Esempio n. 1
0
        public void DrawCard(int nX, int nY, Graphics zGraphics, DeckLine zDeckLine, bool bExport, bool bDrawBackground)
        {
            List <string> listLine = zDeckLine.LineColumns;

            // Custom Graphics Setting
            zGraphics.TextRenderingHint = System.Drawing.Text.TextRenderingHint.AntiAliasGridFit;
            zGraphics.SmoothingMode     = SmoothingMode.AntiAlias;
            //zGraphics.SmoothingMode = SmoothingMode.HighQuality;

            var matrixOriginal = zGraphics.Transform;

            // Zoom does not apply to export
            if (!bExport)
            {
                zGraphics.ScaleTransform(ZoomLevel, ZoomLevel);
                // Custom Graphics Setting

                zGraphics.InterpolationMode = 1.0f != ZoomLevel
                    ? InterpolationMode.NearestNeighbor
                    : InterpolationMode.Bilinear;
            }

            //Logger.Clear();
            ProjectLayoutElement zSelectedElement = null;

            if (!bExport)
            {
                zSelectedElement = ElementManager.Instance.GetSelectedElement();
            }

            // draw the background
            if (bDrawBackground)
            {
                zGraphics.FillRectangle(Brushes.White, nX, nY, CurrentDeck.CardLayout.width,
                                        CurrentDeck.CardLayout.height);
            }

            // All drawing is handled in reverse element order

            if (null != CurrentDeck.CardLayout.Element)
            {
                for (var nIdx = CurrentDeck.CardLayout.Element.Length - 1; nIdx > -1; nIdx--)
                {
                    var zElement = CurrentDeck.CardLayout.Element[nIdx];
                    if (zElement.enabled) // only add enabled items to draw
                    {
                        IssueManager.Instance.FireChangeElementEvent(zElement.name);

                        // get override Element
                        ProjectLayoutElement zOverrideElement = CurrentDeck.GetOverrideElement(zElement, listLine, zDeckLine, bExport);
                        var zDrawElement = zOverrideElement;

                        // translate any index values in the csv
                        var zElementString = CurrentDeck.TranslateString(zDrawElement.variable, zDeckLine, zDrawElement, bExport);

                        // enabled is re-checked due to possible override of the enabled value
                        if (!zElementString.DrawElement || !zDrawElement.enabled)
                        {
                            continue;
                        }

                        var eType = DrawItem.GetElementType(zDrawElement.type);

                        //NOTE: removed transform backup (draw element resets it anyway...)
                        //if (!bExport) // backup is only necessary for zoomed canvas
                        //{
                        //matrixPrevious = zGraphics.Transform;
                        //}
                        DrawItem.DrawElement(zGraphics, CurrentDeck, zDrawElement, eType, nX, nY, zElementString.String, bExport);
                        if (!bExport)
                        {
                            //zGraphics.Transform = matrixPrevious;
                            zGraphics.ScaleTransform(ZoomLevel, ZoomLevel);
                        }
                    }
                }

                if (!bExport)
                {
                    // draw all selections and element borders after everything else
                    for (var nIdx = CurrentDeck.CardLayout.Element.Length - 1; nIdx > -1; nIdx--)
                    {
                        ProjectLayoutElement zElement = CurrentDeck.CardLayout.Element[nIdx];
                        if (zElement.enabled) // only add enabled items to draw
                        {
                            var bDrawSelection = zSelectedElement == zElement;

                            if (CardMakerInstance.DrawElementBorder)
                            {
                                var matrixPrevious = zGraphics.Transform;
                                DrawItem.DrawElementDebugBorder(zGraphics, zElement, nX, nY, bDrawSelection);
                                zGraphics.Transform = matrixPrevious;
                            }
                        }
                    }
                }
            }
            // draw the card border
            if ((bExport && CardMakerSettings.PrintLayoutBorder) || (!bExport && CurrentDeck.CardLayout.drawBorder))
            {
                // note that the border is inclusive in the width/height consuming 2 pixels (0 to total-1)
                zGraphics.DrawRectangle(Pens.Black, nX, nY, CurrentDeck.CardLayout.width - 1, CurrentDeck.CardLayout.height - 1);
            }

