Esempio n. 1
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        /// <summary>
        /// Gets the dpi of the display. If the window is not on any monitor the primary monitor's
        /// dpi is returned instead.
        /// <para/>
        /// On Windows version lower than 8, the dpi is the same for all monitors.
        /// </summary>
        /// <param name="windowHandle">The handle of the window displayed by the monitor</param>
        /// <returns>The dpi of the current display</returns>
        public static MonitorDpi GetDpi(IntPtr windowHandle)
        {
            if ((Environment.OSVersion.Version.Major >= 6 && Environment.OSVersion.Version.Minor >= 2) || Environment.OSVersion.Version.Major >= 10)
            {
                uint dpiX;
                uint dpiY;

                var monitor = UnsafeNative.MonitorFromWindow(windowHandle, UnsafeNative.MonitorOptions.MONITOR_DEFAULTTONULL);

                if (monitor == IntPtr.Zero)
                {
                    monitor = UnsafeNative.MonitorFromPoint(new UnsafeNative.POINT {
                        x = 0, y = 0
                    }, UnsafeNative.MonitorOptions.MONITOR_DEFAULTTOPRIMARY);
                }

                UnsafeNative.GetDpiForMonitor(monitor, UnsafeNative.DpiType.Effective, out dpiX, out dpiY);

                return(new MonitorDpi {
                    x = dpiX, y = dpiY
                });
            }
            else
            {
                var desktop = Graphics.FromHwnd(IntPtr.Zero).GetHdc();

                var logicalPixelsx = (uint)UnsafeNative.GetDeviceCaps(desktop, UnsafeNative.DeviceCap.LOGPIXELSX);
                var logicalPixelsy = (uint)UnsafeNative.GetDeviceCaps(desktop, UnsafeNative.DeviceCap.LOGPIXELSY);

                return(new MonitorDpi {
                    x = logicalPixelsx, y = logicalPixelsy
                });
            }
        }
Esempio n. 2
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        /// <summary>
        /// Adds a shadow effect to a window
        /// </summary>
        /// <param name="wrapper">
        /// A managed object that should not be finalized until the platform invoke call returns.
        /// </param>
        /// <param name="windowHandle">The hwnd of the window</param>
        public static void AddShadow(object wrapper, IntPtr windowHandle)
        {
            var myHandleRef = new HandleRef(wrapper, windowHandle);

            UnsafeNative.SetClassLong(myHandleRef, UnsafeNative.GCL_STYLE,
                                      new IntPtr(UnsafeNative.GetClassLongPtr(myHandleRef, UnsafeNative.CS_DROPSHADOW).ToInt32() | UnsafeNative.CS_DROPSHADOW));
        }
Esempio n. 3
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        /// <summary>
        /// Sends the specified message string to a window. The SendMessage function calls the window
        /// procedure for the specified window and does not return until the window procedure has
        /// processed the message.
        /// </summary>
        /// <param name="hwnd">A handle to the window whose window procedure will receive the message.</param>
        /// <param name="message">The message to be sent to the window</param>
        /// <exception cref="Win32Exception">Win32 error occures</exception>
        /// <exception cref="ArgumentException">HWND is <see cref="IntPtr.Zero"/></exception>
        /// <exception cref="ArgumentNullException"><paramref name="message"/> is null</exception>
        /// <exception cref="ArgumentException"><paramref name="message"/> is empty</exception>
        public static void SendMessage(IntPtr hwnd, string message)
        {
            if (hwnd == IntPtr.Zero)
            {
                throw new ArgumentException("HWND cannot be IntPtr.Zero");
            }

            if (message == null)
            {
                throw new ArgumentNullException("The message cannot be null");
            }

            if (message == "")
            {
                throw new ArgumentException("The message cannot be empty");
            }

            var messageBytes = Encoding.Default.GetBytes(message); /* ANSII encoding */
            var data         = new UnsafeNative.COPYDATASTRUCT
            {
                dwData = (IntPtr)100,
                lpData = message,
                cbData = messageBytes.Length + 1 /* +1 because of 0 termination */
            };

