public VictimLeaf( MegaTile ParentMegaTile, Animation GroundAnimation, Animation StumpAnimation, Animation ExplodeAnimation, Animation TornadoAnimation, string SoundFileName, Vector2 Position) { this.megatile = ParentMegaTile; this.GroundAnimation = GroundAnimation; this.StumpAnimation = StumpAnimation; this.ExplodeAnimation = ExplodeAnimation; this.TornadoAnimation = TornadoAnimation; this.soundHit = SoundFileName; GroundHealth = 0; TornadoHealth = 0; Mass = 0.1f; bounds = new Rectangle2D(Position.X, Position.Y, TornadoAnimation.FrameWidth, TornadoAnimation.FrameHeight); state = State.Flying; PreLoadSounds(); }
public VictimUFO(MegaTile ParentMegaTile, Animation GroundAnimation, Animation StumpAnimation, Animation ExplodeAnimation, Animation TornadoAnimation, string SoundFileName, Level ParentLevel ) { this.megatile = ParentMegaTile; this.GroundAnimation = GroundAnimation; this.StumpAnimation = StumpAnimation; this.ExplodeAnimation = ExplodeAnimation; this.TornadoAnimation = TornadoAnimation; this.level = ParentLevel; removeFromMegaTileOnDeath = true; this.soundHit = SoundFileName; state = State.Ground; if (GroundAnimation.FrameWidth > GroundAnimation.FrameHeight) { squareDimensions = GroundAnimation.FrameWidth; } else { squareDimensions = GroundAnimation.FrameHeight; } squareDimensions *= 16; PreLoadSounds(); PlaceInWorld(); }
public VictimBoss(MegaTile ParentMegaTile, Animation GroundAnimation, Animation StumpAnimation, Animation ExplodeAnimation, Animation TornadoAnimation, string SoundFileName, Vector2 Position) : base(ParentMegaTile,GroundAnimation,StumpAnimation,ExplodeAnimation,TornadoAnimation,SoundFileName,Position) { }
public Tornado(Level level, Vector2 position, float lifeDecayRatio) { ParentLevel = level; // initialize variables Victims = new List<Victim>(); Debris = new List<Victim>(); Position = position; Velocity = new Vector2(0f, 0f); Acceleration = new Vector2(0f, 0f); RotationalSpeed = 10f; DamageFactor = 0f; Radius = 100.0f; TotalMass = 0.0f; MaxLife = 1000f; Life = MaxLife; LifeDecayRatio = lifeDecayRatio; Category = TornadoCategory.Gale; CategoryValue = 0f; MouseControl = new MouseControl(); GodMode = false; CenterFont = ParentLevel.Game.Content.Load<SpriteFont>(@"Graphics\Font\Impact"); // add the constant debris for (int i = 0; i < 20; i++) { Animation leafAnim = new Animation(ParentLevel.Game.Content.Load<Texture2D>("Graphics\\Objects\\leaf"), 10, 4, 1); Victim debris = new VictimLeaf(null,leafAnim,leafAnim,leafAnim,leafAnim, "", Position); debris.tornado = this; debris.state = Victim.State.Flying; Victims.Add(debris); } ParentLevel.Music.Play(0, true); }
public VictimSkyscraper(MegaTile ParentMegaTile, Animation GroundAnimation, Animation StumpAnimation, Animation ExplodeAnimation, Animation TornadoAnimation, string SoundFileName, Vector2 Position) { this.megatile = ParentMegaTile; this.GroundAnimation = GroundAnimation; this.StumpAnimation = StumpAnimation; this.ExplodeAnimation = ExplodeAnimation; this.TornadoAnimation = TornadoAnimation; this.soundHit = SoundFileName; removeFromMegaTileOnDeath = false; bounds = new Rectangle2D(Position.X, Position.Y, GroundAnimation.FrameWidth, GroundAnimation.FrameHeight); state = State.Ground; PreLoadSounds(); }