            zGraphics.Transform = matrixOriginal;
        }
Esempio n. 2
0
        public void DrawText(Graphics zGraphics, ProjectLayoutElement zElement, string sInput, Brush zBrush, Font zFont, Color colorFont)
        {
            if (null == zFont) // default to something!
            {
                // font will show up in red if it's not yet set
                zFont  = DrawItem.DefaultFont;
                zBrush = Brushes.Red;
            }
            var zFormat = new StringFormat
            {
                LineAlignment = zElement.GetVerticalAlignment(),
                Alignment     = zElement.GetHorizontalAlignment()
            };

            if (255 != zElement.opacity)
            {
                zBrush = new SolidBrush(Color.FromArgb(zElement.opacity, colorFont));
            }

            if (zElement.autoscalefont)
            {
                SizeF zSize = zGraphics.MeasureString(sInput, zFont, new SizeF(zElement.width, int.MaxValue), zFormat);

                if (zSize.Height > zElement.height || zSize.Width > zElement.width)
                {
                    float newSizeRatio;
                    if ((zSize.Height - zElement.height) > (zSize.Width - zElement.width))
                    {
                        newSizeRatio = (float)zElement.height / (float)zSize.Height;
                    }
                    else
                    {
                        newSizeRatio = (float)zElement.width / (float)zSize.Width;
                    }

                    var scaledFont = FontLoader.GetFont(zFont.FontFamily, newSizeRatio * zFont.Size, zFont.Style);
                    //Support.IO.Logger.AddLogLine(scaledFont.Size + " was [" + zFont.Size + "]");
                    zFont = scaledFont;

#if true            // the preprocessing above will get the font size close but not perfect, the slow code below further refines the size
                    // slow mode - but perfect precision (well arguably with the Graphics.MeasureString)
                    bool bUpscaled = false;
                    if (0 < sInput.Trim().Length)
                    {
                        while (true)
                        {
                            zSize = zGraphics.MeasureString(sInput, zFont, new SizeF(zElement.width, int.MaxValue), zFormat);
                            if (zSize.Height > zElement.height || zSize.Width > zElement.width)
                            {
                                if (zFont.Size == 1)
                                {
                                    break;
                                }
                                zFont = FontLoader.GetFont(zFont.FontFamily, zFont.Size - 1, zFont.Style);
                                if (bUpscaled)
                                {
                                    break;
                                }
                            }
                            else
                            {
                                zFont     = FontLoader.GetFont(zFont.FontFamily, zFont.Size + 1, zFont.Style);
                                bUpscaled = true;
                            }
                        }
                        //Support.IO.Logger.AddLogLine("[" + zFont.Size + "]");
                    }
#endif
                }
                // else -- font size is fine for this element
            }
            else
            {
                zFormat.Trimming = StringTrimming.EllipsisCharacter;
            }

            var fEmSize = zFont.Size;

            switch (zFont.Unit)
            {
            case GraphicsUnit.Point:
                fEmSize = zGraphics.DpiY * (zFont.Size / 72f);
                break;

            default:
                Logger.AddLogLine("This font is using the Unit: {0} (not currently supported)".FormatString(zFont.Unit.ToString()));
                break;
            }

            if (0 == zElement.outlinethickness)
            {
                try
                {
                    zGraphics.DrawString(sInput, zFont, zBrush,
                                         new RectangleF(0, 0, zElement.width, zElement.height), zFormat);
                }
                catch (Exception)
                {
                    Logger.AddLogLine("Unable to render text (font issue?)");
                }
            }
            else
            {
                // prepare to draw text
                var zPath = new GraphicsPath();

                try
                {
                    zPath.AddString(sInput, zFont.FontFamily, (int)zFont.Style, fEmSize, new RectangleF(0, 0, zElement.width, zElement.height), zFormat);
                    DrawItem.DrawOutline(zElement, zGraphics, zPath);
                }
                catch (Exception)
                {
                    Logger.AddLogLine("Unable to render text (font issue?)");
                }

                // fill in the outline
                zGraphics.FillPath(zBrush, zPath);
            }
        }
        public void DrawText(Graphics zGraphics, ProjectLayoutElement zElement, string sInput, Brush zBrush, Font zFont, Color colorFont)
        {
            if (null == zFont) // default to something!
            {
                // font will show up in red if it's not yet set
                zFont  = DrawItem.DefaultFont;
                zBrush = Brushes.Red;
            }

