Esempio n. 1
0
        public WorldRenderer(World world, ViewportManager viewportManager, GraphicsDevice graphicsDevice)
        {
            this.world           = world;
            this.viewportManager = viewportManager;
            spriteBatch          = new SpriteBatch(graphicsDevice);
            ShapeManager.Setup(graphicsDevice);

            lightTexture = AssetManager.GetAsset <Texture2D>("lightmask");
            lightEffect  = AssetManager.GetAsset <Effect>("fx_world");

            lightsTarget = new RenderTarget2D(spriteBatch.GraphicsDevice, viewportManager.Viewport.Width, viewportManager.Viewport.Height);
            mainTarget   = new RenderTarget2D(spriteBatch.GraphicsDevice, viewportManager.Viewport.Width, viewportManager.Viewport.Height);
        }
Esempio n. 2
0
        public void Draw()
        {
            spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, null, null, null, null, viewportManager.Camera.Transform);

            if (currentTask != null && currentTask.Preview != null)
            {
                if (isDragging)
                {
                    for (int x = dragAreaCells.Left; x <= dragAreaCells.Right; x++)
                    {
                        for (int y = dragAreaCells.Top; y <= dragAreaCells.Bottom; y++)
                        {
                            Cell cell = world.GetCellAt(x, y);
                            if (cell != null)
                            {
                                currentTask.Preview(cell, spriteBatch);
                            }
                        }
                    }
                }
                else if (CellUnderMouse != null)
                {
                    currentTask.Preview(CellUnderMouse, spriteBatch);
                }
            }

            if (isDraggingRight)
            {
                ShapeManager.DrawRectangle(spriteBatch, dragAreaRight, Color.Transparent, Color.Red);
                for (int x = dragAreaCellsRight.Left; x <= dragAreaCellsRight.Right; x++)
                {
                    for (int y = dragAreaCellsRight.Top; y <= dragAreaCellsRight.Bottom; y++)
                    {
                        Cell cell = world.GetCellAt(x, y);
                        if (cell != null && (currentTask != null && currentTask.CanCancel != null && currentTask.CanCancel(cell)))
                        {
                            Blueprint preview = new Blueprint(cell.World, new Floor(cell, FloorType.Concrete));
                            preview.Draw(spriteBatch, cell.X, cell.Y, Blueprint.BlueprintState.Invalid);
                        }
                    }
                }
            }

            if (isDragging && currentTask == null)
            {
                ShapeManager.DrawRectangle(spriteBatch, dragArea, Color.Transparent, Color.GreenYellow);
            }

            spriteBatch.End();
        }