Esempio n. 1
0
        /// <summary>
        /// Activates the loading screen.
        /// </summary>
        public static new void Load(ScreenManager screenManager, bool loadingIsSlow,
            params GameScreen[] screensToLoad)
        {
            // Tell all the current screens to transition off.
            foreach (GameScreen screen in screenManager.GetScreens())
                screen.ExitScreen();

            // Create and activate the loading screen.
            var loadingScreen = new InformativeLoadingScreen(loadingIsSlow, screensToLoad);

            screenManager.AddScreen(loadingScreen);
        }
Esempio n. 2
0
        /// <summary>
        /// Activates the loading screen.
        /// </summary>
        public static void Load(ScreenManager screenManager, bool loadingIsSlow,
            params GameScreen[] screensToLoad)
        {
            // Tell all the current screens to transition off.
            foreach (GameScreen screen in screenManager.GetScreens())
                screen.ExitScreen();

            // Create and activate the loading screen.
            var loadingScreen = new LoadingScreen(loadingIsSlow, screensToLoad);

            screenManager.AddScreen(loadingScreen);
            InvokeScreenLoaded(new ScreenLoadedEventArgs(screensToLoad[0]));
        }