            if (UnsafeNative.SendMessage(hwnd, UnsafeNative.WM_COPYDATA, IntPtr.Zero, ref data) != 0)
            {
                throw new Win32Exception(Marshal.GetLastWin32Error());
            }
        }
Esempio n. 4
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 /// <summary>
 /// Sends the specified message to a window or windows. The SendMessage function calls the
 /// window procedure for the specified window and does not return until the window procedure
 /// has processed the message.
 /// </summary>
 /// <param name="hwnd">The window handle of the sending window</param>
 /// <param name="windowMessage">The message to be sent.</param>
 /// <param name="wParam">Additional message-specific information.</param>
 /// <param name="lParam">Additional message-specific information.</param>
 public static void SendMessage(IntPtr hwnd, WindowsMessages windowMessage, IntPtr wParam, IntPtr lParam)
 {
     if (UnsafeNative.SendMessage(hwnd, (int)windowMessage, wParam, lParam) != 0)
     {
         throw new Win32Exception(Marshal.GetLastWin32Error());
     }
 }
Esempio n. 5
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        /// <summary>
        /// Brings the thread that created the specified window into the foreground and activates the
        /// window. Keyboard input is directed to the window, and various visual cues are changed for
        /// the user. The system assigns a slightly higher priority to the thread that created the
        /// foreground window than it does to other threads.
        /// </summary>
        /// <param name="hwnd">
        /// A handle to the window that should be activated and brought to the foreground.
        /// </param>
        /// <returns>Returns true if successful; otherwise false</returns>
        /// <exception cref="ArgumentException"><paramref name="hwnd"/> is <see cref="IntPtr.Zero"/></exception>
        public static bool ActivateWindow(IntPtr hwnd)
        {
            if (hwnd == IntPtr.Zero)
            {
                throw new ArgumentException("HWND cannot be IntPtr.Zero");
            }

            return(UnsafeNative.SetForegroundWindow(hwnd));
        }
Esempio n. 6
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        /// <summary>
        /// Defines a new window message that is guaranteed to be unique throughout the system. The
        /// message value can be used when sending or posting messages.
        /// </summary>
        /// <param name="message">The message to be registered.</param>
        /// <returns>Returns a message identifier in the range 0xC000 through 0xFFFF</returns>
        /// <exception cref="Win32Exception">Win32 error occures</exception>
        public static uint RegisterWindowMessage(string message)
        {
            var result = UnsafeNative.RegisterWindowMessage(message);

            if (result == 0)
            {
                throw new Win32Exception(Marshal.GetLastWin32Error());
            }

            return(result);
        }
Esempio n. 7
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        /// <summary>
        /// Extracts an icon from a exe, dll or ico file.
        /// </summary>
        /// <param name="filename">The filename of the resource</param>
        /// <param name="iconIndex">THe index of the icon</param>
        /// <returns>The icon represented by a byte array</returns>
        public static byte[] ExtractAssociatedIcon(string filename, int iconIndex = 0)
        {
            if (filename == null)
            {
                throw new ArgumentNullException(nameof(filename));
            }

            if (filename == "")
            {
                throw new ArgumentException("filename is empty");
            }

            unsafe
            {
                IntPtr[] largeIcons = new IntPtr[] { IntPtr.Zero };

                try
                {
                    var count = UnsafeNative.ExtractIconEx(filename, iconIndex, largeIcons, null, 1);

                    if (count > 0 && largeIcons[0] != IntPtr.Zero)
                    {
                        var icon = Icon.FromHandle(largeIcons[0]);

                        using (var stream = new MemoryStream())
                        {
                            icon.ToBitmap().Save(stream, ImageFormat.Png);
                            stream.Seek(0, SeekOrigin.Begin);

                            return(stream.ToArray());
                        }
                    }
                    else
                    {
                        return(null);
                    }
                }
                catch (Exception)
                {
                    throw;
                }
                finally
                {
                    foreach (IntPtr ptr in largeIcons)
                    {
                        if (ptr != IntPtr.Zero)
                        {
                            UnsafeNative.DestroyIcon(ptr);
                        }
                    }
                }
            }
        }
Esempio n. 8
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        /// <summary>
        /// The message is sent to all top-level windows in the system, including disabled or
        /// invisible unowned windows, overlapped windows, and pop-up windows; but the message is not
        /// sent to child windows.
        /// </summary>
        /// <param name="registeredWindowMessage">
        /// The registered window message. use <see cref="Win32Api.RegisterWindowMessage(string)"/>
        /// to register a message.
        /// </param>
        /// <param name="wParam">Additional message-specific information.</param>
        /// <param name="lParam">Additional message-specific information.</param>
        /// <exception cref="ArgumentException">Invalid registered window message</exception>
        /// <exception cref="Win32Exception">Win32 error occures</exception>
        public static void BroadcastMessage(uint registeredWindowMessage, IntPtr wParam, IntPtr lParam)
        {
            if (registeredWindowMessage < 0xC000)
            {
                throw new ArgumentException("Not a valid registered window message");
            }

            if (UnsafeNative.SendMessage(UnsafeNative.HWND_BROADCAST, (int)registeredWindowMessage, wParam, lParam) != 0)
            {
                throw new Win32Exception(Marshal.GetLastWin32Error());
            }
        }
Esempio n. 9
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 /// <summary>
 /// Gets the path of the user's profile picture
 /// </summary>
 /// <param name="username">The username</param>
 /// <returns>The full path of the user's profile picture</returns>
 public static string GetUserTilePath(string username)
 {
     try
     {
         var stringBuilder = new StringBuilder(1000);
         UnsafeNative.GetUserTilePath(username, 0x80000000, stringBuilder, stringBuilder.Capacity);
         return(stringBuilder.ToString());
     }
     catch
     {
         throw;
     }
 }
Esempio n. 10
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        /// <summary>
        /// Gets the bounds of the monitor that contains the defined window
        /// </summary>
        /// <param name="windowHandle">The handle of the window displayed by the monitor</param>
        /// <returns>
        /// Returns the bounds of the monitor. Returns null if window is not on any monitor.
        /// </returns>
        public static Rect?GetMonitorBounds(IntPtr windowHandle)
        {
            var monitor = UnsafeNative.MonitorFromWindow(windowHandle, UnsafeNative.MonitorOptions.MONITOR_DEFAULTTONULL);

