/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // TODO: use this.Content to load your game content here // Load our game sprites, and set up rectangles for each texCat = Content.Load <Texture2D>("cat"); texFurball = Content.Load <Texture2D>("furball"); texAlien = Content.Load <Texture2D>("alien"); texAcid = Content.Load <Texture2D>("acid"); var rectCat = new Rectangle(50, 300, texCat.Width, texCat.Height); var rectFurball = new Rectangle(2000, 0, texFurball.Width, texFurball.Height); var rectAlien = new Rectangle(1000, 500, texAlien.Width, texAlien.Height); var rectAcid = new Rectangle(-2000, 0, texAcid.Width, texAcid.Height); var controlPad = new ControlPad(PlayerIndex.One); _GameWorld = new GameWorld(controlPad, rectCat, texCat, rectFurball, texFurball, rectAlien, texAlien, rectAcid, texAcid); _GameWorld.ActivateAlien(); }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // TODO: use this.Content to load your game content here // Load our game sprites, and set up rectangles for each texCat = Content.Load<Texture2D>("cat"); texFurball = Content.Load<Texture2D>("furball"); texAlien = Content.Load<Texture2D>("alien"); texAcid = Content.Load<Texture2D>("acid"); var rectCat = new Rectangle(50, 300, texCat.Width, texCat.Height); var rectFurball = new Rectangle(2000, 0, texFurball.Width, texFurball.Height); var rectAlien = new Rectangle(1000, 500, texAlien.Width, texAlien.Height); var rectAcid = new Rectangle(-2000, 0, texAcid.Width, texAcid.Height); var controlPad = new ControlPad(PlayerIndex.One); _GameWorld = new GameWorld(controlPad, rectCat, texCat, rectFurball, texFurball, rectAlien, texAlien, rectAcid, texAcid); _GameWorld.ActivateAlien(); }