Esempio n. 1
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 /// <summary>
 /// Угол между векторами
 /// </summary>
 public static double Angle(Vector a, Vector b, double epsilon)
 {
     double q = Math.Asin(CrossProduct(a, b) / (a.Length * b.Length));
     if (a.Length < epsilon || b.Length < epsilon)
         throw new ZeroVectorsAngleException("Trying to find angle between zero-length vectors (epsilon = " + epsilon + ")");
     else
         return q;
 }
Esempio n. 2
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 /// <summary>
 /// Векторное произведение
 /// </summary>
 public static double CrossProduct(Vector a, Vector b)
 {
     return a.m_x * b.m_y - a.m_y * b.m_x;
 }
Esempio n. 3
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        public static Point GetCrossing(Segment s1, Segment s2)
        {
            // Algorithmic equality
            if (s1 == s2)
                throw new SelfCrossingException("Trying to find selfcrossing");

            // TODO: Add rough estimation here (i.e. rectangle estimation)

            if (s1._Crossings.ContainsKey(s2))
                return s1._Crossings[s2];
            // TODO: Check integrity

            // Parallelism and zero-length
            Vector AB1 = new Vector(s1._B.X - s1._A.X, s1._B.Y - s1._A.Y);
            Vector AB2 = new Vector(s2._B.X - s2._A.X, s2._B.Y - s2._A.Y);
            double D = Vector.CrossProduct(AB2, AB1);
            if (Math.Abs(D) == 0) return null;

            if (s1._A == s2._A || s1._A == s2._B) return s1._A;
            if (s1._B == s2._A || s1._B == s2._B) return s1._B;

            // Calculating crossing between lines
            double m = Vector.CrossProduct((Vector)s1._A, AB1);
            double n = Vector.CrossProduct((Vector)s2._A, AB2);

            double x = (m * AB2.X - n * AB1.X) / D;
            double y = (m * AB2.Y - n * AB1.Y) / D;

            // Checking if an endpoint of one segment is contained by other
            if (s1._A.X == x && s1._A.Y == y) return s1._A;
            if (s1._B.X == x && s1._B.Y == y) return s1._B;
            if (s2._A.X == x && s2._A.Y == y) return s2._A;
            if (s2._B.X == x && s2._B.Y == y) return s2._B;

            // Checking if the crossing point is in both segments
            Vector AC1 = new Vector(x - s1._A.X, y - s1._A.Y);
            Vector BC1 = new Vector(x - s1._B.X, y - s1._B.Y);
            if ((AB1 * AC1) * (-AB1 * BC1) < 0) return null;

            Vector AC2 = new Vector(x - s2._A.X, y - s2._A.Y);
            Vector BC2 = new Vector(x - s2._B.X, y - s2._B.Y);
            if ((AB2 * AC2) * (-AB2 * BC2) < 0) return null;

            // Adding the point to crossing dictionaries
            Point crs = new Point(x, y);
            s1._Crossings.Add(s2, crs);
            s2._Crossings.Add(s1, crs);

            return crs;
        }
Esempio n. 4
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 public static Point Move(Point p, Vector v)
 {
     return new Point(p._X + v.X, p._Y + v.Y);
 }
Esempio n. 5
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 public double GetArea()
 {
     double res = 0;
     for (int i = 1; i < mVertex.Length - 1; i++)
     {
         Vector a = new Vector(mVertex[i].X - mVertex[0].X,
                               mVertex[i].Y - mVertex[0].Y);
         Vector b = new Vector(mVertex[i + 1].X - mVertex[0].X,
                               mVertex[i + 1].Y - mVertex[0].Y);
         res += Vector.CrossProduct(a, b);
     }
     res /= 2;
     return res;
 }
Esempio n. 6
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        public bool Contains(Point p)
        {
            Vector a0 = new Vector(
                mVertex[0].X - mVertex[mVertex.Length - 1].X,
                mVertex[0].Y - mVertex[mVertex.Length - 1].Y);
            Vector b0 = new Vector(
                p.X - mVertex[mVertex.Length - 1].X,
                p.Y - mVertex[mVertex.Length - 1].Y);
            if (Vector.CrossProduct(a0, b0) <= 0) return false;

            for (int i = 1; i < mVertex.Length; i++)
            {
                Vector a = new Vector(
                    mVertex[i].X - mVertex[i - 1].X,
                    mVertex[i].Y - mVertex[i - 1].Y);
                Vector b = new Vector(
                    p.X - mVertex[i - 1].X,
                    p.Y - mVertex[i - 1].Y);
                if (Vector.CrossProduct(a, b) <= 0) return false;
            }
            return true;
        }
        public override bool ReportMousePosition(int x, int y, int width, int height)
        {
            if (width == 0 || height == 0) return false;

            CrotateStageOperationParameters pm = ((CrotateStageOperationParameters)Parameters);

            bool res = false;

            if (mDragState == DragState.Center)
            {
                int new_scr_x = mCenterDotStartX - mDragStartX + x;
                int new_scr_y = mCenterDotStartY - mDragStartY + y;

                pm.Center = new Point((double)new_scr_x / width, (double)new_scr_y / height);

                res = true;
            }
            else if (mDragState == DragState.Round)
            {
                Point scr_C = new Point(width * pm.Center.X, height * pm.Center.Y);
                Point cur = new Point(x, y);
                Vector cur_dir = new Vector(scr_C, cur);

                pm.Angle = 180.0 / Math.PI * Math.Atan2(cur_dir.Y, cur_dir.X);
                res = true;
            }
            else if (mDragState == DragState.Corner)
            {
                Point scr_C = new Point(width * pm.Center.X, height * pm.Center.Y);
                Point scr_cur = new Point(x, y);
                Point scr_rnd = new Point(
                    (scr_C.X + (rt_corner_rot.X + rb_corner_rot.X) / 2),
                    (scr_C.Y + (rt_corner_rot.Y + rb_corner_rot.Y) / 2));
                Point scr_start = new Point(mDragStartX, mDragStartY);

                // Rotated orts
                Vector v_w = new Vector(scr_C, scr_rnd);
                v_w /= v_w.Length;
                Vector v_h = new Vector(v_w.Y, -v_w.X);

                // Current diameter
                Vector D = new Vector(scr_C, scr_cur);
                double Dw = D * v_w;
                double Dh = D * v_h;

                // Starting diameter
                Vector D0 = new Vector(scr_C, scr_start);
                double D0w = D0 * v_w;
                double D0h = D0 * v_h;

                switch (pm.Mode)
                {
                case CatEye.Core.CrotateStageOperation.Mode.Disproportional:
                    pm.CropWidth = mCropWidthStart * Dw / D0w;
                    pm.CropHeight = mCropHeightStart * Dh / D0h;
                    break;
                case CatEye.Core.CrotateStageOperation.Mode.ProportionalWidthFixed:
                    pm.CropWidth = mCropWidthStart * Dw / D0w;
                    break;
                case CatEye.Core.CrotateStageOperation.Mode.ProportionalHeightFixed:
                    pm.CropHeight = mCropHeightStart * Dh / D0h;
                    break;
                }
                res = true;
            }

            return res;
        }