            TextFormatFlags zFormatFlags =
                TextFormatFlags.WordBreak
                | TextFormatFlags.NoClipping;

            switch (zElement.GetVerticalAlignment())
            {
            case StringAlignment.Center:
                zFormatFlags |= TextFormatFlags.VerticalCenter;
                break;

            case StringAlignment.Far:
                zFormatFlags |= TextFormatFlags.Bottom;
                break;
            }

            switch (zElement.GetHorizontalAlignment())
            {
            case StringAlignment.Center:
                zFormatFlags |= TextFormatFlags.HorizontalCenter;
                break;

            case StringAlignment.Far:
                zFormatFlags |= TextFormatFlags.Right;
                break;
            }

#warning TextRenderer apparently does not support opactiy?!
            Bitmap zOpacityBitmap = null;
            if (255 != zElement.opacity)
            {
                zOpacityBitmap = new Bitmap(zElement.width, zElement.height, PixelFormat.Format32bppArgb);
                zOpacityBitmap.SetResolution(zGraphics.DpiY, zGraphics.DpiY);
            }

            if (zElement.autoscalefont)
            {
                var zSize = TextRenderer.MeasureText(sInput, zFont, new Size(zElement.width, int.MaxValue), zFormatFlags);

                if (zSize.Height > zElement.height || zSize.Width > zElement.width)
                {
                    float newSizeRatio;
                    if ((zSize.Height - zElement.height) > (zSize.Width - zElement.width))
                    {
                        newSizeRatio = (float)zElement.height / (float)zSize.Height;
                    }
                    else
                    {
                        newSizeRatio = (float)zElement.width / (float)zSize.Width;
                    }

                    var scaledFont = new Font(zFont.FontFamily, newSizeRatio * zFont.Size, zFont.Style);
                    Logger.AddLogLine(scaledFont.Size + " was [" + zFont.Size + "]");
                    zFont = scaledFont;

#if true            // the preprocessing above will get the font size close but not perfect, the slow code below further refines the size
                    // slow mode - but perfect precision (well arguably with the Graphics.MeasureString)
                    bool        bUpscaled         = false;
                    const float FONT_SCALE_ADJUST = 0.25f;
                    if (0 < sInput.Trim().Length)
                    {
                        while (true)
                        {
                            zSize = TextRenderer.MeasureText(sInput, zFont, new Size(zElement.width, int.MaxValue), zFormatFlags);
                            if (zSize.Height > zElement.height || zSize.Width > zElement.width)
                            {
                                if (zFont.Size <= 1)
                                {
                                    break;
                                }
                                zFont = new Font(zFont.FontFamily, zFont.Size - FONT_SCALE_ADJUST, zFont.Style);
                                Logger.AddLogLine("ADJ A [" + zFont.Size + "]");
                                if (bUpscaled)
                                {
                                    break;
                                }
                            }
                            else
                            {
                                zFont = new Font(zFont.FontFamily, zFont.Size + FONT_SCALE_ADJUST, zFont.Style);
                                Logger.AddLogLine("ADJ B [" + zFont.Size + "]");
                                bUpscaled = true;
                            }
                        }
                    }
#endif
                }
                // else -- font size is fine for this element
            }
            else
            {
                zFormatFlags |= TextFormatFlags.EndEllipsis;
            }

            Logger.AddLogLine("[" + zFont.Size + "]");

            var arrayDrawLines = new string[] { sInput };
            var nLineOffset    = 0;

            var fEmSize = zFont.Size;

            switch (zFont.Unit)
            {
            case GraphicsUnit.Point:
                fEmSize = zGraphics.DpiY * (zFont.Size / 72f);
                break;

            default:
                Logger.AddLogLine("This font is using the Unit: {0} (not currently supported)".FormatString(zFont.Unit.ToString()));
                break;
            }

            foreach (var sLine in arrayDrawLines)
            {
                if (0 == zElement.outlinethickness)
                {
                    try
                    {
                        if (null != zOpacityBitmap)
                        {
                            // TODO: https://stackoverflow.com/questions/18838037/drawing-text-to-a-bitmap-with-textrenderer

