Esempio n. 1
0
        public static List <SkillListItemView.Item> GetItems(
            SkillStorage skillStorage,
            PlayerStateStorage playerStateStorage,
            SkillHelperStorage skillHelperStorage,
            Translator translator)
        {
            itemsBuffer.Clear();
            currentSkillsBuffer.Clear();
            BaseSkill[] baseSkills      = skillStorage.GetAllBase();
            PlayerState playerState     = playerStateStorage.Get();
            List <int>  currentSkillIds = playerState.SkillIds;

            for (int i = 0; i < currentSkillIds.Count; ++i)
            {
                Skill currentSkill = skillStorage.Get(currentSkillIds[i]);
                currentSkillsBuffer.Add(currentSkill.BaseId, currentSkill);
            }

            for (int i = 0; i < baseSkills.Length; ++i)
            {
                itemsBuffer.Add(GetItem(
                                    baseSkills[i],
                                    currentSkillsBuffer,
                                    playerState,
                                    skillStorage,
                                    skillHelperStorage,
                                    translator
                                    ));
            }

            return(itemsBuffer);
        }
Esempio n. 2
0
        private static SkillListItemView.Item GetItem(
            BaseSkill baseSkill,
            IDictionary <int, Skill> currentSkills,
            PlayerState playerState,
            SkillStorage skillStorage,
            SkillHelperStorage skillHelperStorage,
            Translator translator)
        {
            ISkillHelper skillHelper =
                skillHelperStorage.Get(baseSkill.Type);
            Skill currentSkill            = null;
            var   currentSkillLevel       = -1;
            var   currentSkillDescription = "";
            Skill nextSkill = null;

            if (currentSkillsBuffer.TryGetValue(
                    baseSkill.Id, out currentSkill))
            {
                currentSkillLevel       = currentSkill.Level;
                currentSkillDescription = translator.Translate(
                    "Skill.CurrentLevelDescription",
                    skillHelper.GetSkillDescription(
                        currentSkill,
                        translator.Translate(baseSkill.Description)
                        )
                    );
                nextSkill =
                    skillStorage.GetNextLevel(currentSkill.Id);
            }
            else
            {
                nextSkill = skillStorage.GetFirstLevel(baseSkill.Id);
            }

            int    nextSkillId          = -1;
            string nextSkillDescription = "";

            if (nextSkill != null)
            {
                nextSkillId          = nextSkill.Id;
                nextSkillDescription = translator.Translate(
                    "Skill.NextLevelDescription",
                    skillHelper.GetSkillDescription(
                        nextSkill,
                        translator.Translate(baseSkill.Description)
                        )
                    );
            }

            int maxSkillLevel =
                skillStorage.GetMaxLevel(baseSkill.Id).Level + 1;
            string currentSkillLevelText = translator.Translate(
                "Skill.CurrentLevel",
                currentSkillLevel + 1,
                maxSkillLevel);
            bool isSkillDisabled =
                playerState.AvailableSkillPointsCount <= 0;

            return(new SkillListItemView.Item {
                Img = baseSkill.Img,
                Name = translator.Translate(baseSkill.Name),
                CurrentLevel = currentSkillLevelText,
                CurrentLevelDescription = currentSkillDescription,
                NextLevelId = nextSkillId,
                NextLevelDescription = nextSkillDescription,
                IsDisabled = isSkillDisabled,
                Learn = translator.Translate("Skill.Learn")
            });
        }