Esempio n. 1
0
 public Cauldron(Main game)
     : base(game)
 {
     Order = 4;
     String savepath = Path.Combine(TShock.SavePath, "potions.cfg");
     CauldronReader reader = new CauldronReader();
     if (File.Exists(savepath))
     {
         try
         {
             potions = reader.readFile(savepath);
             Console.WriteLine(potions.potions.Count + " potions have been loaded.");
         }
         catch (Exception e)
         {
             Console.WriteLine(e.Message);
         }
     }
     else
     {
         potions = reader.writeFile(savepath);
         Console.WriteLine("Basic potion file being created.");
         Console.WriteLine("1 potion containing regeneration for 30 seconds created.");
         Console.WriteLine("1 potion containing swiftness for 30 seconds created.");
     }
 }
Esempio n. 2
0
        private void HandleCommand(CommandArgs args)
        {
            TSPlayer ply = args.Player;
            if (ply == null)
                return;

            if( args.Parameters.Count < 1 )
            {
                ply.SendMessage( "Please see help for a list of commands and the proper syntax.", Color.Red);
                return;
            }

            if( args.Parameters[0] == "help")
            {
                ply.SendMessage( "The following are valid commands:", Color.Yellow);
                ply.SendMessage("/cauldron reload - This reloads the potions from file.", Color.Yellow);
                ply.SendMessage("/cauldron <potion name> - Applies the specified potion.", Color.Yellow);
            }
            else if( args.Parameters[0] == "reload")
            {
                if (ply.Group.HasPermission("cauldron-reload"))
                {
                    Console.WriteLine("Potions are being reloaded from file.");
                    var reader = new CauldronReader();
                    potions = reader.readFile(Path.Combine(TShock.SavePath, "potions.cfg"));
                }
                else
                {
                    ply.SendMessage("You do not have access to this command.", Color.Red);
                }
            }
            else
            {
                Potion p = potions.findPotion(args.Parameters[0]);
                if (p != null)
                {
                    p.applyPotion(ply);
                }
                else
                {
                    ply.SendMessage("That potion does not exist.", Color.Red);
                }
            }
        }