            if (monitor != IntPtr.Zero)
            {
                UnsafeNative.MONITORINFO monitorInfo = new UnsafeNative.MONITORINFO();
                UnsafeNative.GetMonitorInfo(monitor, monitorInfo);
                UnsafeNative.RECT rcWorkArea    = monitorInfo.rcWork;
                UnsafeNative.RECT rcMonitorArea = monitorInfo.rcMonitor;

                return(new Rect(rcMonitorArea.left, rcMonitorArea.top, Math.Abs(rcMonitorArea.left - rcMonitorArea.right), Math.Abs(rcMonitorArea.bottom - rcMonitorArea.top)));
            }

            return(null);
        }
Esempio n. 11
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        /// <summary>
        /// Returns all window handles associated with the process id. The process id can be
        /// retrieved with <see cref="Process.GetCurrentProcess()"/>.Id
        /// </summary>
        /// <param name="processId">The unique identifier for the associated process.</param>
        /// <returns>A collection of window handles associated with the process id</returns>
        public static IEnumerable <IntPtr> GetAllThreadWindowHandles(int processId)
        {
            var result  = new List <IntPtr>();
            var threads = Process.GetProcessById(processId).Threads;

            for (int i = 0; i < threads.Count; i++)
            {
                UnsafeNative.EnumThreadWindows(threads[i].Id,
                                               (hWnd, lParam) =>
                {
                    result.Add(hWnd);
                    return(true);
                }, IntPtr.Zero);
            }

            return(result);
        }
Esempio n. 12
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        /// <summary>
        /// Sent to a window when the size or position of the window is about to change. An
        /// application can use this message to override the window's default maximized size and
        /// position, or its default minimum or maximum tracking size.
        /// </summary>
        /// <param name="windowHandle">The handle of the window displayed by the monitor</param>
        /// <param name="lParam">Additional message-specific information</param>
        public static void WmGetMinMaxInfo(IntPtr windowHandle, IntPtr lParam)
        {
            UnsafeNative.MINMAXINFO mmi = (UnsafeNative.MINMAXINFO)Marshal.PtrToStructure(lParam, typeof(UnsafeNative.MINMAXINFO));

            // Adjust the maximized size and position to fit the work area of the correct monitor
            System.IntPtr monitor = UnsafeNative.MonitorFromWindow(windowHandle, UnsafeNative.MonitorOptions.MONITOR_DEFAULTTONEAREST);

            if (monitor != System.IntPtr.Zero)
            {
                UnsafeNative.MONITORINFO monitorInfo = new UnsafeNative.MONITORINFO();
                UnsafeNative.GetMonitorInfo(monitor, monitorInfo);
                UnsafeNative.RECT rcWorkArea    = monitorInfo.rcWork;
                UnsafeNative.RECT rcMonitorArea = monitorInfo.rcMonitor;
                mmi.ptMaxPosition.x = Math.Abs(rcWorkArea.left - rcMonitorArea.left);
                mmi.ptMaxPosition.y = Math.Abs(rcWorkArea.top - rcMonitorArea.top);
                mmi.ptMaxSize.x     = Math.Abs(rcWorkArea.right - rcWorkArea.left);
                mmi.ptMaxSize.y     = Math.Abs(rcWorkArea.bottom - rcWorkArea.top);
            }

            Marshal.StructureToPtr(mmi, lParam, true);
        }
Esempio n. 13
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 /// <summary>
 /// Determines if the window is shown in any of the monitors.
 /// </summary>
 /// <param name="windowHandle">The handle of the window displayed by the monitor</param>
 /// <returns>true if the window is displayed on any monitor; otherwise false</returns>
 public static bool WindowIsInAnyMonitor(IntPtr windowHandle) =>
 // If MonitorFromWindow has returned zero, we are sure that the window is not in any of
 // our monitors
 UnsafeNative.MonitorFromWindow(windowHandle, UnsafeNative.MonitorOptions.MONITOR_DEFAULTTONULL) != IntPtr.Zero;
Esempio n. 14
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 /// <summary>
 /// Returns the mouse position on screen
 /// </summary>
 /// <returns>The mouse position coordinates on screen</returns>
 public static System.Windows.Point GetMousePosition()
 {
     UnsafeNative.Win32Point w32Mouse = new UnsafeNative.Win32Point();
     UnsafeNative.GetCursorPos(ref w32Mouse);
     return(new System.Windows.Point(w32Mouse.X, w32Mouse.Y));
 }