public void StartGame(GameType gt) { for (int i = 0; i < map.GetLength(0); i++) { for (int j = 0; j < map.GetLength(1); j++) { map[i, j] = null; } } type = gt; if (type == GameType.Player1) turns[1] = new AITurn(map.GetLength(0), map.GetLength(1), this); else turns[1] = new Turn2(map.GetLength(0), map.GetLength(1)); turns[1].LoadTexture(content); deploy = 6; currState = GameState.GameRunning; SetCenter(center); LoadDecks(); foreach (Turn t in turns) { t.ClearHand(); t.ShuffleDeck(); for (int i = 0; i < 5; i++) { t.AddToHand(); } } Random rand = new Random(); activeTurn = turns[rand.Next(turns.Count -1)]; moveStack.Clear(); }
public MapView() : base() { // This would be where to create the map of whatever size. We are starting with 5 by 5, but the gate is out of that. // So we need an extra one on both sides. The other extras will just be marked as filled by something. map = new CardClass[7,7]; turns[0] = new Turn1(map.GetLength(0), map.GetLength(1)); if (type == GameType.Player1) turns[1] = new AITurn(map.GetLength(0), map.GetLength(1), this); else turns[1] = new Turn2(map.GetLength(0), map.GetLength(1)); cardTypes = new List<CardType>(); moveStack = new Stack<MoveList>(); activeTurn = turns[0]; winner = 0; }