Esempio n. 1
0
        public override void Update(GameTime gameTime)
        {
            TouchCollection state = TouchPanel.GetState();

            if (state.IsConnected && state.Count > 0)
            {
                IsTouch = true;
            }

            Vector2 touchPosUIScale = TouchToUI = new Vector2(
                1920f / Celeste.Instance.GraphicsDevice.PresentationParameters.BackBufferWidth, // TouchPanel.DisplayWidth,
                1080f / Celeste.Instance.GraphicsDevice.PresentationParameters.BackBufferHeight // TouchPanel.DisplayHeight
                );

            HashSet <int> consumedIds = new HashSet <int>();

            /*
             * Logger.Log(LogLevel.Verbose, "touch", "--------");
             * Logger.Log(LogLevel.Verbose, "touch", $"Connected: {state.IsConnected}; IsTouch: {IsTouch}; Count: {state.Count}");
             * for (int ti = 0; ti < state.Count; ti++) {
             *  Logger.Log(LogLevel.Verbose, "touch", $"[{ti}]: {state[ti].State} {state[ti].Position * touchPosUIScale}");
             * }
             */

            for (int i = 0; i < Regions.Count; i++)
            {
                ATouchRegion region = Regions[i];
                if (region == null)
                {
                    continue;
                }

                TouchLocation?touchInside = null;
                for (int ti = 0; ti < state.Count; ti++)
                {
                    TouchLocation touch = state[ti];
                    if (consumedIds.Contains(touch.Id))
                    {
                        continue;
                    }
                    Vector2 touchPosUI = touch.Position * touchPosUIScale;
                    if (touchPosUI.X < region.Position.X - region.Size.X * 0.5f ||
                        touchPosUI.X > region.Position.X + region.Size.X * 0.5f ||
                        touchPosUI.Y < region.Position.Y - region.Size.Y * 0.5f ||
                        touchPosUI.Y > region.Position.Y + region.Size.Y * 0.5f)
                    {
                        continue;
                    }
                    touchInside = touch;
                }

                bool consumed = region.Update(state, touchInside ?? default);
                if (consumed && touchInside != null)
                {
                    consumedIds.Add(touchInside.Value.Id);
                }
            }

            base.Update(gameTime);
        }
Esempio n. 2
0
        public override void Draw(GameTime gameTime)
        {
            base.Draw(gameTime);

            for (int i = 0; i < Regions.Count; i++)
            {
                ATouchRegion region = Regions[i];
                if (region == null)
                {
                    continue;
                }
                region.Draw();
            }
        }
Esempio n. 3
0
 public Button(ATouchRegion region)
 {
     Region = region;
 }