Esempio n. 1
0
        //GamePlay
        public double PlayGame(int id, double betAmt, bool highRoller, BetType bType = BetType.pass, string playerSelection = "0")
        {
            double amount = 0;
            var    game   = new GameService(_userId);

            string gameName = game.GetGameById(id).GameName;
            double payout   = 0;

            //game bet limits
            var min = game.GetGameById(id).MinBet;
            var max = game.GetGameById(id).MaxBet;


            if (gameName.ToLower() == "russian roulette")
            {
                min = PlayerBalance(_userId);
                max = min;
            }

            if (betAmt < min || betAmt > max)
            {
                return(0);
            }
            else if (!highRoller == game.GetGameById(id).IsHighStakes)
            {
                return(0);
            }
            else if (playerSelection.Count(x => x == ',') > 10)
            {
                return(0);
            }
            else
            {
                switch (gameName.ToLower())
                {
                case "baccarat":
                    payout = game.Baccarat();
                    break;

                case "blackjack":
                    payout = game.Blackjack();
                    break;

                case "craps":
                    payout = game.Craps(bType);
                    break;

                case "roulette":
                    List <int> value = betValue(id, bType, playerSelection);
                    payout = game.Roulette(bType, value);
                    break;

                case "keno":
                    //List<int> from "player selection" range = 1-80; up to 20 #'s selected - let's use 10 #'s
                    List <int> playerNums = betValue(id, bType, playerSelection);
                    payout = game.Keno(playerNums);
                    break;

                case "russian roulette":
                    double amt = PlayerBalance(_userId);
                    payout = game.RussianRoulette();
                    //Get player bank balance
                    break;

                default:
                    //switch on gameType

                    var type = GetGameById(id).TypeOfGame;

                    switch (type.ToString().ToLower())
                    {
                    case "dice":
                        payout = game.baseDice();
                        break;

                    case "wheel":
                        payout = game.baseWheel();
                        break;

                    case "random_num":
                        int numPick = r.Next(1, 10);         //player selects num
                        payout = game.baseRandNum(numPick);
                        break;

                    default:
                        payout = baseGame();
                        break;
                    }


                    payout = game.baseGame();
                    break;
                }

                if (payout > 0)
                {
                    amount = payout * betAmt;
                }
                else if (payout < 0 && gameName.ToLower() == "russian roulette")
                {
                    amount = 12345;
                }                                                                                    //accountDelete
                else if (payout == 0 && gameName.ToLower() == "russian roulette")
                {
                    amount = 45678;
                }
                else
                {
                    amount = -1 * betAmt;
                }

                return(amount);
            }
        }
Esempio n. 2
0
        public BetResult CreateBet(BetCreate model)
        {
            double payout;
            var    hasAccess = CheckPlayerAccess();

            // Brought _gameSim play game mechanics outside, and captured result as variable.
            //      That result will be fed into added helper method (in gamesimulation.cs) to derive win/loss bool.
            //      Now both PayoutAmount and PlayerWonGame derived
            //      from _gameSim.

            if (model.GameId == 11)
            {
                _gameService = new GameService(_playerGuid);
            }


            if (!model.TypeOfBet.HasValue)
            {
                payout = _gameService.PlayGame(model.GameId, model.BetAmount, hasAccess, GameService.BetType.pass, model.ValueOfBet);
            }
            else
            {
                payout = _gameService.PlayGame(model.GameId, model.BetAmount, hasAccess, (GameService.BetType)model.TypeOfBet, model.ValueOfBet);
            }
            if (payout == 0)
            {
                return(null);  //if playing keno or roulette postman needs a list of int.  Keno up to 10 int(1-80). roulette
            }
            if (payout == 12345)
            {
                DeletePlayer(_playerGuid);
                return(new BetResult

                {
                    TimeOfBet = DateTime.Now.ToString(),
                    BetId = 000,
                    GameId = 11,
                    GameName = "Russian Roulette",
                    BetAmount = model.BetAmount,
                    PlayerWonGame = false,
                    PayoutAmount = -model.BetAmount,
                    PlayerBankBalance = 0,
                    Message = "Sorry!  Game Over! You lost at Russian Roulette!"
                });
            }
            if (payout == 45678)
            {
                return(new BetResult

                {
                    TimeOfBet = DateTime.Now.ToString(),
                    BetId = 000,
                    GameId = 11,
                    GameName = "Russian Roulette",
                    BetAmount = model.BetAmount,
                    PlayerWonGame = true,
                    PayoutAmount = 0,
                    PlayerBankBalance = model.BetAmount,
                    Message = "You survived.  Do you wish to play again!"
                });
            }
            var entity = new Bet()
            {
                PlayerId      = _playerGuid,
                GameId        = model.GameId,
                BetAmount     = model.BetAmount,
                PayoutAmount  = payout,
                PlayerWonGame = _gameSim.GameWinOutcome(payout),
                DateTimeOfBet = DateTimeOffset.Now,
            };

            using (var ctx = new ApplicationDbContext())
            {
                ctx.Bets.Add(entity);
                if (ctx.SaveChanges() != 0 && UpdatePlayerBankBalance(_playerGuid, entity.PayoutAmount) && UpdateHouseBankBalance(entity.PayoutAmount * (-1)))
                {
                    return(GetBetResult(entity.BetId));
                }
                return(null);
            }
        }