/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here IsMouseVisible = true; mouse = new _Mouse(this); Components.Add(mouse); cat = new _Cat(this, mouse); Components.Add(cat); halfDeadCat = new HalfDeadCat(this, mouse); Components.Add(halfDeadCat); crazyCat = new CrazyCat(this, mouse); Components.Add(crazyCat); base.Initialize(); }