public Balle(Raquette r, Game game, String texture, MurDeBriques mu) : base(game, texture, new Vector2(0, 0)) { raquette = r; murDeBriques = mu; vitesseX = 3; vitesseY = 3; }
protected override void Initialize() { Raquette raquette; Hud hud; MurDeBriques mu; hud = new Hud(this, "score", new Vector2(10, 10)); this.Components.Add(hud); raquette = new Raquette(this, "Textures/whiteSquare"); this.Components.Add(raquette); mu = new MurDeBriques(this); this.Components.Add(mu); Balle balle1 = new Balle(raquette, this, "Textures/ball", mu); balles.Add(balle1); this.Components.Add(balle1); base.Initialize(); this._graphics.IsFullScreen = false; this._graphics.PreferredBackBufferWidth = 800; this._graphics.PreferredBackBufferHeight = 600; this._graphics.ApplyChanges(); }