Esempio n. 1
0
 /// <summary>
 /// Check capacity of SpanPool and allocate a new one if capacity is
 /// not sufficient.
 /// </summary>
 private Span <byte> GetSpan(int length)
 {
     if (_pool.Capacity < length)
     {
         _pool = new SpanPool <byte>(Math.Max(length * 2, _pool.Capacity * 2));
     }
     return(_pool.GetSpan(length));
 }
Esempio n. 2
0
        public bool HandleResponse()
        {
            if (!_outbox.CanPeek)
            {
                return(false);
            }

            var next = _outbox.Peek().Span;

            try
            {
                var message = new Message(next);
                var kind    = message.Header.MessageKind;

                // Remove client ID from message
                message.Header.ClientId = default;

                if (_requestsInProgress >= ResponseBatchSize || _responseCountInPool > 0)
                {
                    var nextResponse = _responsePool.GetSpan(next.Length);
                    next.CopyTo(nextResponse);
                    _responseCountInPool++;

                    if (_responseCountInPool >= ResponseBatchSize)
                    {
                        _socket.Send(_responsePool.Allocated());
                        _responsePool.Reset();
                        _responseCountInPool = 0;
                    }
                }
                else
                {
                    _socket.Send(next);
                }

                Interlocked.Decrement(ref _requestsInProgress);

                // Some responses trigger the termination of the controller.
                if (kind == MessageKind.CloseConnectionResponse ||
                    kind == MessageKind.ProtocolErrorResponse)
                {
                    if (kind == MessageKind.ProtocolErrorResponse)
                    {
                        var protocolResponse = new ProtocolErrorResponse(next);
                        _log?.Log(LogSeverity.Info, $"ConnectionController({ClientId}) on protocol error {protocolResponse.Status}.");
                    }

                    if (_responseCountInPool > 0)
                    {
                        _socket.Send(_responsePool.Allocated());
                        _responsePool.Reset();
                        _responseCountInPool = 0;
                    }

                    _tokenSource.Cancel();
                }
            }
            finally
            {
                _outbox.Next();
            }

            return(true);
        }