public SettlementCtrl GetSettlement(SettlementKey key) { SettlementCtrl retSettlement = null; TileLocToSettlementData.TryGetValue(key, out retSettlement); return(retSettlement); }
} = new Dictionary <SettlementKey, SettlementCtrl>(new KeyComparer()); // lookup table used for envent handlers // // returns all Settlements associated with the control, or NULL if none are public SettlementCtrl GetSettlement(SettlementCtrl control) { SettlementCtrl retSettlement = null; SettlementCtrlToSettlementData.TryGetValue(control, out retSettlement); return(retSettlement); }
internal void RemoveSettlement(SettlementCtrl settlement) { Settlements.Remove(settlement); }
internal void AddSettlement(SettlementCtrl settlement) { Settlements.Add(settlement); }
public SettlementData(TileCtrl t, SettlementCtrl setttlement) { Tile = t; Location = setttlement.SettlementLocation; Settlement = setttlement; }
private void AddSameSettlementLocationToDictionary(TileCtrl tile, SettlementCtrl inputSettlementCtrl) { RoadLocation[] adjTileLocations = null; SettlementLocation[] settlementLocation = null; SettlementLocation inputLocation = inputSettlementCtrl.SettlementLocation; switch (inputLocation) { case SettlementLocation.TopRight: adjTileLocations = new RoadLocation[3] { RoadLocation.None, RoadLocation.Top, RoadLocation.TopRight }; settlementLocation = new SettlementLocation[3] { inputLocation, SettlementLocation.BottomRight, SettlementLocation.MiddleLeft }; break; case SettlementLocation.MiddleRight: adjTileLocations = new RoadLocation[3] { RoadLocation.None, RoadLocation.TopRight, RoadLocation.BottomRight }; settlementLocation = new SettlementLocation[3] { inputLocation, SettlementLocation.BottomLeft, SettlementLocation.TopLeft }; break; case SettlementLocation.BottomRight: adjTileLocations = new RoadLocation[3] { RoadLocation.None, RoadLocation.BottomRight, RoadLocation.Bottom }; settlementLocation = new SettlementLocation[3] { inputLocation, SettlementLocation.MiddleLeft, SettlementLocation.TopRight }; break; case SettlementLocation.BottomLeft: adjTileLocations = new RoadLocation[3] { RoadLocation.None, RoadLocation.Bottom, RoadLocation.BottomLeft }; settlementLocation = new SettlementLocation[3] { inputLocation, SettlementLocation.TopRight, SettlementLocation.MiddleRight }; break; case SettlementLocation.MiddleLeft: adjTileLocations = new RoadLocation[3] { RoadLocation.None, RoadLocation.BottomLeft, RoadLocation.TopLeft }; settlementLocation = new SettlementLocation[3] { inputLocation, SettlementLocation.TopRight, SettlementLocation.BottomRight }; break; case SettlementLocation.TopLeft: adjTileLocations = new RoadLocation[3] { RoadLocation.None, RoadLocation.TopLeft, RoadLocation.Top }; settlementLocation = new SettlementLocation[3] { inputLocation, SettlementLocation.MiddleRight, SettlementLocation.BottomLeft }; break; case SettlementLocation.None: break; default: break; } AddSettlementClonesToDictionary(tile, adjTileLocations, settlementLocation); }