Esempio n. 1
0
        /// <summary>
        /// Invokes our function by using the Variables we have passed in
        /// </summary>
        public override void PerformOperation()
        {
            base.PerformOperation();

            // Maybe we can improve this - store the array rather than create it every time we invoke the function
            object[]        parameters       = new object[OrderedParameterList.Count];
            ParameterInfo[] methodParameters = Method.GetParameters();

            int index = 0;

            foreach (Variable var in OrderedParameterList)
            {
                object parameter = (var.Value as Reference).Value;
                if (parameter.GetType() != methodParameters[index].ParameterType)
                {
                    parameter = CelesteBinder.Bind(parameter, methodParameters[index].ParameterType);
                }

                parameters[index] = parameter;//new CelesteObject(var.Value as Reference);
                index++;
            }

            object returnedArgument = Method.Invoke(null, parameters);

            if (Method.ReturnType.Name != "Void")
            {
                // If the method does not return void, push it onto the stack
                CelesteStack.Push(returnedArgument);
            }
        }
Esempio n. 2
0
        // Because our Compiler is static, we have no constructor.
        // Therefore, to use reflection to pick up the compilable objects we need to call this function whenever we try to compile a script.
        // Foreach empty dictionary above, we will loop through our Assembly and attempt to populate the dictionary with
        // the appropriate objects for it.  This is done using Attributes and the class hierarchy
        public static void Init()
        {
            // We have already set everything up so just return
            if (InitComplete)
            {
                return;
            }

            Cel.LogOutputFilePath = Cel.ScriptDirectoryPath + "\\Log.txt";

            foreach (Type type in Assembly.GetExecutingAssembly().GetTypes())
            {
                if (type.IsSubclassOf(typeof(Value)) && type.GetCustomAttribute <CompilableValue>() != null)
                {
                    MethodInfo isTypeMethod = type.GetMethod("Is" + type.Name);
                    Debug.Assert(isTypeMethod != null);

                    RegisteredValues.Add(isTypeMethod, type);
                }
                // Don't add abstract classes - we shouldn't be able to create those anyway!
                else if (type.IsSubclassOf(typeof(Operator)) && !type.IsAbstract)
                {
                    MethodInfo isTypeMethod = type.GetMethod("Is" + type.Name);
                    Debug.Assert(isTypeMethod != null, "Is" + type.Name + " static method not implemented");

                    RegisteredOperators.Add(isTypeMethod, type);
                }
                else if (type.IsSubclassOf(typeof(FlowControl)) && !type.IsAbstract)
                {
                    MethodInfo isTypeMethod = type.GetMethod("Is" + type.Name);
                    Debug.Assert(isTypeMethod != null);

                    RegisteredFlowControls.Add(isTypeMethod, type);
                }
                else if (type.IsSubclassOf(typeof(Keyword)))
                {
                    FieldInfo scriptTokenField = type.GetField("scriptToken", BindingFlags.Static | BindingFlags.NonPublic);
                    Debug.Assert(scriptTokenField != null);

                    // Need to make the script token public rather than internal... will this work?
                    string scriptToken = (string)scriptTokenField.GetValue(type);
                    Debug.Assert(!string.IsNullOrEmpty(scriptToken));

                    RegisteredKeywords.Add(scriptToken, type);
                }
                else if (type.GetCustomAttribute <HasScriptCommands>() != null)
                {
                    foreach (MethodInfo method in type.GetMethods())
                    {
                        // Create the Delegate object from the attribute information and store it as a LocalVariable
                        // For now we will do this in the GlobalScope, but this will change
                        // Then it will be picked up and run like any other function
                        if (method.GetCustomAttribute <ScriptCommand>() != null)
                        {
                            ScriptCommand scriptCommandAttr = method.GetCustomAttribute <ScriptCommand>();
                            Debug.Assert(scriptCommandAttr != null);

                            Delegate celDelegate = new Delegate(scriptCommandAttr.Token, method);
                            CelesteStack.GlobalScope.AddLocalVariable(celDelegate);
                        }
                    }
                }
            }

            CelesteBinder.Init();

            InitComplete = true;
        }