Esempio n. 1
0
 private void OnTouch(Vector2 position) {
     if(IsValidTouchOnMe(position)) {
         string roomId = ravenhillGameModeService.currentRoom?.id ?? string.Empty;
         NpcInfo info = engine.GetService<INpcService>().GetNpc(npcId, roomId);
         if(info != null && (!info.IsEmpty)) {
             switch(info.Data.type) {
                 case NpcType.enemy: {
                         viewService.ShowView(RavenhillViewType.kill_enemy_view, info);
                     }
                     break;
                 case NpcType.patient: {
                         viewService.ShowView(RavenhillViewType.patient_reward_view, info);
                     }
                     break;
             }
         }
     }
 }
Esempio n. 2
0
        public bool Load(string saveStr)
        {
            if (saveStr.IsValid())
            {
                Debug.Log($"LOAD NPC from {saveStr}");

                UXMLDocument document = new UXMLDocument();
                document.Parse(saveStr);

                npcs.Clear();
                document.Element(saveId).Elements("npc").ForEach(npcElement => {
                    NpcInfo info = new NpcInfo();
                    info.Load(npcElement);
                    npcs[info.RoomId] = info;
                });
                ValidateNpcDictionary();
                isLoaded = true;
            }
            else
            {
                InitSave();
            }
            return(isLoaded);
        }
Esempio n. 3
0
 public static void OnNpcCreated(string roomId, NpcInfo npc)
 {
     NpcCreated?.Invoke(roomId, npc);
 }