.externalplayfieldinstance].BaseValue = 0;

            if (arguments[1].AsInt32() > 0)
            {
                StatelData sd = PlayfieldLoader.PFData[arguments[1].AsInt32()].GetDoor(statelId);
                if (sd == null)
                {
                    throw new Exception(
                        "Statel " + arguments[3].AsInt32().ToString("X") + " not found? Check the rdb dammit");
                }

                Vector3 v = new Vector3(sd.X, sd.Y, sd.Z);

                Quaternion q = new Quaternion(sd.HeadingX, sd.HeadingY, sd.HeadingZ, sd.HeadingW);

                Quaternion.Normalize(q);
                Vector3 n = (Vector3)q.RotateVector3(Vector3.AxisZ);

                v.x += n.x * 2.5;
                v.z += n.z * 2.5;
                character.Playfield.Teleport(
                    (Dynel)character,
                    new Coordinate(v),
                    q,
                    new Identity() { Type = (IdentityType)arguments[0].AsInt32(), Instance = arguments[1].AsInt32() });
            }

            return true;

            self.Stats[StatIds.externalplayfieldinstance].Value = 0;
            self.Stats[StatIds.externaldoorinstance].Value = 0;
            self.Playfield.Teleport(
                (Dynel)self,
                new Coordinate(100, 10, 100),
                ((ICharacter)self).Heading,
                new Identity() { Type = (IdentityType)arguments[0].AsInt32(), Instance = arguments[1].AsInt32() });
            return true;
        }
Esempio n. 5
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        internal Coordinate CalculatePredictedPosition()
        {
            if ((this.moveDirection == MoveDirections.None) && (this.strafeDirection == SpinOrStrafeDirections.None))
            {
                return(new Coordinate(this.RawCoordinates));
            }
            else if (this.spinDirection == SpinOrStrafeDirections.None)
            {
                Vector3 moveVector = this.CalculateMoveVector();

                moveVector = moveVector * this.PredictionDuration.TotalSeconds;

                /*this.RawCoordinates = new Vector3()
                 *                    {
                 *                        x = this.RawCoordinates.X + moveVector.x,
                 *                        y = this.RawCoordinates.Y + moveVector.y,
                 *                        z = this.RawCoordinates.Z + moveVector.z
                 *                    };
                 *
                 * this.PredictionTime = DateTime.UtcNow;*/
                Coordinate result =
                    new Coordinate(
                        new Vector3(
                            this.RawCoordinates.X + moveVector.x,
                            this.RawCoordinates.Y + moveVector.y,
                            this.RawCoordinates.Z + moveVector.z));
                LogUtil.Debug(
                    DebugInfoDetail.Movement,
                    moveVector.ToString().PadRight(40) + "/" + result.ToString() + "/");
                return(result);
            }
            else
            {
                Vector3 moveVector;
                Vector3 positionFromCentreOfTurningCircle;
                double  turnArcAngle;
                double  y;
                double  duration;

                duration = this.PredictionDuration.TotalSeconds;

                moveVector   = this.CalculateMoveVector();
                turnArcAngle = this.calculateTurnArcAngle();

                // This is calculated seperately as height is unaffected by turning
                y = this.RawCoordinates.Y + (moveVector.y * duration);

                if (this.spinDirection == SpinOrStrafeDirections.Left)
                {
                    positionFromCentreOfTurningCircle = new Vector3(moveVector.z, y, -moveVector.x);
                }
                else
                {
                    positionFromCentreOfTurningCircle = new Vector3(-moveVector.z, y, moveVector.x);
                }

                return
                    (new Coordinate(
                         new Vector3(this.RawCoordinates.X, this.RawCoordinates.Y, this.RawCoordinates.Z)
                         + (Vector3)
                         Quaternion.RotateVector3(
                             new Quaternion(Vector3.AxisY, turnArcAngle),
                             positionFromCentreOfTurningCircle) - positionFromCentreOfTurningCircle));
            }
        }
        public override bool Execute(
            INamedEntity self,
            IEntity caller,
            IInstancedEntity target,
            MessagePackObject[] arguments)
        {
            uint externalDoorInstance = self.Stats[StatIds.externaldoorinstance].BaseValue;
            int externalPlayfieldId = self.Stats[StatIds.externalplayfieldinstance].Value;

            StatelData door =
                PlayfieldLoader.PFData[externalPlayfieldId].Statels.FirstOrDefault(
                    x =>
                        (uint)x.Identity.Instance == externalDoorInstance
                        && (x.Identity.Type == IdentityType.Door /*|| x.Identity.Type==IdentityType.MissionEntrance*/));
            if (door != null)
            {
                Vector3 v = new Vector3(door.X, door.Y, door.Z);

                Quaternion q = new Quaternion(door.HeadingX, door.HeadingY, door.HeadingZ, door.HeadingW);

                Quaternion.Normalize(q);
                Vector3 n = (Vector3)q.RotateVector3(Vector3.AxisZ);

                v.x += n.x * 2.5;
                v.z += n.z * 2.5;
                self.Playfield.Teleport(
                    (Dynel)self,
                    new Coordinate(v),
                    q,
                    new Identity() { Type = IdentityType.Playfield, Instance = externalPlayfieldId });
            }
            return door != null;
        }