public static SpriteSingleton getInstance()
 {
     if(instance==null){
         isOkToCreate = true;
         instance = new SpriteSingleton();
         isOkToCreate = false;
         Console.WriteLine("Singleton instance created");
     }
     return instance;
 }
Esempio n. 2
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        public Card(PhysicsBody physicsBody, CardData data)
        {
            instance = SpriteSingleton.getInstance();
            cardData = data;
            Console.WriteLine(data.face);
            setFace(data.pattern);
            //			spriteName = "topSide";
            spriteTile = instance.Get (spriteName);
            spriteTile.Position = new Vector2(10.0f, 10.0f);
            this.AddChild(spriteTile);
            setColor(data.color);
            setSound(data.sound);
            spriteTile.Position = new Vector2(50.0f, 50.0f);

            _physicsBody = physicsBody;

            groupID = -1;
            this.TextureInfo = _ss.Get (spriteName).TextureInfo;
            this.TileIndex2D = _ss.Get (spriteName).TileIndex2D;
            //            this.TextureInfo = new TextureInfo(new Texture2D("Application/assets/images/topSide.png", false));
            //            this.Scale = this.TextureInfo.TextureSizef/4f;
            this.Scale = this.CalcSizeInPixels()/4f;
            this.Pivot = new Sce.PlayStation.Core.Vector2(0.5f,0.5f);

            System.Random rand = new System.Random();
            this.Position = new Sce.PlayStation.Core.Vector2(0,0);
            //                (float)Director.Instance.GL.Context.GetViewport().Width * (float)rand.NextDouble(),
            //                (float)Director.Instance.GL.Context.GetViewport().Height * (float)rand.NextDouble());

            //			_physicsBody.Position = new Sce.PlayStation.Core.Vector2(
            //				(float)Director.Instance.GL.Context.GetViewport().Width * (float)rand.NextDouble(),
            //                (float)Director.Instance.GL.Context.GetViewport().Height * (float)rand.NextDouble());

            //Right angles are exceedingly boring, so make sure we dont start on one
            //So if our Random angle is between 90 +- 25 degrees or 270 +- 25 degrees
            //we add 25 degree to value, ie, making 90 into 115 instead

            float angle = (float)rand.Next(0,360);

            if((angle%90) <=25) angle +=25.0f;
            this._physicsBody.Velocity = new Vector2(0.0f,BALL_VELOCITY).Rotate(PhysicsUtility.GetRadian(angle));;

            Scheduler.Instance.ScheduleUpdateForTarget(this,0,false);
        }
Esempio n. 3
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        public static void Main(string[] args)
        {
            Sce.PlayStation.Core.Graphics.GraphicsContext
             		context = new Sce.PlayStation.Core.Graphics.GraphicsContext();
                        uint sprites_capacity = 500;
            uint draw_helpers_capacity=400;

            System.Random rand = new System.Random();
                Director.Initialize(sprites_capacity,
                                draw_helpers_capacity, context);
            Director.Instance.GL.Context.SetClearColor(Colors.Grey20);

            var scene = new Scene();
            scene.Camera.SetViewFromViewport();

            Director.Instance.RunWithScene(scene,true);
            _physics = new GamePhysics();
            holder = new Node();

            var _screenWidth = Director.Instance.GL.Context.GetViewport().Width;
            var _screenHeight = Director.Instance.GL.Context.GetViewport().Height;
            currentLevelData = LevelData.LEVEL_DATA[0];
            cards = new Card[currentLevelData.Length];
            for (int i = 0; i < cards.Length; i++) {
                Vector2 start_pos = new Vector2(50f + 0.75f * _screenWidth * (float)rand.NextDouble(), 50f + 0.75f * _screenHeight * (float)rand.NextDouble ());
                cards[i] = new Card(_physics.addCardPhysics(start_pos), currentLevelData[i]);

                holder.AddChild (cards[i]);
            }

            scene.AddChild(holder);

            //cubeFaces = new SpriteSingleton();
            cubeFaces = SpriteSingleton.getInstance();
            sprite = cubeFaces.Get("topSide");
            sprite.Name = "topSide";
            sprite2 = cubeFaces.Get ("leftSide");
            sprite2.Name = "leftSide";
            sprite3 = cubeFaces.Get("rightSide");
            sprite3.Name = "rightSide";

            Vector2 vectHolder = sprite2.CalcSizeInPixels();
            sprite3.Position = new Vector2(vectHolder.X-84, sprite3.Position.Y);
            sprite.Position = new Vector2(vectHolder.X/4, (sprite.Position.Y + vectHolder.X/2)-12);
            //sprite3.Position = new Vector2(sprite2.Position.Length,
            //                               sprite2.Position.Y);
            //sprite.Position = scene.Camera.CalcBounds().Center;
            //sprite.CenterSprite();
            //sprite.Scale = new Vector2(1,1);

            cube3 = new Node();
            cube3.AddChild(sprite);
            cube3.AddChild(sprite2);
            cube3.AddChild(sprite3);
            scene.AddChild(cube3);

            //pink
            //sprite.RunAction(new TintTo (new Vector4(0.96f,0.88f,0.88f,1.0f),0.1f));
            //red
            //sprite.RunAction(new TintTo (new Vector4(0.90f,0.075f,0.075f,1.0f),0.1f));

            var spriteName="topSide";
            sprite.TileIndex2D = cubeFaces.Get (spriteName).TileIndex2D;
            Console.WriteLine(sprite.TileIndex2D);
            //teal
            //sprite.RunAction(new TintTo (new Vector4(0.16f,0.88f,0.88f,1.0f),0.1f));

            var cube = new Cube();
            cube.card1("red");
            cube.card2 ("blue");
            cube.card3("blue");

                while(!Input2.GamePad0.Cross.Press)
            {
                var vect = new Vector2(cube3.Position.X +10, cube3.Position.Y +3);
                cube3.Position = vect;
                Sce.PlayStation.Core.Environment.SystemEvents.CheckEvents();
                Director.Instance.Update();
                Director.Instance.Render();
                Director.Instance.GL.Context.SwapBuffers();
                Director.Instance.PostSwap();
                    cube.testCube();

            }
        }