Esempio n. 1
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 public Hyperline()
 {
     UI             = new HyperlineUI();
     LastColor      = new Color();
     Instance       = this;
     LastHairLength = 4;
 }
Esempio n. 2
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        public Hyperline()
        {
            UI             = new HyperlineUI();
            triggerManager = new TriggerManager();
            presetManager  = new PresetManager();

            lastColor      = new Color();
            Instance       = this;
            lastHairLength = 4;
            //add the default hair types
            hairTypes = new HairTypeManager();
            AddHairType(new GradientHair());
            AddHairType(new PatternHair());
            AddHairType(new SolidHair());
            AddHairType(new RainbowHair());
            AddHairType(new DefaultHair());

            DefaultPDashA = new ParticleType {
                Color          = Calc.HexToColor("44B7FF"),
                Color2         = Calc.HexToColor("75c9ff"),
                ColorMode      = ParticleType.ColorModes.Blink,
                FadeMode       = ParticleType.FadeModes.Late,
                LifeMin        = 1f,
                LifeMax        = 1.8f,
                Size           = 1f,
                SpeedMin       = 10f,
                SpeedMax       = 20f,
                Acceleration   = new Vector2(0f, 8f),
                DirectionRange = 1.0471976f
            };

            DefaultPDashB = new ParticleType(DefaultPDashA)
            {
                Color  = Calc.HexToColor("AC3232"),
                Color2 = Calc.HexToColor("e05959")
            };

            DefaultPDashBadB = new ParticleType(DefaultPDashA)
            {
                Color  = Calc.HexToColor("9B3FB5"),
                Color2 = Calc.HexToColor("CC8EE2")
            };

            PlayerParticle = new ParticleType(DefaultPDashA)
            {
            };
        }