private void SendCards(int seed) { var cards = GeneratePlayCards(seed); foreach (var player in Players) { var pCards = cards.Take(17 * 1); player.Cards = pCards.ToListAndSort(); cards = cards.Skip(17 * 1); } var landlordDiscuss = new LandlordDiscuss(cards, this); _currentParser = landlordDiscuss; landlordDiscuss.Prepare(this); }
public void SendCards() { var cards = GeneratePlayCards(); foreach (var player in Players) { var pCards = cards.Take(17 * 1); if (player.Cards == null) { player.Cards = pCards.ToListAndSort(); } else { player.Cards.AddRange(pCards); } cards = cards.Skip(17 * 1); } var landlordDiscuss = new LandlordDiscuss(cards, this); _currentParser = landlordDiscuss; landlordDiscuss.Prepare(this); }