#warning too bad this makes the font look terrible
#if true
                            var image = new Bitmap(zElement.width, zElement.height, PixelFormat.Format32bppArgb);

                            // create memory buffer from desktop handle that supports alpha channel
                            IntPtr dib;
                            var    memoryHdc = CreateMemoryHdc(IntPtr.Zero, image.Width, image.Height, out dib);
                            try
                            {
                                // create memory buffer graphics to use for HTML rendering
                                using (var memoryGraphics = Graphics.FromHdc(memoryHdc))
                                {
                                    // must not be transparent background
                                    memoryGraphics.Clear(Color.White);

                                    TextRenderer.DrawText(memoryGraphics, sLine, zFont, new Rectangle(0, 0, zElement.width, zElement.height), colorFont, zFormatFlags);
                                }

                                // copy from memory buffer to image
                                using (var imageGraphics = Graphics.FromImage(image))
                                {
                                    var imgHdc = imageGraphics.GetHdc();
                                    BitBlt(imgHdc, 0, 0, image.Width, image.Height, memoryHdc, 0, 0, 0x00CC0020);
                                    imageGraphics.ReleaseHdc(imgHdc);
                                }
                            }
                            finally
                            {
                                // release memory buffer
                                DeleteObject(dib);
                                DeleteDC(memoryHdc);
                            }
#else
                            var zGraphicsTemp = Graphics.FromImage(zOpacityBitmap);
                            zGraphicsTemp.SmoothingMode     = SmoothingMode.AntiAlias;
                            zGraphicsTemp.TextRenderingHint = TextRenderingHint.AntiAliasGridFit;

                            TextRenderer.DrawText(zGraphicsTemp, sLine, zFont, new Rectangle(0, 0, zElement.width, zElement.height), colorFont, zFormatFlags);

                            var zColor = new ColorMatrix
                            {
                                Matrix33 = (float)zElement.opacity / 255.0f
                            };
                            var zAttrib = new ImageAttributes();
                            zAttrib.SetColorMatrix(zColor);
                            var zBitmap    = new Bitmap(zOpacityBitmap); // target image
                            var zGraphicsX = Graphics.FromImage(zBitmap);
                            zGraphicsTemp.SmoothingMode     = SmoothingMode.AntiAlias;
                            zGraphicsTemp.TextRenderingHint = TextRenderingHint.AntiAliasGridFit;
                            // draw the source image into the destination with the desired opacity
                            zGraphicsX.DrawImage(zOpacityBitmap, new Rectangle(0, 0, zBitmap.Width, zBitmap.Height), 0, 0, zBitmap.Width, zBitmap.Height, GraphicsUnit.Pixel,
                                                 zAttrib);
#endif
                            // offset is already applied
                            zGraphics.DrawImageUnscaled(image, 0, 0);
                        }
                        else
                        {
                            TextRenderer.DrawText(zGraphics, sLine, zFont, new Rectangle((int)zGraphics.Transform.OffsetX, (int)zGraphics.Transform.OffsetY, zElement.width,
                                                                                         zElement.height), colorFont, zFormatFlags);
                        }
                    }
                    catch (Exception)
                    {
                        Logger.AddLogLine("Unable to render text (font issue?)");
                    }
                }
                else
                {
                    // prepare to draw text
                    var zPath = new GraphicsPath();

                    try
                    {
#warning is there a path based text renderer thing to use?
                        var zFormat = new StringFormat
                        {
                            LineAlignment = zElement.GetVerticalAlignment(),
                            Alignment     = zElement.GetHorizontalAlignment(),
                            Trimming      = StringTrimming.None,
                            FormatFlags   = StringFormatFlags.NoClip
                        };

                        zPath.AddString(sLine, zFont.FontFamily, (int)zFont.Style, fEmSize, new RectangleF(0, nLineOffset, zElement.width, zElement.height), zFormat);
                        DrawItem.DrawOutline(zElement, zGraphics, zPath);
                    }
                    catch (Exception)
                    {
                        Logger.AddLogLine("Unable to render text (font issue?)");
                    }

                    // fill in the outline
                    zGraphics.FillPath(zBrush, zPath);
                }
                nLineOffset += zElement.lineheight;
            }
        }